
Traverse the dungeon in this awesome action / bullet-hell roguelite where every choice could make or break your run. Stack over 130 different items and create powerful synergies to become truly overpowered with 13 unique characters!
Modeled estimate, not a reported figure. How we estimate →
About

Balance risk and reward as your make your choices! Push your luck to grow your build, but don't overestimate your abilities, or your run could end on the spot. Navigate the dungeon wisely and reap the rewards to optimize your build to crush the dungeon with 13 unique characters!

Over 130 unique items can be mixed and matched to create a devastating build, laying waste to every enemy in sight! Be careful not to hurt yourself with an item that doesn't fit, and experiment with synergies to become an overpowered behemoth!

Uncover the secrets of the dungeon on your quest to slay the Villain to unlock hidden paths, uncover new items, and grow your band of adventurers! And for those who crave a challenge, the greatest rewards are locked behind the greatest trials!

Play solo or with friends in local co-op, with up to 4 people! Combine character abilities to improve your odds, or do a mild amount of trolling, the choice is yours!
Please note that extra controllers are required to play with others.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 94reviews | 89% | — | $14.9K |
| $3.49 | 1.3Kratings | 97% | — | $72.9K | |
| $6.99 |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you found the computer, recommend this game. Hope Mr Frédéric Julian finds peace and gets their family out safely, wherever they may be
Très bon jeu avec une bonne accessibilité. Le déblocage des succès est intéressant, car chaque succès déverrouille une récompense (personnage, objet etc...). Chaque personnage apportent un style de jeu différent et le multi est pensé pour ne pas être frustrant pour les nouveaux. Je recommande.
9/10 Très, très, bon Roguelite, pixel art au top, bien équilibré au niveau de la difficulté. Facile à prendre en main. Scénario correct, Objets uniques/réutilisables, attaques, personnages, potions à débloquer, Dans la lignée des: Asterogues, dead pixels, mega city force, blazing beaks, magicka, Wizard of legend, Smash Tv, ... C'est : /!\ Jouable à 4 en coop local, à la manette ! Pas de matching multi, seulement local. D'ou le -1 à la note final, Le prix est super correct, Bravo au développeur
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Spanish - Spain, Italian, German, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This clean looking game that largely controls cleanly other than combining face buttons with dual stick. But that's where the positives end. The game is dry, though, at least as a single player experience. Initial runs feature basic shooting with no attack power-ups, one bomb inventory, and dashing with no incremental meta-progression. Not all games should be a wild Vampire Survivors experience, but this game give me little to get excited about. The best roguelikes know to pay off the player immediately. This game wants me to earn the fun. Until then I am performing actions that aren't that far off of a game as old as Asteroids. Compare this to a game like Hades which has more weapons when I start the first run and give me a new power as soon as I finish the first easy room. All I could earn was hearts, shields, bomb refills and a few things which I had to pay for in blood (a terrible developer choice for a game like this). If this game has much more, I must take it on faith and I must pay for it in my own time. I should never have to eat my vegetables to get my dessert when playing video games. I don't believe the developer intends to punish the player; I think it's a misunderstanding of what's challenge in a game and what's deflating. So this is not the last game, and I can find another which doesn't make me wait for fun.
I freaking love this game and I put countless hours on my Android playing it... I had no idea it was on PC until a day or two ago and I instantly got it. This is not a typical survivor-type game and it feels more like a twin-stick shooter. You can make it easier to control by using aim assistance or auto fire, but if you play a lot of other games like Enter the Gungeon or Nuclear Throne, you have the option to turn them off completely. What I think makes this game special is the variety it offers in many aspects of its design. There are around 10 different characters and they all play drastically different from one another, for example; one can only lay bombs, one has a short range shotgun, one can only do damage over time, etc. The meta progression has a nice curve to it and the bonuses don't break the game, but they give you a better chance of surviving. However, the item synergies can 100% break the game and some of them have an almost TBOI feeling to them. There are a ton of different bosses that are all unique from one another, and the late game bosses are quite difficult. The combat rooms between the boss fights go by really fast, and although they don't have much variety from run to run, it never feels stale to play through them. There are tons of unlocks and challenges, so the replayability is definitely there, which is paramount to the roguelite genre. My only complaint about the game has to do with the dash. You start with two dashes, which is great, but if you hold down the dash button slightly too long, you will use both of them up. It takes some getting used to and I really wish there was a way to change the sensitivity. If you are/were an Isaac junkie at one point or another, I think you will like this game a lot. It is easy to pick up, the runs are short, the story is kinda goofy, the items are fun, and the action is well crafted. I am not going to spoil anything, but there is a lot to do after you beat your first run.
[h3] 很好玩的游戏 [/h3] 这个游戏设计的比较好玩,和小小肉鸽一样都是个人比较喜欢的游戏。 [h3] 部分角色设计不合理 [/h3] 召唤师、炸弹小子和骑士这三个角色难度太大了,太依赖近身战斗了,设计不太合理! [h3] 1.召唤师 [/h3] 召唤师的投掷物可以设置成一把镰刀,扔出后可以像回旋镖一样再飞回来,有概率复活被击杀的敌人作为自己的召唤物。 [h3] 2.炸弹小子 [/h3] 炸弹小子应该直接扔出炸弹作为攻击方式,碰到障碍物或者敌方单位直接爆炸。且炸弹小子初始直接拥有99个炸弹。 [h3] 3.骑士 [/h3] 骑士的初始武器太差劲了,经常打不到敌人,即使攻击力可以叠加很高,奈何打到敌人身上的次数实在太少了,攻击方式应该直接改成扔出流星锤,在落点处造成范围伤害并将流星锤收回以进行下一次攻击。 [h3] 一些可以优化的地方 [/h3] 1.在玩家清理完一个区域的敌方单位后,场景内的物品自动破碎并有概率掉落出金币直接飞向玩家。 2.增加一些有意思的怪物,比如背着金币袋子的哥布林,击败后可以掉落金币。 3.增加隐藏房间,可由炸弹摧毁墙壁进入,有隐藏房间的墙壁可以透出光亮。 [h3] 增加更多类存者游戏类型里的道具 [/h3] 这个游戏非常适合增加一些类存者游戏类型里的道具。
👍
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This is a great little indie gem by a very passionate dev. It is what I loved about Tiny Rogues before it got too big for my taste: a compact little roguelike with great variety and good decision making, there are a lot of bosses and different builds and challenges to try so I really cannot complain. Keep it up dev!
Could be a nice game but ruined by horrible control and key binding.
Players by region
Where this game's players are, estimated from review languages.
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