
A Retro RPG adventure with multiple endings. The Last Chronomancer guides six main heroes on a Quest to save Etheros!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
I set out to create an homage to the Classic RPGs of the 90's. Heavily inspired by the games that I still enjoy playing to this day such as Final Fantasy, ChronoTrigger, Lufia, and Suikoden, while combining them with elements of Game of Thrones, World of Warcraft, The Dark Crystal, and Dungeons and Dragons.
I also wanted to provide a touch of realism and subversion to the fantasy tropes of the classic games. The story will take many twists and turns, blurring the lines between "Good and Evil".
The Last Chronomancer travels through the River of Time. Recently she has discovered that a tragic event is coming that will destroy not just the planet, but Time itself. She seeks to aid Six Heroes in their Journey to stop the oncoming Great Evil.
The Heroes begin their Journey in the Mountain Town of Pentam, and have come together to participate in the annual Kobold Hunt. The event attracts visitors, warriors, and adventures from all over Etheros. However, this particular Kobold Hunt will have a very unusual outcome.
The Heroes will grow, develop, and change as the story progresses. Relationships will be formed, and blood will be spilled. Will you be able to lead the Heroes to their destiny? Will you be able to change fate itself?
The game's content will be unique depending on the Main Hero "Timestream" that you choose. Each of the 6 Hero's Paths contain unique content that is revealed as the story progresses.
Turn Based Combat
Multiple Playable Characters/Classes (14+)
Multiple Endings per Main Hero Path (3-4 per Hero)
NewGame+
On Map Encounters (Random Encounters only on World Map)
Battle Row Combat Strategy
Elemental Magic System
Area of Effect attacks
Row swapping
Party swapping
Weapon swapping
Multi Party Dungeons
Mini-Games
Timed Inputs (Optional)
Over 20hrs Gameplay
Engagement
Reviews
So, this negative review is ultimately to get the developer's attention due to a bug tested twice with two separate heroes under the same circumstances. After you assemble your party and go forth to the north to fight the Kobolds, if you return to the main town, the screen remains in the loading screen. I found no fix this for this and restarting the game did not fix it. It seems to have corrupted the saves if made in the Northern Territory. You still have full control of your party, but you only see the loading screen and anything you can interact with. I tried to get into a fight, but I assume the Kobolds do not respawn nor could I honestly trace my path back to the Kobolds. I took screen captures to show the issue, but ultimately I could not advance. This bug was tested on Jett and Raven and it seems to occur if you go back to town after you beat the first masked Kobold, but it may occurr regardless. I didn't test going back to town under any other circumstances. I'm not going to refund, as I'll be honest - this type of throwback RPG is a fun "kick-back and enjoy" JRPG that I wish were more common. And, the Dev seems to have put a lot of time into this! **Edit - Fixed. So it was Stanton's speech that caused the bug! Thanks, man. Will let you know if anything else arises. Fun first outing! Good looks
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 22 reviews with recorded playtime.
Very good.
First & Foremost I received this game well in advance to assist with quality control testing, and the developer is quick to find the reported bugs & implement fixes as soon as possible. Ive been following this game for years, its everything I ever hoped it would be with an amazing story, choices that matter and effect endings, and a very nice level of difficulty for myself who likes to over grind and collect as much as possible. I cannot recommend this game enough, get it and have fun!
With a well written cast, familiar rpg mechanics and beautiful hand-drawn characters. I say you'd be remiss to pass on this one.
Very solid old school JRPG experience in the RPGMaker environment. Quick review SO FAR: Story 8/10 : Story evolves nicely as you progress and keeps you interested. There are some tropes but who doesn't like some of the classic tropes of the golden era. This game keep me coming back for its oh ♥♥♥♥ moments and overall pacing. I would bet money that the dev is an experienced Dungeon Master. Characters: 7/10 Characters feel alive and some have some amazing rapport! I wish there was a little more but I looked forward to all the interactions. Combat: 8/10 The combat and classes are pretty damn good! You get to use all the characters whether you want to or not and try varying styles of main parties. I love the replay ability this gives the game. I am in a constant struggle to decide who my "mains" are cause the choices are awesome!! The main style is classic turn based but there are some great additions that keep it from being your same old JRPG turn base experience. There are row switching mechanics as well as active inputs that keep it fun! World 7/10: The world is quite large and I have gotten to explore a surprising amount of different types of areas in the 10 or so hours Ive played. Quite impressed so far. Overall Id recommend giving this game a chance and you will be pleasantly surprised. The story is engaging and the combat is quite great. Yeah you can tell its an RPG Maker game but dont let that stop you. Support this awesome dev!
The Last Chronomancer — 10/10 168 hours in, and I'm still going. I have been playing RPGs since the days when you had to blow into the cartridge. Final Fantasy raised me. Chrono Trigger rewired how I thought a story could be told. Final Fantasy IV and VI are the two I keep going back to, decades later, because they got something right that a lot of bigger-budget games since have not. The Last Chronomancer is the first game in a long time that made me feel the way those games did. It earns the comparison I don't say "this is like Chrono Trigger" lightly. Plenty of indie RPGs put on the 16-bit costume and hope nostalgia does the rest. This one doesn't coast. It sits in the same room as Final Fantasy and Chrono Trigger and holds its own, and it does it with the specific warmth of IV and VI — the sense that the party matters, that the world has weight, that something is genuinely at stake. The premise gives it room to work. The Chronomancer travels the River of Time and has seen a catastrophe coming that will not just end the world of Etheros but end time itself. Six heroes gather in the mountain town of Pentam for the annual Kobold Hunt, and that hunt goes very differently than anyone expects. From there the story splits, depending on whose Timestream you follow. The most diverse RPG I have played That is not a small claim, so let me be specific about what I mean. Six main heroes, six classes, and the game's content actually changes based on which one you're leading. Multiple story paths. Multiple endings. This isn't a single road with three flavors of ending bolted on at the finish line — the branching goes deep enough that I keep finding things I didn't know were there. That's where the 168 hours came from. I have not been grinding. I have been exploring, and the game keeps rewarding it. What actually makes it work The mechanics. Turn-based combat that respects your time and your intelligence. The class system gives you real decisions instead of the illusion of them. The story. Twists that land because the game earned them. Characters who grow and change over the course of the journey rather than arriving fully formed and staying that way. The old feel. This is the hardest thing to fake and the thing this game gets most right. It doesn't feel like a modern game wearing retro pixels. It feels like something that came out in 1995 and somehow got better in the years since. Where it sits for me My top five includes Crystal Project, Triangle Strategy, and Octopath Traveler. Those are heavy hitters — games with real budgets, real studios, real polish behind them. The Last Chronomancer belongs on that list. It is a 10 out of 10 across the board, and I say that having played the games it is paying homage to. If you grew up on Final Fantasy and Chrono Trigger, this game was made for you by someone who clearly grew up on them too. Play it. 168 hours played and counting.
I have a long way to go on this title before I've finished it, but four hours in I think I'm safe to vouch for its quality. This is a big game, daunting at times, but it presents a narrative that has been worth following and a battle system with quite a bit of depth without being overwhelming. The story feels very much like I'm following a tabletop roleplaying game, with both the strengths and weaknesses that come with that. Early on you're given a choice of a character to follow, who effectively becomes your player surrogate, and while you get to experience their introduction and get a better glimpse at the context of their story, the other characters join you with much less fanfare, leading to this sensation that they're sorta along for the ride, in the same way that the player characters in DnD get sorta thrust into a situation together before you can really get to know your fellow players. I found the introduction very clunky in this regard, but after the growing pains subside it becomes a smoother experience (although currently I don't think characters are the game's strong suit). The combat on the other hand is really interesting, using a row system where characters have limited range on their attacks based on the "distance" they are from enemies. This allows for some cool strategies like leaving a spear user in the back safe from enemy melee, but still able to strike close up enemies, or deciding to move that spear user towards the front so they can strike enemies in the back (but leaving themselves vulnerable to attack). The skill descriptions make good use of icons and shorthand to convey mechanics in a way that gives me all the information I need without bombarding me in too many mechanics. I have a big journey ahead of me, and I don't know how invested I'll be to replay the game for the additional content in New Game+, but it's clear to me that you'll get your money's worth with this title not just in quantity of content, but in its quality as well. It's a good time to be had!
The Last Chronomancer is a remarkable RPGMaker creation that brilliantly captures the incredible retro indie vibes, perfectly evoking the nostalgic feel of classic SNES and early PS1 era RPGs. From the art to the music, every detail oozes with that beloved old-school charm that pulled me right back into the golden age of gaming. What truly stands out is how much depth this game packs under its nostalgic surface. The need for multiple playthroughs to unlock all the endings and play a route as each hero adds an engaging layer of replayability that keeps the experience fresh and exciting. Each run reveals new twists and extra story beats that make you eager to dive back in. Plus NG+ lets you keep your level on each subsequent playthrough so you can breeze through to capture all those achievements! The huge, rotating party system is a stroke of genius because every character fits a unique role, giving you the freedom to customize the perfect battle formation tailored to any challenge. This level of strategic depth lets you experiment endlessly, ensuring every battle feels rewarding and tactical. If you adore retro RPGs and crave something with heartfelt nostalgia combined with modern design sensibilities, The Last Chronomancer is an absolute must for your Steam library. It's a love letter to the classics with a fresh soul all its own!
I finally got to play this game from start to end since I played the demo several years ago. It's amazing to see so many beatiful scenarios made with RPG Maker default assets, and the story has been worth the wait. The game focuses on one character you choose out of six, but there's more that join you throughout the adventure. Each one has their unique battle style, which allows for a wide array of options to customize your party. The plot is really nice, following a classic JRPG story format during most of it, and it plays different scenes depending on which main character you chose, which is great for replayability. If you enjoy classic JRPG-style games but still want a little twist, give this one a try, because I had a lot of fun playing it.
I've been following this game for nearly two years now, and I gotta say—even though I have zero clue how it's all gonna wrap up... I'm about to find out, from chimpan-A? to CHIMPANZEEEEE!!! Great work Guld, you rock and this game rocks!
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