
A solo or co-op RPG inspired by Morrowind. Drawn by a shared dream, you awaken on an isolated island crowned by a silent Tower. Unravel the mystery of the Laughless Saint, confront the weight of human desire, and decide what deserves to be saved when the light beneath the world finally stirs.
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About
Lured in by shared nightmares, madmen travel to a remote island crowned by a silent Tower. No one remembers the journey.
The Lantern of the Laughless Saint is an open world RPG built around exploration and connection. You learn the land by walking it, following rumors, reading scraps of burned history, and meeting lost souls who wandered to the ends of the Earth, following the same feverish dream of a light buried beneath the Tower.
Somewhere in the depths is a theater with an empty stage, waiting for an audience. As you repair or ruin the lives of the island's inhabitants, the phantoms they leave behind take their seats in the audience. The more seats you fill, the more the island listens, and the greater the applause for your final act.
And if you don’t want to descend alone, you don’t have to. The entire game is fully playable in co-op: explore the island together, delve into the depths for treasures, and make the choices that will decide the fate of everyone on the island, and beyond...
A wild, ancient island to explore
Follow leads, find shortcuts into the Tower, stumble into side stories, and piece together what is real and what is mere delusion.
Open Ended
Most quests have multiple resolutions. Mercy, violence, compromise, deceit.
A large cast of bizarre characters
Many strange folk find their home on the island. A giant toad learning to read. An ancient skeleton who just wants to swim. A musician from a faraway land hunts for something precious. Everyone has a theory for why you’re here. None of them agree.
The Amphitheater
Your choices change the world. Treat others with kindness and generosity, and a trusted friend will take their seat in your audience. Fail or abuse them, and something darker takes their place. The House fills either way.
Visceral Combat with multiple weapon types
Punchy combat against strange horrors
Full co-op
Play the whole game together. Explore the world, share the spoils, and decide who you will become, because the consequences belong to all of you.
The Tower does not call the whole. It calls the broken, the wanting.
Fill the seats. Start the performance. Find out what is buried at the bottom of the well.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is bussin. if you liked morrowind and Dread Delusion, this one is for you. surprisingly few bugs for a day 1 EA release, but there are some- however much less than a "finished" bethesda product. It definitely needs some TLC, theres a flaming sword that blocks your vision because of the effects on it, enemies get stuck/spawn inside walls, and the quests are horrendously broken if you dont do the exact steps you need. crime is a mess, i got multiple bounties without even knowing why and i ended up having to murder the entire starting town. Its got a lot of charm and many cool things to see even now. combat is pretty damn good for what it is and the gear progression feels great.
this game is actually incredible with an extremely active community, with vocal, transparent, and hardworking devs constantly pushing out updates n such. cant wait to see the future of this game!
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Latest in each market: best AU #73, worst US #86 · 3 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A++
Wealth beyond measure, Outlander .
Janky as ♥♥♥♥ but hilariously fun with friends. Playing with a full 6-person group is chaotic but fantastic.
I was expecting a sh*tpost and got a whole ass rpg
Games like this really make me wish Steam had more options than just thumbs up or down for reviews. As of this moment, I would recommend this game with the caveat that it is pretty rough around the edges. For me, it succeeds in scratching that Elder Scrolls itch, with some pretty great exploration and atmosphere. However, there are a few things that take me out of the game that I hope get fixed or changed throughout the early access period. First, the character creator. This doesn't bother me that much, as I tend to rush creating characters in these kinds of games, but I can see it being a bigger issue for some people. As of this review, beast races have two appearance options that you can change: Sex and Fur. That's it. Humanoid races don't have much more either, with no options to change eye color, add scars/cosmetics, or have separate beard and hair colors. I really hope to see more options added to these menus in the future, especially for the beast races. Second, the dialogue and voice acting. So far in my playthrough, I've done a couple quests in the starting town, talked to a bunch of the town residents, and noticed a few oddities with the dialogue. I don't mean with the voice actors themselves, they're doing a fine job, but there have been plenty of times where what I'm hearing the character say isn't the same as what's shown in the dialogue box. It doesn't bother me that much when it's a mixed up word that contextually means the same thing, but there are some examples where characters names are spelled and pronounced differently from sentence to sentence, which was pretty confusing and took me out a bit. Third, the combat. When playing melee, I've noticed that sometimes enemies will do an attack and phase through me, which is pretty disorienting in first person view. Also, sometimes my character seems to lunge forward with melee attacks, seemingly at random? (not sure if this is a feature that I haven't figured out yet so I'll leave that with a question mark for now) Finally, a few general polish things that bothered me a little. I really wish you could bind weapons and spells to number keys like in later elder scrolls games. The wheel is alright but I'd much prefer to have my number keys bound to my equipment. Also, I really hope more menu categories and sorting options are added to the inventory. Scrolling through tons of potion ingredients to find that one potion I picked up a couple minutes ago is a bit tedious. A sort by recent option would really help there, or a separate tab for potions vs ingredients. Speaking of ingredients, I REALLY hope the ability to preview discovered effects of ingredients in the alchemy menu by hovering over them BEFORE selecting them is added in the future, or to sort ingredients by discovered effects. Other than that, I've been really enjoying this game! I'm impressed by how well it's nailed the feeling of exploration and wonder that Elder Scrolls games have, but at a much lower budget/scale. I'll definitely be coming back to this as updates roll out :)
A peak spiritual successor to the Elder Scrolls games. It gave me the same feeling I had playing something like Oblivion when I was a child. Without big money behind a product, this indie Scrolls-like has the freedom to make an unforgettable experience. Don't sleep on this one. The last week or two has also shown the devs are committed to updating the game and improving it. We get an update every day fixing something or making something outright better. Amazing.
If you like Morrowind or Oblivion, and you're sick of Bethesda's "it just works" philosophy or just need something new in the same genre, this is a must get.
We are so back baybee This game is a clear love letter to morrowind, and I soy over all the references. It's such a cozy atmospheric rpg, lore rich and engaging. In it's current early access state it's more complete of an experience and stable than the majority of AAA titles at launch. I suspect lower end systems may have performance issues at times, but along with minor gameplay and UI elements, these are bound to improve with subsequent updates.
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