
As their feet lead them on a journey... They happen upon the secret of how this world was destroyed.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
모바일로 이미 올클했지만 스팀 리마스터판은 사야지
미연시에 발들인지도 10년은 됐다. 그 무렵에는 어려가지고 돈 내고 게임을 사는 게 눈치보여서(+번거로워서) 무료 미연시만 하거나 프롤로그만 돌려서 했었다. 구글 플레이스토어에 올라와있던 유료 미연시를 탐방하며 눈여겨본 작품들이 있었고, "이 네 개의 미연시는 반드시 엔딩을 보겠다"고 다짐했었다. 그런 다짐을 한 지 3년 정도 지나고 나서 같은 테일즈샵 작품인 '미래세계의 맹인'으로 유료 미연시를 처음 구매했다. 머지않아 그 사천왕 중 2개인 방구석의 인어아가씨와 포이즌 애플(블랙룸 作)을 구매하고 플레이했다. 왜인지는 모르겠지만 친구들은 내 생일만 되면 미연시 선물을 스팀으로 보내곤 했다. 그렇게 받아둔 게임들도 깼다. 그 중에는 기적의 분식집도 있었고, 그리 유명하지 않은 제작자가 만든 작품도 있었다. 하여튼 사천왕 중 2개를 깨고도 5년이 흘렀다. 좋아하던 미연시 제작사가 문 닫은 뒤에, 죽은 자식의 무언가를 만지듯 남아있던 두 개의 작품 중 하나인 흡혈귀의 연애방법을 마무리지었다. 테일즈샵을 쏘아올린 작품은 그렇게도 일찍 했으면서 블랙룸의 시조작은 늦게 하는 것이 이상하기도 했지만 남은 미련을 턴다는 심정으로 플레이했다(사실 아직도 아쉽다. 신작 하나는 내줄 줄 알았는데...). 그렇게 리스트에서 남은 게임은 단 하나였다. 테일즈샵 명작선에 빠지지 않고 들어가는 '죽어버린 별의 넋두리', 이 작품이다. 플레이하면서 꽤 흥미로웠다. 항상 끄고 하던 보이스를 키고 해서 그런건지, 걍 내용이 다른 미연시에서 볼법한 건 아니라서 그런건지는 모르겠지만 왜 그렇게 좋은 평가를 받았는지 알 것 같았다. 지나가던개 특유의 개그와 스토리 전개에서 강점이 드러났다고 생각한다. 몰입도도 좋았고... 본작은 지나가던개가 스토리를 맡고, 시노바가 일러스트를 담당했다. 아까 말한 테일즈샵을 이 자리까지 올 수 있게 만든 '초석' 방인아에서 처음 나왔던 조합이다. 단 5번만 협업했음에도 모두 평가가 좋은 것을 생각하면 테일즈샵을 상징하는 작가/일러레라는 생각이 든다. 비록 시노바는 현재 테일즈샵에서 활동하지 않고, 가장 많은 작품을 담당한 일러레도 다른 사람이 되었으며(갓-kero) 지나가던개도 사니양 연구실로 화려한 복귀를 하기 전까지 5년간 조용히(그녀의 세계를 내긴 했지만 당기화나 연구실만큼 화제성이 있는 것 같진 않았다) 있던 걸 생각하면 좀 슬퍼지지만, 항상 내 마음 속 최고의 미연시 제작듀오(?)로 기억할 것이다.
라미가 귀엽다.
The Lament of a Lifeless Star is a heart warming short novel about a buncha goofballs messing around and enjoying their lives at the end of the world. It may not be my favorite story, but I really enjoyed it any ways because the characters and their banter made it a joy to read. I really appreciate how many small seemingly insignificant details from the earlier parts of the novel all hold meaning throughout the story, and even get used as crucial plot points later on. The art style feels desolate yet vibrant which is a good parallel to the stories theme. I definitely loved the music in this novel as well especially the title screen track. The only issue I really have with this novel is that all the endings you can get through in game choices happen at the very end, which means that to even know which choices make a difference in what ending I was getting, I had to start from the first choice and skip through every time, rather than the more traditional style of the story changing based on what choices I made. That was not too big of a problem as the choices themselves felt like they had a clear difference in which character or such was being favored at least. Overall I really enjoyed this newest Taleshop novel and I am looking forward to more of their games/novels. Kyu
스토리는 동일하나 표현방식,문맥,대사를 간추리거나 삭제, 혹은 추가시키면서 가꿔 2024년식으로 리워크함 덕분에 게임 플레이타임은 좀 더 줄고 모바일버전에서의 초중반 루즈하던 스토리는 상당히 쾌적해졌지만 개인적으로는 리워크하면서 떨어져나간 문맥을 알아야만 느끼는 감정선이 5%정도 있긴 있다고 판단됨 총평은 정말 추억여행 잘했습니다. 사실상 테샵의 기반을 다진 역작을 고르라면 방인어보다 죽별넋이라고 생각합니다.
재미 있 읍니다.
제 첫 비주얼 노벨 입문작인 죽별넋...이게 뭐랄까 참 다 보고난 뒤 여운이 깊게 남는 작품입니다 다른 것들은 해보질 않아서 비교는 하지 못하겠지만 포스트 아포칼립스물이란 세계관과 마치 캐릭터가 눈앞에 있는 것 처럼 느껴지는 성우분들의 몰입감 넘치는 연기력들은 정말이지 최고라고 밖엔 할 수 없었습니다 비주얼 노벨이란 이런거구나...라는 걸 느끼게 해준 작품이었습니다 최고!
전제적으로 깊은 여운을 주는 스토리. 개인적으로 노래가 너무 좋아서 ost까지 구매했습니다^^ 신작 빨리 많이 냅시다
The Lament of a Lifeless Star, developed and published by TALESSHOP Co., Ltd. in partnership with Smilegate, is a post-apocalyptic visual novel that intertwines themes of loss, hope, and companionship within a hauntingly beautiful and desolate world. It tells the story of a ruined planet long after humanity’s downfall, where the remnants of civilization are reduced to decaying machines, empty cities, and echoes of forgotten lives. In the midst of this quiet devastation, three characters—Rami, a curious young girl confined to a mysterious facility; Art, a silent wanderer whose past is shrouded in ambiguity; and Mirona, a quirky robotic maid with an oddly endearing habit of saying “kyu”—embark on a journey that explores the fragile bonds between those left behind. It’s a tale that balances melancholy and warmth, painting a vision of the end of the world that feels both tragic and strangely comforting. From its first moments, The Lament of a Lifeless Star draws the player in with its atmosphere. The world is rendered in soft, melancholic tones, contrasting the lifeless ruins of civilization with the bright, anime-style character designs that hint at the possibility of renewal. TALESSHOP’s visual approach is carefully deliberate: the backgrounds depict frozen wastelands, empty laboratories, and derelict structures bathed in pale light, evoking a sense of isolation and quiet grief. The character art, meanwhile, stands out with expressive detail and fluid animations, lending warmth to a story steeped in cold emptiness. The result is a world that feels simultaneously decayed and alive—a place where memory lingers longer than life itself. The game’s sound design deepens that effect through a delicate and mournful soundtrack, full of ambient tones and soft piano motifs that reflect the fragile emotions of its protagonists. This combination of haunting visuals and evocative sound creates a world that feels immersive, intimate, and deeply sad, yet never hopeless. Narratively, the game takes its time building relationships between its characters. At first, much of the story unfolds through quiet exchanges and moments of humor that seem almost too light for such a bleak setting. Rami’s innocence clashes with Art’s stoicism, while Mirona’s eccentricities inject levity into an otherwise somber narrative. These tonal shifts can be jarring at times—moving from gentle comedy to existential reflection—but they serve a larger purpose. The juxtaposition of light and dark mirrors the emotional journey of the characters themselves: laughter and absurdity exist alongside despair, because even in the end times, people cling to what makes them human. The dialogue captures that complexity through natural rhythm and subtle nuance, blending moments of warmth with haunting reminders of mortality. As the story progresses and layers of the world’s history are revealed, the game’s tone gradually settles into something more consistent and profound, culminating in an ending that feels both heartbreaking and quietly redemptive. The storytelling structure of The Lament of a Lifeless Star follows the conventions of a branching visual novel. Players make key decisions that affect the course of the narrative, leading to multiple endings that offer different interpretations of the same core themes. While the interactivity is limited—typical of the genre—the game rewards attentiveness and emotional investment rather than mechanical skill. Each ending presents its own emotional resolution, some tender, others devastating, and all contributing to the sense that the story’s true meaning lies in perspective rather than outcome. The pacing, however, is uneven. The first half of the game takes its time establishing the world and characters, sometimes lingering too long on slice-of-life exchanges that slow the momentum. Yet once the mystery deepens and the stakes become clearer, the narrative tightens, leading to a series of revelations that reframe earlier events with emotional weight. It’s a story that demands patience, but those who give it their attention will find themselves rewarded with a layered and contemplative experience. One of the game’s most striking aspects is its thematic depth. At its heart, The Lament of a Lifeless Star is about the remnants of humanity—both literal and emotional. It questions what it means to live when life itself seems obsolete, and what defines “human” when machines are capable of emotion, love, and grief. The relationship between Art, Rami, and Mirona embodies these questions beautifully. Art, a man haunted by loss, struggles to find purpose; Rami, curious and naive, represents the possibility of rebirth; and Mirona, though mechanical, is driven by an instinctive compassion that feels profoundly human. Together, they form a makeshift family navigating the ruins of a dead civilization. Their journey becomes less about survival and more about finding meaning in connection—about carrying the light of empathy into a world that no longer needs it. The game’s writing never preaches; instead, it allows the emotions to emerge naturally through the characters’ growth, their silences, and their shared moments of vulnerability. Technically, the game is polished and thoughtfully presented. Its HD art and crisp interface make it one of TALESSHOP’s most visually impressive releases. The interface is intuitive, offering players access to a timeline of scenes, CG galleries, and extras that encourage exploration of different narrative branches. The translation is handled with care, maintaining the poetic undertones of the original Korean script while preserving emotional clarity. Still, some minor flaws remain—occasional tonal inconsistencies, a few underdeveloped side elements, and pacing issues that may test the patience of players expecting constant tension or fast progression. Yet even these imperfections contribute to the charm of the experience, grounding it as a deeply human story about imperfection itself. Ultimately, The Lament of a Lifeless Star is a poignant and introspective visual novel that thrives on emotional honesty and quiet reflection. It captures the contradictions of existence—how beauty can persist in decay, and how hope can bloom even in lifeless soil. Though uneven in pacing and tone, its sincerity and emotional resonance elevate it beyond its flaws. It is not a story about saving the world, but about remembering it, mourning it, and finding small fragments of meaning within its ashes. For players who appreciate narrative-driven experiences that emphasize atmosphere, character, and emotion over action, this game stands as a haunting and unforgettable journey—a lament not only for a dead planet, but for the lingering heart that refuses to stop beating within it. Rating: 8/10
테샵 최고의 명작 중 하나 폰으로 하고 짤 얻으려고 샀음..
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