
The Knightling is an open world, action-adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way through the lands of Clesseia to become the unlikely hero.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 31 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sir Lionstone, the most powerful knight and protector of the great city of Clesseia, hasn’t returned from his latest quest. As Sir Lionstone’s trusted knightling, it is up to you and the legendary shield he left behind to become the hero the people need and find Lionstone before lurking threats endanger the realm. Explore the many regions and secrets of the lands of Clesseia, fend off bandits and monsters, and uncover the truth of the shield’s unparalleled power and the realm’s illustrious past.
All Heroes Start Small
Play as the Knightling, a knight-in-training whose loyalty and determination sets them off on a grand adventure to find their knight. With solely a shield in hand, you’ll utilize and upgrade your training and arsenal of abilities to overcome obstacles, help citizens and prove that you’re worthy of knighthood.
The Best Offense Is a Good Defense
Left with just Sir Lionstone’s shield, which contains a mysterious element called Callyrium, it is up to the Knightling to harness its power and become the next legendary hero. Leverage the shields natural defensive power to block, parry, and create ideal openings, then leverage big attacks and combos to finish off foes.
Slide Into Adventure
Set off on your adventure across multiple regions of Clesseia with the power of your shield to help you along! Traverse and platform to various areas to earn valuable praise used in upgrades, or use the shield’s various movement abilities to make getting around easier. Though probably beneath a legendary shield’s reputation, no one is stopping you from sliding all across the land!
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 535reviews | 87% | — | $423.2K |
| $34.99 | 232ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1h de tuto pour voir enfin les personnages Les PNJ sont effrayant dont un a une tête d'enclume. Attendez vous a voir des personnage grotesque qui peuvent vous faire sortir du jeu.
Es un juego que tiene las características para ser un gran juego pero tiene que seguir trabajando para llegar a serlo, al igual que su protagonista tiene un largo camino por delante para ser un caballero. Me ha gustado su historia y su desarrollo, visualmente tiene planos preciosos y siento una sensación de querer explorar todo el mapa, ahí es dónde empiezan mis problemas con este juego. Un juego cómo éste que premia la exploración y tiene un set de movimientos debería terminar de pulirlos para que sienta que en todo momento el personaje va a dónde yo quiero que vaya, que la cámara se ajuste al movimiento que hago y que no tenga problemas con paredes invisibles en lugares dónde solo hay aire, lo cual me ha pasado a lo largo de todo el juego. Me he quedado atascado en varios lugares dónde se suponía que no había obstáculos o con saltos que no tendrían que haberme encajado entre esquinas, quizá he sido yo que busco los límites de hasta dónde puedo explorar pero no debería ser tan artificial el negarme ir por ese camino. Igual que en la exploración, el combate se me ha hecho tosco desde el principio, no tengo (o no he encontrado) la manera de cambiar de objetivo en las peleas, haciendo que me fuera de un lado a otro fallando golpes contra enemigos muy lejos y sin posibilidad de remediarlo, aparte el juego me ha castigado mucho los errores, y hasta que no llegué a casi el 3er acto del juego no he sentido que pudiera pelear en condiciones contra hordas de enemigos. Y todo esto lo perdonaría, pero no puedo perdonar el hecho de los puzzles y las colisiones, sus dos grandes problemas. A lo largo del juego me he encontrado puzzles a lo largo de las regiones que intentaba resolver pero no llegaban nunca a nada, para luego descubrir que eran parte de una misión y que si no la activaba o llegaba a esa parte de la historia no podía acabarlos. El juego no debería permitir que se accediera a esos puzzles si no estoy dentro de la misión, no debería sentir que puedo resolverlos porque pueda iniciar las secuencias o activar ciertos botones, eso me ha parecido un fallo y gordo. El otro gran problema que menciono de las colisiones ha sido una tónica que me ha acompañado en todas las horas. La coleta del personaje colándose dentro del cuerpo del protagonista en cinemáticas, ver el escudo a través de las paredes en sitios estrechos, poder pegar a enemigos a través de paredes aprovechando el bug para hacer más fácil la tarea, etc... eso no debería poder realizarlo ni verlo. Aún con todo, pienso que es un juego con muchos dones y entretenido, si va en la dirección correcta y hace los deberes puede llegar a ser un gran juego, pero después de haberlo jugado entero para hablar con conocimiento de causa, para mi se queda en un juego que pudo llegar a ser y no fue
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
| $4.49−85% |
| 105ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cute and artsy RPG with simplistic controls for combat. Movement is satisfying and exploring for optional goals is actually entertaining. I have not done any of the side quests so far but will maybe look at that after defeating the final boss, which I am on soon. Fairly short game if you're only going for the main story. Narrative feels like it's made for an audience a bit on the younger side but still mysterious enough that it's satisfying. 7/10. Would recommend for people needing an OK RPG for a few nights.
Great, fun, and light‑hearted game. The length feels just right, and the movement and overall gameplay are quick, smooth, and satisfying. The combat can be a bit imprecise at times, but it still offers depth and gives you a real sense of improvement and progression
No es mal juego, para echar un rato largo está bien. Tiene sus fallitos pero ya es mejor que su anterior.
TL;DR: I strongly recommend it if you are looking for a well designed action adventure with a good memorable open world that isn't story heavy (or rather, hard to follow) that feels fun and engaging to explore thanks to its great movement mechanics. Wow! I just 100% completed the game and this reminded me so much of classic games such as Spyro the Dragon for its cartoonish graphics, the exploration freedom of an open world that yet never feels overwhelming to explore for it has a clear progression tracking system to boot with. While some of the open world puzzles are on the lighter side and never feel too complex to solve, you always have the option to skip them then come back to them later on in the event that you might be stuck. This world is so full of life, so colorful, carefully designed to benefit the movement mechanics of your character and fun to explore that I did not want it to end! The combat is one area I felt like it was a bit repetitive after some time, but not to a point where it made me want to quit playing it, far from it in fact! What I mean is, I would have liked the devs to further expand the combat system with more combos. It felt like some abilities were not... complete so to speak? On that note though, its definitely not a bad combat system and having a shield as your one and only weapon in the game might have been a challenge of its own to accomplish what is still a really fun exeprience all together! The soundtrack was beautifully composed and matches the world so well that whenever I went back to listen to it I could picture the scene from where I remembered the track playing from, and that is a good thing! Music in video games is one of the aspects I care most about and this game's score is one of my favorite soundtracks in a while and definitely surprised me as I was not expecting this level of quality. It is both soothing and relaxing when exploring around and it gets exciting and engaging whenever a fight comes in. Well done, I loved it! One could easily describe this game as a clone of Breath of the Wild and while it is clear that its been heavily inspired by it in some areas, I do believe The Knightling managed to forge its own identidy and set itself apart. One that I will remember for a long time. The devs have crafted a world that is easy to remember as you venture on. For instance, there will be areas where you'll encounter some mechanisms for which you just won't be able to operate for the time being, but these will always look the same to a point where it becomes second nature and you'll tell yourself "Oh! So that's what I needed to unlock that!". The story is simple and really well told. Sure there isn't much if any voice acting involved and this could unfortunately throw off some people right away, but I never felt like it was dragging on for too long and like I spent too much time in one area and got tired of it or its lore. There is a lot of reading involved yes, but it is well written enough to keep every dialogue brief and to the point in short bursts. What I mean is you don't spend too much time reading from point A to point B and in between if your primary concern is the main story alone. This helps a lot in keeping the player entertained and taking short breaks between quests, similarly designed to say... an MMORPG such as Final Fantasy XIV for example, but lighter? Even the side quests were still tied in some shape or form to the main story which made them all interesting. So coming from someone who normally hates reading in general, this game managed to make me read everyhthing I could about it. So the devs have done a great job on that part too! I could keep on rumbling on for a while about everything I loved about it, but I don't want to end up spoiling anything. I hope this review helps anyone who took the time to read it better understand what this game might be like and I hope it brings you as much pleasure and nostalgia as it did to me from start to finish. Thank you for this beautiful game and I hope to see more from this team in the future!
Pretty, easy on the plot and has charming soundtrack, but not without it's issues. Ran perfectly for me, it's just that some animations/mechanics could be better implemented, but nothing gamebreaking from my experience. Personally i really enjoyed it!
o combate é legal, gostei '-'
Un super jeu de platform open world !
Outstanding game. It took me about 12 hours to complete the main story with a little bit of side questing and treasure hunting, but I came nowhere close to fully completing everything. The gameplay is simple but fun, and the action-exploration reminds me a lot of games like Jak and Daxter or Ratchet and Clank.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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