
Beat the Devil at his own game. The Killing Stone is a deckbuilding card battler wrapped in a 17th century occult horror narrative. Clean the sins of a cursed family by bargaining against a series of demons - and outwitting the Devil himself.
Modeled estimate, not a reported figure. How we estimate →
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About
From the makers of The Blackout Club and The Magic Circle comes The Killing Stone. A card battler with beautiful stylized art, animated figurines, dazzling effects, haunted sound and music, and an original first-person narrative set in the 17th century in a remote region of the Arctic circle.
At the center of the ceremonial board is the Fanghella, the Killing Stone. A collection of magical creature figurines, spells, and incantations allows for a variety of clever tactics. The game pieces are full of life and character, giving a very tactile and responsive experience while still allowing players to deliberate their every move.
A novel Reserve System allows for more strategic plays, letting you stack units and buffing incantations above the battle line for later deployment. Creature placement, spellcasting, and bargaining to add powerful banes and boons to your deck all affect your chances of success.
In between matches, the story plays out in first-person with a painterly stylized presentation. You are a Maven, master of the dark arts - and Mariken's final friend. Explore the mansion and talk with family members - and animal familiars - to learn the circumstances of her final days.
The eerie tone of the game and setting are further enhanced by the game being told in two styles: a period 17th century English, and a more modern prose. Players will be allowed to switch both text and VO to enjoy the game in the version they prefer. Branching dialogues let you dive deeper into the story, learning the origin of the familial curse, and shedding light on the characters' motives and fears.
Simplified Chinese 中文, Latin American Spanish, French, and German are supported for all UI and text. You can still choose whether to listen to Modern English or 17th Century Period English for the VO when these languages are selected.
Battles feed into a Ritual bargain against the Devil’s minions for the soul of each family member. Like a cat with a mouse, Demons love to play with their victims. Their pride cannot resist a wager if they think they can tilt the outcome to their advantage - but you can call their bluff.
Each Svangård has their own card deck representing their souls, cursed with debts left by their Matriarch. The outcomes of a Bargain offer powerful effects which permanently affect the family member you are helping with helpful Boons or heavy Banes.
You only have a few rounds to negotiate before the Ritual is completed, and only a few Rituals to make a difference and alter a family member's fate before the final Reckoning is due.
These bargains and the opposing demons change as you progress. No two playthroughs are identical. Replays grant you new dark miracles, and ways to change the ending.
Purge the Svangård family’s hereditary curse before the devil arrives. Hopefully, without losing your own soul.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Meh., but probably so deep I can't see it.
I've only cracked the surface on this, but I am already loving the vibes. It's like Inscryption, but you're dealing with the devil from ancient history. The game offers the choice between modern English and shakespearean English (with modern subtitles) and I super recommend the latter. The card game itself seems promisingly deep, but man, this would be worth it just for the story and the atmosphere. (Also works perfectly on Linux with the default Proton settings)
This game is really fun, if you enjoyed the first act of Inscription (or Kaycee's Mod), I highly recommend. The combat can get quite complicated, but the UI does a great job of showing what the results will be, so if you're having trouble understanding, I suggest taking a second and working through the combat one step at a time. took a while to understand it all, but that makes it really rewarding
I got this game on a whim having never heard of it, and I am shocked it hasn't made a bigger splash--it's absolutely phenomenal. I think Inscryption is the most obvious comparison, in that it's a narrative rich horror game that alternates between first-person sequences and an intricate deckbuilder cardgame, though this was definitely made by a bigger team with a larger budget, and the first person sequences are less puzzle oriented and more narrative oriented. The card game is engaging, easy to learn but has a huge amount of depth and variety. But where the game really knocks it out of the park is the atmosphere and the WRITING! Aside from maybe Disco Elysium, it is by far the best prose I've ever encountered in a video game, and I'm hard pressed to decide which is better between this and DE. It blows my mind that the he creators apparently wrote the entire gsmr script twice, once in period appropriate Shakespearean English and once in just some of the most gorgeously written modern prose I've ever read. (You get to choose which it uses in the language settings.) I just can't say enough good stuff about this game. If you liked Inscryption, or the Seance at Blake Manor, or just are a fan of atmospheric and beautifully written games, you should definitely check it out.
Very cool aesthetic, similar to darkest dungeon but with spire-like gameplay
Great game, great story but My English is so cooked I've to look up new word every 6.7 second
As always with Question, a game that is ever so slightly not what you expect of it while being an absolute treat. Takes the slay the spire formula into a more deliberate, narrative focused route with fantastic art, writing and sound design. Maybe a bit linear for some.
Got this game recommended to me by Lyssatee on twitch. Fantastic game with amazing vibes and engaging gameplay.
This is a great introducing to games like this.
It is somewhat muddying to call The Kililing Stone a deck-builder. Other games in the genre often follow the roguelike formula of creating decks and then discarding them between runs, saving persistent card changes for custom game modes. The Killing Stone instead has you slowly curate your cards, perks, and quirks across multiple runs within each "chapter." To me, this is much more interesting, as it forces you to try new builds mid-run, rather than starting over again and again. The emphasis on not fully starting over also helps keep the player invested. However, it's still a little rough around the edges.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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