
Beat the Devil at his own game. The Killing Stone is a deckbuilding card battler wrapped in a 17th century occult horror narrative. Clean the sins of a cursed family by bargaining against a series of demons - and outwitting the Devil himself.
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About
From the makers of The Blackout Club and The Magic Circle comes The Killing Stone. A card battler with beautiful stylized art, animated figurines, dazzling effects, haunted sound and music, and an original first-person narrative set in the 17th century in a remote region of the Arctic circle.
At the center of the ceremonial board is the Fanghella, the Killing Stone. A collection of magical creature figurines, spells, and incantations allows for a variety of clever tactics. The game pieces are full of life and character, giving a very tactile and responsive experience while still allowing players to deliberate their every move.
A novel Reserve System allows for more strategic plays, letting you stack units and buffing incantations above the battle line for later deployment. Creature placement, spellcasting, and bargaining to add powerful banes and boons to your deck all affect your chances of success.
In between matches, the story plays out in first-person with a painterly stylized presentation. You are a Maven, master of the dark arts - and Mariken's final friend. Explore the mansion and talk with family members - and animal familiars - to learn the circumstances of her final days.
The eerie tone of the game and setting are further enhanced by the game being told in two styles: a period 17th century English, and a more modern prose. Players will be allowed to switch both text and VO to enjoy the game in the version they prefer. Branching dialogues let you dive deeper into the story, learning the origin of the familial curse, and shedding light on the characters' motives and fears.
Simplified Chinese 中文, Latin American Spanish, French, and German are supported for all UI and text. You can still choose whether to listen to Modern English or 17th Century Period English for the VO when these languages are selected.
Battles feed into a Ritual bargain against the Devil’s minions for the soul of each family member. Like a cat with a mouse, Demons love to play with their victims. Their pride cannot resist a wager if they think they can tilt the outcome to their advantage - but you can call their bluff.
Each Svangård has their own card deck representing their souls, cursed with debts left by their Matriarch. The outcomes of a Bargain offer powerful effects which permanently affect the family member you are helping with helpful Boons or heavy Banes.
You only have a few rounds to negotiate before the Ritual is completed, and only a few Rituals to make a difference and alter a family member's fate before the final Reckoning is due.
These bargains and the opposing demons change as you progress. No two playthroughs are identical. Replays grant you new dark miracles, and ways to change the ending.
Purge the Svangård family’s hereditary curse before the devil arrives. Hopefully, without losing your own soul.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had my doubts going in, but I find this to be both challenging and satisfying. Normally I'm not a 'card game' player, but this really tickles me in a way that Gwent or Hearthstone never did.
Got this game recommended to me by Lyssatee on twitch. Fantastic game with amazing vibes and engaging gameplay.
This is a great introducing to games like this.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $35.3K | 118 | 86% | $9.99 | |
| $35.3K | 295 | 92% | $11.99 | |
| $35.3K | 61 | 26% | $14.99 | |
| $35.3K | 121 | 93% | $6.99 | |
| $35.3K | 143 | 70% | $12.99 | |
| $35.3K | 92 | 76% | $16.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $16.8K | 100 | 87% | $5.99 | |
| $5.2K | 33 | 85% | $8.99 | |
| $1.1K | 6 | 67% | $5.99 |
Languages: English*, French, German, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really fun, if you enjoyed the first act of Inscription (or Kaycee's Mod), I highly recommend. The combat can get quite complicated, but the UI does a great job of showing what the results will be, so if you're having trouble understanding, I suggest taking a second and working through the combat one step at a time. took a while to understand it all, but that makes it really rewarding
Fun game!
Very cool aesthetic, similar to darkest dungeon but with spire-like gameplay
The actual mechanics and atmosphere are fantastic. The writing, as well, though I'm still early on- Question's storytelling remains extremely strong in all respects. It's still in early access, so everything is understandably still a work in progress, especially on the voice acting front (though I'm still extremely happy with the Period English setting, for what is there). I had to refund this game, despite my praise, because it would crash the entirety of Steam roughly once or twice per Ritual, which utterly destroyed my immersion every time I began to hit a stride. I hope to buy it again sometime when it is slightly more polished.
I've only cracked the surface on this, but I am already loving the vibes. It's like Inscryption, but you're dealing with the devil from ancient history. The game offers the choice between modern English and shakespearean English (with modern subtitles) and I super recommend the latter. The card game itself seems promisingly deep, but man, this would be worth it just for the story and the atmosphere. (Also works perfectly on Linux with the default Proton settings)
demons hate this one weird trick: [alt-f4s] In all seriousness, I'm having a blast playing! I'm not great at deckbuilders/card battlers generally, but while it's felt challenging it hasn't felt impossible at all and I've been enjoying myself even on the occasion when I get stomped, and I've felt like I am learning and getting better as time passes, especially at countering specific builds the enemies are throwing my way. The game also has a few options for recovery AFTER being stomped if they're needed; either restarting the entire ritual (which is a little punishing but not terrible since it lets you go back and try a different strategy/correct past mistakes), or continuing on without restarting but taking a different penalty to the rest of the ritual. There's also an option to turn on story mode which to my understanding allows you to experience the story without the gameplay, but I haven't tried that yet so I'm not sure how it works. (As hinted, you can also be a wuss like me and alt-f4 out of the current battle, and hope when you come back you don't somehow repeat the misfortune of pulling five invocations and not a single creature to play despite having like 17 of them in your deck). I'm not even fully through the available story yet (never mind what's still to come after early access) and I find myself wanting to come back and keep playing more often than my schedule is currently allowing. I'll probably update my review when I'm further in, but I can't imagine that anything will make me feel less positively! The writing is also stellar; I've been playing on the period English setting and while I sometimes have to stop and squint at what I'm reading/hearing to make sense of it, that's been part of the fun as well; it really adds to the sense that you're wading through demon legalese. That said, ou're also able to change the setting at any point if you're having a hard time. Liam and Emma have also knocked it out of the park with the voice-acting. Some of the sinister whispering has very nearly had me shiver. The sound design in general and the music has also been very pleasing; I was streaming in Discord to a friend who was only half-paying attention while they played their own game, but they still made a point of calling out how good the music was for the battle I was in, and they were absolutely right.
Meh., but probably so deep I can't see it.
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