
The Karters is an arcade karting game, inspired by Crash Team Racing’s gameplay, dynamics, and overall design. Pick one of the thrilling maps and try to find alternative routes to outsmart your rivals and get the gold!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tried it for a solid 25 minutes. Literally unplayable. Countless of bugs and SO not ready to be released. Given the devs postponed the game countless of times as well you should expect at least a game where the menu navigating and singleplayer should work properly. This is not the case. I do not recommend anyone buying this game.
Update 13/01/2023: After four years consisting of a single update, the game is no longer available for purchase. The Karters 2: Turbo-Charged is expected to enter beta in March. Let's see how it holds up. Update 05/01/2023: The misleading screenshots have been removed, and the game is being remade in The Karters 2: Turbo-Charged. On the one hand I'm optimistic about this given the gameplay trailers and frequent updates, and on the other hand, the current state of this version of the game remains fresh in my mind. As far as I can tell this version of the game will not receive any updates despite remaining in Early Access and charging £15.49. Update 12/08/2022: The screenshots on the storepage do NOT represent the game as it is now. While it does say "upcoming," it bears mentioning that the game you can purchase looks nothing like those screenshots [i]now[/i]. This is the first I'm seeing of this after over four years of little forum communication and flip-flopping on development progress. This wouldn't be a problem if the game wasn't charging £15, and showing nothing of what the game currently represents. **Contrary to the "Early Access Review" tag, this review was written on the day of its "proper" release before it went BACK into Early Access. It has likely been tagged as that because I have made some edits such as this one. I will continue to update it as the game's development goes on.** Never have I had to write a review about a more painfully disappointing game. The Karters, on paper and in beta, is a solid idea - it takes inspiration from one of the karting kings, and puts it on Steam. What should have been a simple translation from the Playstation One to 2018 has been disastrous, despite my strong faith in the Closed Beta phases. However, its storied development history is the cause of much cynicism; the game has been delayed numerous times, opting out of the Early Access programme to instead deliver two limited Closed Betas. When it eventually dribbled onto Steam to its jaded yet excited playerbase, the game has been dogpiled for its evident bugs, some being in the game as early as the first Closed Beta. Upon starting the game, you're greeted with the same UI as in the beta, only without a working Options menu. Should you get into it, adjusting the controls is inconsistently functional. Sometimes mapping controls works, and sometimes they reset the moment you leave the menu. The Adventure Mode allows you to play as any character within the game, with an "upgrade" at certain milestones in the campaign. One good thing I can say about this is that the Adventure Mode progress is not shared amongst characters, increasing what little replay value you might find. It's also an attempt to stay loyal to Crash Team Racing's influence, which in all aspects it does very well. But it is a video game in its own right, and with that come certain other expectations. From what little I've seen of the powerups (that have been removed in order to be fixed), there's approximately eight but I only have two; Boosters, which are self explanatory, and the Toxic Jar akin to CTR's test tube voodoo placed powerup. I've not seen the effects of the jar because the AI doesn't drive into it. It's quite clever, and tricky, but often will it bug out by simply driving into walls and being unable to reverse out of them, or find itself stuck in a surface. [The AI & Trophy mode have been removed in order to be fixed] Two other modes exist within the Adventure mode besides standard races; time attack and letter mode, the latter once again being similar to CTR's CTR mode. No, that's not a typo. Again, very well done in terms of its loyalty to Crash, but as a video game on its own merits it has its flaws with hit detection when touching crates for items and letters. The controls are just as smooth as they once were, though without boosting the karts are incredibly slow. Given how they are go-karts, that's to be expected, and it encourages what Crash Team Racing once did - there's just no way you're going to win if you're a powerslide pariah. Besides the animations, there's no impact felt from falling or making a jump, which could be greatly improved with the simple enabling of vibration or a slider for it. The Steam controller would be ideal if such a thing is to be implemented. Alas, many more things need to be implemented and I'm not sure if they ever will be. Tracks for one thing - while they are OK, they rely on competitive players with powerups galore to keep them exciting. The Karters and Meow Motors could do with swapping out their powerup frequency, then you'd have a pretty wild ride in both games. Visually, the game looks OK if I'm being generous with the excuse of "it's an indie game", ignoring the myriad of wonderful, beautiful kart racers that exist (All-Star Fruit Racing, Bears can't Drift?!, Toybox Turbos, I could go on....), but it hardly stands out amongst the others. Truly, its biggest selling point and the best thing it does is the CTR stuff, but brought down by the rocky foundations it's built upon. The sound design is the only unique thing I can comment on positively, as the soundtrack is upbeat and joyous, the karts grumbling and roaring is beautiful and other miscellaneous sound effects are pretty nice all 'round. I cannot recommend this game, not even to die-hard Crash Team Racing fans. It's not that it's a bad kart racer; like Garfield Kart it's one of the best on Steam, but like GK it's a bad product. There's bugs galore from pause menus not working to progress being wrongly calculated, from being unable to find matches to being unable to find resolution settings. I can't fault the devs if they give up on this given the feedback, but if they want to soldier on, it's going to be an up-hill battle all the way. Then again, their company logo seems to suggest they're prepared. I certainly hope so. Perhaps it would've been better if Nitrous Oxide turned the whole planet into a concrete parking lot after all. Need a second opinion from me? Check out the ("FINAL" RELEASE) video below! https://youtu.be/6AFCKGq3Koo
Related
Related
Trends
Modeled estimate over time.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having grown up with CTR from childhood when I first saw this on Greenlight (When it was still avaliable) it looked amazing. I eventually got in contact with the developers after and joining the discord 2 years after only finding out about it. I was instantly met with a nice Kart racing community that got me into sppedrunning one of my most well cherished games. Unfortunatly the events that unfolded with in the last year with the Alpha, Beta, and the Release of this game coming out with in the span of less than a year, the postponning, and the constant silence from the developers its saddened me to see a full game at $25 NZD being sold with it full of bugs and glitches. After 2 - 3 years and that's it?! Not to say that there were no good things. The characters looked original, the mechanics felt right in my opinion, the tracks are great to play on with the senery looking amazing and the music is great to listen to. But having 3 years of development with it still feeling like Beta and even Alpha states at times. It feeling more than dissapointing. And thats just the beginning. The tracks still felt glitchy and the A.I felt eaither to easy or gets glitched into the track itself... the activitys for single player felt...bland if not scarce at best. I want to keep supporting the developers but until the game is accepted by the Kart Racer community I can't buy this. I can only hope that in the coming months that actions will speak louder than words....
This game is a bit in a pre-alpha state. This shouldn't be sold as a release version. Don't buy this game. Wait to see if and how it develops, then maybe reconsider buying.
I had extremely high hopes for this. Seeing this game made me feel somewhat nostalgic since its based off Crash Team Racing I thoroughly enjoyed. The developer team is new and to my assumption haven't been in the game developing scene for that long which is very apparent. There was a release date announced quite a long time ago and has been postponed several times and had a beta as well to ensure we got a quality game without bugs, however, upon launching the game it was clear the developers were not ready. It is bug-riddled and unplayable and I'd suggest you wait out your purchase until the game actually works.
[h1][code][list][*] 本评测来自 [b]BABA 新游体验组 [/b],感谢组长及各位组员的努力。 [*] 由于格式限制,此处为摘要版,欢迎大家前往 [url=http://www.babagame.vip/archives/9994][/url] 查看本游戏的完整测评(附玩家视频)。 [*] 感谢 [b]BABAGAME[/b] 免费提供的游戏,每晚9点免费发key,领取地址: http://www.babagame.vip[/list][/code][/h1] 赛车类的游戏我迷恋过有两款,一个是很早之前并现在还在运营的跑跑卡丁车,另一个则是极品飞车。跑跑卡丁车偏向于娱乐化,整个游戏流程有很多种元素和模式,比较偏向于大众化和多人合作。而极品飞车则是更像一个人孤独旅行,享受极品跑车的盛世美颜,驰骋在广阔的公路上。而这一款新游,从本质上来说还是和跑跑卡丁车是一个套路,可以说是换汤不换药。 游戏的售价是 70 元,只能说是中规中矩,也没有差评里说的这么不堪,总体来说可玩性还是有的,但是让人感觉缺乏新意,如果之前有过此类游戏体验的可能会觉得无聊,新人入赛车坑倒是不错的选择。
Fully broken in everyway. I mean, fire and pause are the same button...wtf is that? Gameplay aside, even the menus are trash - you can't even START adventure mode with one of the characters because.. reasons? This is a total dumpster fire. Avoid.
Let's be honest, this game's potential is linked to its ability to be a "CTR clone" on PC the game succeeds in doing that. Replicating CTR drift/boost mechanic in a good way which makes racing lap after lap exciting right now it falls short (to say the least) in many areas (bug, collisions, multiplayer). But given the latest news of it entering EA and continuing to be developed I'm willing to give faith to the developer. TL;DR It has many bugs, but the main core/vision of the game is what I would expect from a CTR game in this generation. So at least they got the most important thing right, let's see what happens in future updates
Oh boy... where do I begin? I really don't want to have an entire "notes" of what is wrong with this game as it would be more than 2,000words. After having this game in my wishlist and following The Karters for YEARS (since around 2015), this game is an utter disapointment. Years of beta testing and they didn't fix jack S****. Lazy devs. They could've released this game as an "early access" game instead of a full-on release. Full game released indicate that it's a polished game, and this is far from it. As I said before, I don't wish to list all the problems, as it would be non-stop. I really wanted to keep this game, but I just can't. Maybe after a couple of months later, I'll give it another ago. I was really hoping this would've been a great successor to CTR. I was wrong. Hopefully I don't stay wrong forever.
Ce jeu n'aurais jamais dû sortir en l'état. Il n'est pas fini, le multi n'est pas jouable, et le jeu est bourré de bugs très génants. On ne peut pas régler les options, les commandes manettes sont foireuses (le boutton d'utilisation de boost déclenche le menu pause ... et on ne peut pas remapper), les bonus en piste ne marchent pas pour la plupart. Ajoutez à ça un contenu famélique pour le moment... Seulement 6 pilotes, et autant de circuits apparemment. Amis kartistes, passez votre chemin pour le moment, et attendez de voir si les développeurs redressent la barre. Mais c'est bien mal embarqué pour le moment ...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.