
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Sep 3 → 18.29/day in the week after.
About

You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger.

On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
Discover fragments of what’s lost and report to your Astrogator. Let his voice aid you during hard times when humanity’s greatest threat emerges. The latter will force you to rethink mankind’s ambitions and biases. Go on - make decisions, follow the mystery… but remember not to underestimate the brutal simplicity and brilliance of evolution.

Robots, people… Choose whether to interact with different creatures on Regis III or how to do it. Friend, companion? Enemy? You never suspected what these words might really mean before you got here.
Immerse yourself in the atompunk atmosphere by using various tools, such as a telemeter or a tracker, and drive a vehicle through a stunning landscape. Experience realistic interactions with analogue technologies in a retro futuristic timeline.

The Invincible is a first-person game based on the motifs of The Invincible - an iconic novel of the world-known, hard science-fiction author and Polish futurologist Stanisław Lem.
There are places like Regis III, not prepared for us and for which we are not prepared. Still, our spacecraft inevitably comes closer to the destination - for our stories and fates to cross in a dead spot.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.1Kreviews | 87% | — | $5M |
| $29.99 | 6.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
similar to teltale games worth playing
Underrated
Truly more than expected. A fantastic and enthralling story, bolstered by an incredible visual design and soundtrack. Very much worth the time, highly recommended.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Jul 22 → 44.88/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Ukrainian, Japanese*languages with full audio support
| $29.99 |
| 625ratings |
| 90% |
| — |
| not modelled |
| $10.49−65% | 233ratings | 88% | — | not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super doświadczenie. Mam nadzieje na wiecej w przyszlosci
Интересное кино. Да, это всё же интерактивное кино. Я его ещё не досмотрел, но рекомендую к ознакомлению. Сам же уже заказал себе бумажный первоисточник, тоже хочу ознакомиться. Оптимизация в игре неплоха. На максимальных настройках идёт в 100+ кадров, провисая при загрузке новой области, но некоторые текстурки издалека выглядят квадратненько
Ну такое. Начало и середина норм, концовка слита. Стоишь как дятел наверху башни и слушаешь финальную экспозицию. Супер блт.
[h1]What Counts as Life? — The Humility of the Unknown[/h1] Sometimes it is chance; at other times, necessity. Perhaps the human mind, bound by the limits of its own understanding, can only glimpse fragments of the forces that either nurture or deny life's ascent. Yet what is life, truly? Better still, how are we to comprehend forms of life—beings moved by a will of their own—without leaning upon the narrow vocabulary of our Earthly knowledge? I had arrived on Regis III. Memory had abandoned me. I did not know how I had come to this place, nor what purpose had led me here. Beneath the shell of my suit, unable to feel the methane breeze that drifted beyond it, unable even to imagine where the dunes of this strange world finally surrendered to the horizon, one thought continued to trouble the quiet corners of my mind. I am tired. Overwhelmed. Slightly adrift. There is no one here. Only unfamiliar sounds reaching me through the suit, whose visor grows steadily opaque, and the echo of my own voice returning to me as though it belonged to someone else. This world is warm, its aridity strangely gentle, yet each step weighs upon me as if gravity itself were asking a question. I walk with care, without direction, searching for a meaning I cannot yet name, while beneath my breath I hum the mantra-like melody that has always lived somewhere within me. Seated upon the sand, encircled by weathered rock, the planet seemed like a place where life had long since forgotten itself. Whenever I stumbled against the stones, a sharp pain travelled through my feet. Yet something continued to draw me onwards: curiosity, that irrepressible longing to know. Is that what propels me? Is that the quiet pulse that tells me I am alive? For now, there is no one. Only a fractured voice crackling through my damaged radio. I search through the small pack at my side and find myself startled by how little I have brought. A handful of provisions. A few instruments. One can detect signs of life—or perhaps robots belonging to the Alliance or the Commonwealth. My oxygen reserves, at least, are enough to keep me moving a little longer. But where are the others? Then, at last, memory begins to gather itself. My friends—the scientists aboard the Dragonfly—were the ones compelled to accept this mission to Regis III. What reigns over this world? What form of life calls it home? They must have discovered something here. Something profound enough that now it is they whom I search for, following the faint traces they left behind across this silent planet. What would become of me without them? Would it be enough for my memories to be erased for me to cease being who I am? Is identity no more than the quiet accumulation of all that we remember? Yet such a fate still felt impossibly distant. I reached the camp. Inside one of the shelters I found Dr Krauta. He was trapped in a state of stupor. No words would come to him; he seemed utterly lost, as though his soul had slipped quietly away, leaving behind nothing more than a shell of flesh that still moved, still responded, yet no longer truly inhabited itself. I established contact and, at last, found Captain Novik, the Dragonfly's astrogator. For the first time since arriving on Regis III, I had someone with whom I could speak. Even so, I could not bring myself to leave until I knew that Krauta was safe. And yet, what can I truly know, when every certainty I possess has grown from the soil of a world that shaped me? Faced with the unknown, I name it with the language I already carry within me. I interpret it through the substance of my own being, through the habits of an Earth-bound mind. Only by widening the horizon of my understanding can I begin to see that what unfolds before me—the very mystery that continues to nourish the engine of my curiosity—asks me to think of life not as something merely biological, but as something defined by movement itself, by the capacity to act, to transform, to become. Something deeper compels me onward. It is no longer the desire to discover precisely what happened, nor why it happened. I accept that the past cannot be undone, and with quiet resolve I turn instead towards those who may yet be saved. Fortune is kind enough to let me reach most of them. But Marit... There are moments when language yields only to silence. I arrived too late. Her absence remains with me, and I mourn her more deeply than words can ever allow. Most of them are safe. They remain suspended in that same terrible stupor. For now, they remind me of infants—fragile creatures stripped of everything they had learned, deprived of the long, patient evolution that once allowed them to choose, to remember, to be. I continued onwards. Novik remained beside me through the radio, his voice bridging the immense silence of Regis III. Knowing that most of the crew would survive, curiosity gradually ceased to be the force that carried me forwards. Another impulse took its place: the desire to rescue the other, to answer another's call for help. And yet the world around me remained wrapped in a mystery that resisted every attempt to understand it. Some belonged to my own crew. Others served the Alliance. Their political allegiances seemed almost trivial beneath the indifferent sky of Regis III. Faced with the possibility of another's suffering, such divisions dissolved into something far less important than the simple act of reaching out a hand. Perhaps that is what hope truly is. Not the certainty that humanity will always choose wisely, but the quiet conviction that, when everything else falls away, compassion can still become the language we share. All in common-wealth. And so, despite everything, I find that I still have faith in humanity. Far beyond them, there were plants—or what my own understanding insisted on calling plants. From their delicate forms emerged curious fruits, minute machines, and then, beyond them all, that immense drifting swarm. Was this what I had been searching for when I spoke of life? Or was I merely giving an unfamiliar reality a familiar name, mistaking recognition for understanding? Only then did I grasp the Alliance's mistake. They had wished to master what they had not first learned to behold. Yet power is not the same as knowledge. It is wiser to leave undisturbed the immeasurably long journey that has given rise to what the scientists call necroevolution—although I find the word itself wanting. To call it necro is already to judge it through human eyes. Life, whatever shape it may assume, is movement directed towards its own fulfilment. Every being carries within itself its own principle of motion, its own way of becoming, however incomprehensible it may appear to those who stand outside it. I stopped walking. I simply watched. Upon the surface and in the depths alike there were bones, and there were smaller creatures moving almost unnoticed. What difference is there—not merely a biological one—between the little fish whose graceful movements fill us with wonder beneath the water, and these metallic "flies", these "stars", whatever name we choose to burden them with, whose existence unfolds according to laws we have yet to imagine? The difference, perhaps, lies less within them than within us. I am the intruder here. My task is no longer to unravel every mystery this world conceals. It is simply to rescue those of my own kind who remain, and then to leave. There are forms of life that cannot be fully known, and therefore can never truly be possessed. Beneath my feet there is more than soil. It is sacred ground, belonging to these nameless beings whose living constellations gather until they darken the sky. I know what must be done. And so I return what was taken. I care for the others. Before leaving, I thank to my sister for this gift. Some places are not meant to be conquered. They are meant to be encountered.
Игра на одном дыхании, интересно красиво вайбово
Está genial el juego. Gran historia. Los gráficos son increíbles. Es estupendo
更多是故事性,玩法还是很拖沓,道具几乎都没啥用
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