
Build your magical academy, produce arcane tomes, merge them into stronger forms, train students, and expand your influence across the world. An idle management game where your spellcraft grows even while you're away.
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About
Build your own magical academy and shape it into a growing arcane empire.
Start with simple production tables and create basic tomes. As you progress, merge your creations into stronger forms, unlock new knowledge, and expand your capabilities. Every decision pushes your academy further.
Train students, teach them powerful books, and send them out into the world. Scout new locations, gather resources, and take control of key regions to strengthen your influence.
Upgrade your academy, unlock new production lines, and optimize your workflow. Balance production, merging, and expansion to keep everything running smoothly.
The world doesn’t stop when you do. Your academy continues to produce, grow, and evolve even while you’re away.
Build and upgrade your magical academy
Produce and merge arcane tomes into stronger forms
Train students and assign them tasks
Explore, scout, and expand across the world map
Unlock new production tables and systems
Manage your economy and optimize your growth
Fully idle progression — your academy keeps working while you’re offline
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Portuguese - Portugal, Russian +1 more
Engagement
Reviews
I honestly have to give a thumbs up for the graphics and menus. However this should not be classified as an idler because after 10 mins of me clicking I got over it.
The only thing that changed since the demo is that the 4th legendary drop (Manual of Autonomous Crafting) that made the game into a semi-idler got nerfed so hard, it doesn't even drop anymore. And it's kinda the least of the problems, since all the major gameplay elements with all the major problems they have remained unchanged. Crafting is abysmal, you either craft one at a time or craft all, there is no scaling whatsoever, and since you need to make all kind of combinations and use the same type of component for multiple crafts, its just a really bad design. Same goes for selling and using booster books, one or all. And the other major part, training and using an army is even worse. You train arcanist individually, you apply number of books to them based on their level and then you go to POIs to fight. However you have no way of knowing how strong you are, or how the different tiered books change the strength of you troops, and in general, theres absolutely no information on anything (active buffs on the tables, active modifieres on the troops or crafting, nothing at all) . So, its all just an incredibly time consuming guessing game, and its definintely doesn't worth the time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.