
Build your magical academy, produce arcane tomes, merge them into stronger forms, train students, and expand your influence across the world. An idle management game where your spellcraft grows even while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Build your own magical academy and shape it into a growing arcane empire.
Start with simple production tables and create basic tomes. As you progress, merge your creations into stronger forms, unlock new knowledge, and expand your capabilities. Every decision pushes your academy further.
Train students, teach them powerful books, and send them out into the world. Scout new locations, gather resources, and take control of key regions to strengthen your influence.
Upgrade your academy, unlock new production lines, and optimize your workflow. Balance production, merging, and expansion to keep everything running smoothly.
The world doesn’t stop when you do. Your academy continues to produce, grow, and evolve even while you’re away.
Build and upgrade your magical academy
Produce and merge arcane tomes into stronger forms
Train students and assign them tasks
Explore, scout, and expand across the world map
Unlock new production tables and systems
Manage your economy and optimize your growth
Fully idle progression — your academy keeps working while you’re offline
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Portuguese - Portugal, Russian +1 more
Engagement
Reviews
The only thing that changed since the demo is that the 4th legendary drop (Manual of Autonomous Crafting) that made the game into a semi-idler got nerfed so hard, it doesn't even drop anymore. And it's kinda the least of the problems, since all the major gameplay elements with all the major problems they have remained unchanged. Crafting is abysmal, you either craft one at a time or craft all, there is no scaling whatsoever, and since you need to make all kind of combinations and use the same type of component for multiple crafts, its just a really bad design. Same goes for selling and using booster books, one or all. And the other major part, training and using an army is even worse. You train arcanist individually, you apply number of books to them based on their level and then you go to POIs to fight. However you have no way of knowing how strong you are, or how the different tiered books change the strength of you troops, and in general, theres absolutely no information on anything (active buffs on the tables, active modifieres on the troops or crafting, nothing at all) . So, its all just an incredibly time consuming guessing game, and its definintely doesn't worth the time.
工作台产出缺少概率提示,一些提升概率和减少时间的书籍也没有显示数值,法师的战斗数值也没有,都无法估量需要多强战力才能战胜,现在最多算是一个初始测试版本,全面完善还需要很多细节的打磨。 不过整体的游戏性其实还是有拓展的可能的。 我推荐第一本自动书给第四个能产出自动书和减时间的那张桌子,这样虽然前期进展缓慢一点,但是可以挂机等他刷书,全程能够挂机自动跑起来。
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Hours played at review time, across 25 reviews with recorded playtime.
屎
ゲームテンポが悪すぎ、且つ説明不足なクリック+放置ゲー 説明文は存在するがウィンドウから文字がはみ出てる為まともに読めない ワークショップタブをポチポチして本と魔法を生成、合成する事で魔法書と印章が得られ、印章を使って学院タブから仲間をアンロック→遠征が基本的な流れになるのだが 1体目の仲間を得るだけで必要なクリック数が多く、且つ仲間を呼び出すのに最低でも25分待たされ、その仲間を遠征するのに数十分~一時間以上待たされる これが中~後半の内容ならともかく、最序盤からこんな感じなので遊ぶ意欲が削がれる もっと進めば面白みが分かってくるのかもしれないが現状はそもそもゲームを遊ばせてもらえない
没有自动太牢了只有不停的点点点,但是把车间桌台升满就很爽了
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 855 | 72% | Free | |
| $0 | 1.3K | 76% | Free | |
| $0 | 17 | 65% | Free | |
| $0 | 81 | 70% | Free | |
| — | 0 | — | — | |
| $4.1K | 24 | 67% | $4.99 |