
The Hunting God is a short walking simulator in which you play as Nodens the hunting god and listen to what he has been through accompanied by a white wolf named Draiochta.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Danish, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As much as I enjoy an eye-catching walking simulator, and The Hunting God is indeed beautiful, this feels like an early draft. Sporadic narration accompanies you for the linear stroll(randomly altering to a sprint at unexplained times) through a narrow valley in day and night, culminating on an equally narrow peak. Sadly, the sights barely echo the story being told and the dramatic reading of the text lacks the emphasis of one that recalls the tale they're reciting. So I'm left asking, why is this 45 minute long game not simply an animation? As if the game heard me, a few puzzles are scattered about. Collect this, avoid that, click the stone button. Not enough to engage me, just enough to slow me down. The one tool The Hunting God does use effectively is music. Following particular story beats with a swell or a lull, paired with the stunning if repetitive visuals, had me dreaming of a better version of this experience, which frustratingly will forever remain out of reach.
Short casual walking simulator, consisting of three stages and an intermezzo, and exactly one decision tree (literally) towards the end. The story is equally short, inspired by Celtic mythology and narrated in monologue. On the technical side, the game looks very good – environments are somewhat sparse in objects but still lovely, and music sounds quite beautiful. The same couldn’t be said about voice acting unfortunately, main protagonist sounds like an old man reading text from paper, rather than an act of god. This being a walking simulator, don’t expect much in the way of gaming experience, it’s really meant to just walk the path and live the mood. And while the content is somewhat limited, the price is quite favorable, so give it a go if you enjoy walking sims in general.
The Hunting God, developed and published by Tonguç Bodur, offers players a unique, introspective experience that blends mythology, storytelling, and serene exploration. Unlike conventional games packed with action or complex mechanics, this title is more of a meditative journey set within beautifully crafted natural landscapes. Players step into the role of Nodens, the ancient hunting god, accompanied by a mystical white wolf named Draiochta, as they traverse two key locations: the Forest of Banagher and the Mountain of Bhollain. These environments are not just backdrops but integral to the experience, inviting players to slow down, observe, and absorb the atmosphere and narrative woven throughout the game. At its core, The Hunting God is a walking simulator that emphasizes narrative discovery over traditional gameplay. As players move through the quiet forests and misty mountains, they encounter a series of statues that tell short, poetic stories. These vignettes add depth to the world, revealing glimpses of myth and lore that evoke a sense of wonder and reflection. The storytelling is subtle and impressionistic, leaving much open to interpretation and encouraging players to engage with the material on a personal level. While the game provides minimal interactivity — with a couple of choices near the end that influence the conclusion — its real strength lies in the emotional resonance and mood it creates. Visually, the game impresses with its lush and detailed environments. The natural settings are rendered with care, capturing the quiet majesty of untouched forests and rugged mountain terrain. The art style, while not hyper-realistic, strikes a perfect balance that enhances the mythic tone, making players feel as if they are wandering through an ancient, enchanted realm. Complementing the visuals is an ambient soundtrack that further deepens the immersion. The gentle music and natural soundscapes—rustling leaves, distant bird calls, and soft winds—work together to calm the senses and enhance the contemplative nature of the experience. Despite its poetic presentation and artistic achievements, The Hunting God’s reception has been mixed among players. Many appreciate the game’s atmosphere and narrative ambition, praising it for providing a rare kind of peaceful escape that contrasts with the fast pace of modern gaming. However, some critics and players have pointed out the game’s brevity and limited gameplay depth as weaknesses. The relatively short duration—around an hour—can leave those expecting a more substantial or interactive adventure feeling unsatisfied. Moreover, the minimal choices and linear progression mean that replayability is limited, potentially reducing long-term engagement. In conclusion, The Hunting God is best suited for players who are looking for a calm, reflective experience rather than traditional game challenges. It excels as an artistic, narrative-driven journey that invites players to slow down, ponder, and appreciate a mythical world brought to life through evocative storytelling and immersive environments. While it may not appeal to those seeking complex mechanics or extended gameplay, its quiet beauty and emotional subtlety offer a refreshing change of pace. For fans of narrative exploration and atmospheric games, The Hunting God provides a memorable, if brief, passage into a mystical realm that lingers in the mind long after the journey ends. Rating: 6/10
The Hunting God is a walking simulator game that is extremely short. I finished the game in 40 minutes and I got lost twice. I even spent some additional time to take screenshots of the landscape that is alright honestly, but not exceptional. The game has virtually no cinematics and takes around 30 minutes to complete, but the download is somehow 7 GB, yikes. That and the optimisation on CPU/GPU load is laughable. That aside, the music is mostly ambience and it's not too bad. The graphics are also alright, the terrain and characters less so, the skies are beautiful. But as a game... I did not enjoy it at all. I spent the first 10 minutes understanding barely anything before turning on the subtitles and in return that caused me to be less immersed in the game. The accent of the voice actor, the complexity of the words used and the dozen of unusual names brought up throughout the game made this so hard to understand. I honestly wouldn't suggest this game to any non-native English readers and I know for sure some people with lower attention spans won't understand anything from the story either. The game is also linear, way too short and there are invisible walls and missable achievements, which I thankfully did not miss. Overall, a forgettable experience. Maybe for Walking Simulator fans, but I wouldn't recommend to the average gamer.
oyunn güzel görünüyor ama sürekli çöküyor 5 kere denedim doğduğıum yerden ileri gidemedim sadece destek amaçlı olumlu veriyorum
Short and atmospheric walking simulator. Story is bizarre as usual reminiscent of old Celtic legends. Better than most from this author.
💋
I was like: - WHO IS SCREAMING!? Then i realize: - Oh... it's the music.
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rag Doll Kung Fu | $2.5K | 132 | 78% | $0.99 |
| Fist Slash: Of Ultimate Fury | $2.5K | 110 | 68% | $0.99 |
| Amber Tail Adventure | $2.5K | 165 | 70% | $0.79 |
| A Day Without Me | $2.5K | 82 | 67% | $2.39 |
| 3秒ばなな | $2.5K | 60 | 97% | $1.99 |
| Animal Wish | $2.5K | 89 | 81% | $1.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |