
The Hour of the Rat is a platformer about an assassination attempt on an emperor. Use limited resources to succeed within a limited time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1]Death by a Thousand Cuts[/h1] The Hour of the Rat takes place in a single level - in any other game, this would be the final level, where you put your knowledge of enemies, techniques and strategies to the test. This game throws you straight into the deep end and says "figure it out." This wouldn't have been so bad on its own - there's an element of satisfaction from incremental improvement, as the Rogue-like genre shows us. But there is so, so much that gets in the way of having a satisfying experience with this game.[list] [*] The "skid jump" mechanic feels wildly inconsistent, resulting in unreliable jump length and speed [*] There are many jumps that require a "double jump" item, which makes the standard jump feel inadequate and frustrating [*] Half of the ninjas can't use the "double jump" item at all, and is difficult to acquire for the other half [*] Roughly 1/3rd of the level cannot be accessed without either using the double jump or passing through the endgame area [*] The platforming is unforgiving and will often plummet you to the ground, which only worsens the above problems [/list] This is a [i]rough[/i] game, in more ways than one. It's a shame, because you can actually see the seed of something really good, here. The Messenger, published by Adult Swim earlier this year, shows that games based off of the tight combat of Shinobi for the NES can be expanded and refined into really proper gaming experiences. It is really remarkable that The Hour of the Rat was developed by a single person over the span of a mere two months, and when it's good, it's great. I just wish it were consistently good. Not recommended. P.S. I wasn't a fan of the shaky-cam.
At the time of this writing, there is only one review. It’s a negative one, and since many people read reviews before making a decision on a game, I suspect it's deferred at least a few purchases. Which, in my opinion, is a shame: I think that The Hour of the Rat is a great game, and I’d like lots of people to experience it. So I’ll try to counterbalance constantcompile’s review with a rebuttal and show a more full picture of the game. I think the summary of the game and your feelings about it show what a thoughtful reviewer you are. I’d like to say, while I disagree with what you say, I’m impressed with how you’re saying it. I don't mean to devalue any of your points, just provide a second opinion: [list] [*] The skid jumping. With this one, I’m at least partially in the same boat as you. Skid jumping is hard. I can’t reliably hit skid jumps, which can be frustrating since they’re an integral part of the progression of the game. But, to me, they feel fair. It’s a tight timing window, but not an unpredictable one. [*] The double jump item makes the regular jump feel inadequate because the regular jump is inadequate, but that’s by design. The fact that it’s required to get to many areas and that there’s only one of them (and that it can only be used by a few of them) makes routing your run more difficult, which is one of the keys to what makes this game so good. But I’ll cover that later. [*] Yeah, the platforming is really tough. But falling and recovering just adds to the overall time pressure that keeps the action flowing. If a single run could go on forever, then I’d want to have less punishment for failing a jump, but as it is it amplifies the role that the timer plays in making drastic decisions. [*] Wait, you can block? Seriously, though, I just thought that you had to evade all of your enemies, ninja style. Which goes to show, I guess, what a minor part of the game it is. The delay on the sword swing requires you to predict your opponents rather than react to them, which seems to be a big theme with the combat. It’s tough to gauge when to attack. But when you start a swing a few moments before an enemy jumps at you, and it hits, you feel like a psychic. [*] I assume that you’re talking about the ninja characters, who do move really unpredictably. And it does undercut what feels like a really interesting combat system. I agree with you on this. While these enemies are tough, they are by no means uncounterable, especially by someone who knows what they’re doing. If you time it right, you can turn around and swing your sword as they teleport behind you and slash, letting you kill them. [*] I can’t really comment on the bugs you’ve mentioned, because they’ve never occurred with me. But that’s to be expected, I guess, because these look like issues with how it interacts with Steam and the majority of my playtime is on the Itch release.[/list] The game is rough. You’ve acknowledged why (it being developed so quickly and by a single person) but you still compare it to The Messenger, a game with 2 years of development time and a team of 16 people. But, more than miscalculating how good a game of this scope should be, you miss the point of what it tries to accomplish. Sokpop’s games are weird, rough, and experimental. They exist almost as toys, a short idea explored fully. Just like you wouldn’t criticize a jam game for being unfinished, you shouldn’t criticize a Sokpop game for being a little rough around the edges. They fulfill their purpose as a small entry in a large anthology. Before I end my rebuttal, I’d like to tack on what I have to say about the game independently from your opinion. After this, I’m not going to have enough material to write a full review of my own, so this seemed like the best way to say what I wanted to say. The combat in Hour of the Rat is, like, okay. The platforming is solid, but it can feel fiddly at times. Where it really shines isn’t in the skill, but the strategy. Each of your 3 ninjas has distinct abilities that allow (or prevent) them from reaching certain places and doing certain things, so much of the game is figuring out how you need to use your ninjas to clear a path for your other ninjas to clear a path for - well, I think you get my point. At its best, it feels like a huge puzzle box, waiting for you to get your grubby fingers all over it, to turn it around and upside down and figure out how it works before finally cracking it open. It’s an interesting side of games that’s rarely explored so concisely, and for simply doing that, I would 100% recommend Hour of the Rat for the three dollars that it’s priced at
This is EASILY the most frustrating game I've EVER played. There is so much that either doesn't make sense or isn't explained. Why can't I jump on multiple lanterns? Why can I only open chests sometimes? Why is the turtle guy invurerable? Why can't I quick-restart? WHY DO MY KEYS DISAPPEAR WHEN I DIE??? The worst part is that has so much potential. If they addressed these flaws, I think the game would be really good! But for now, only buy this game if you can handle seriously figuring stuff out on your own.
I've tried to crack this for an hour and it's a rather horrible experience. The idea as cool but the implementation is just pure jank, let's just say that the main parkour mechanic is straight broken, it's ridiculously hard to control jump distance and the mechanic of jumping of street lights sometimes just doesn't work. In the tutorial it works fine, you can sit on the lamp for like a second and it's enough to input next jump but in game you sometimes just fall from it after couple of frames. Also controls are horrible and you can't remap them. Every jump is followed by nauseating screenshake. I really don't understand how socpop manages to fail at the most basic of implementations of mechanics and UX almost every time, cause ideas are usually quite interesting but then it feels like it their first game ever and they haven't even spent an hour playtesting it.
The Hour of the Rat is a neat little game that feels more like a tech demo or high-level school project than a full-fledged game that was developed for commercial sale. There is only the 1 level and the visuals, sound design, and game mechanics are a bit 'basic.' That being said, I feel that the game was a good value for the sale price I purchased it at (~$1,49 USD) and had a lot of fun playing. I hope the dev team revisits this title and fleshes it out further - I think The Hour of the Rat would make for a great 'real game' if given some additional content and polish. I don't even think that the dev team would have to create an exhaustive amount of new content for the game but could benefit immensely by just adding more of what already exists! Here are some things I'd like to see included: - More levels / castle layouts - A 'start' menu and UI options - More ninja types - More items
No tutorial makes this this simple game unnecessarily difficult, and the slow movement stops it from being the fast-paced platformer it's trying to be.
Dans la Chine d’autrefois, les journées étaient divisées en douze périodes. Chacune de ces périodes était associée à l’un des douze animaux du zodiaque chinois. L'heure du rat (The Hour of the Rat) correspond au milieu de la nuit, le moment parfait pour un assassinat. Car c'est d'assassinat qu'il s'agit. Plus précisément, celui de l'Empereur. Pour cela, nous disposons d'une équipe de trois assassins, plus un mystérieux allié. Face à nous, toute la cour impériale : des lanceurs de couteaux, des guerriers grenouilles, des concubines, des épéistes furtifs. Et surtout un temps limité : nous devons éliminer l'empereur avant qu'il ne se retire. Ce jeu présente un niveau de difficulté très supérieur aux autres jeux de la saison 5. Le trophée le plus facile consiste à finir le jeu, ce qui m'a déjà demandé plusieurs essais. Toute la saison 5 de Sokpop analysée en cliquant [url=https://le-sanglier-des-yvelines.blog4ever.com/sokpop-saison-5]ici[/url].
This is completely different from everything else put out up to this point and now that I've played it I can see why you don't normally do 2D platformers. This thing reminds me of Bubsy. BUBSY.
This game is the sole reason i ended up in AA.
if you like old ass retro game that used to whoop your ass without any mercy then you will love this game
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