
Take up the role of the Hell Governor and embrace the challenge of welcoming souls who perished in major, historically real human disaster. Build your city, manage your resources while defending the chaos from demons who steal and kill your folks....and also that GIANT TITAN lurking around.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About


As Hell’s Governor, your task isn’t just building a city—it’s transforming chaos into order in a realm ruled by sin. Here, every decision and every soul counts.
In this city builder, you’ll craft an infernal hell city from the remnants of despair, balancing limited resources while harnessing the power of lost souls. Navigate the dark challenges inspired by the seven deadly sins and confront colossal titans that guard the underworld’s secrets. Each mission dives deep into lore and tests your strategic skills, as every failure paves the way for your resurgence.
Every cycle through the underworld teaches you something new: past mistakes become future strengths, and each new attempt brings you closer to building a legacy that defies eternal damnation. Focusing on immersive storytelling and dynamic gameplay, The HELL challenges you to reshape a realm where every structure tells a story of sin, suffering, and ultimate redemption.

Your dominion spans centuries. Souls arrive from humanity’s most catastrophic moments—from the chilling Fimbulwinter of ancient Nordic legends to the devastating Great Kanto Earthquake of Japan, and disasters ranging from the early 600-700 AD to the 18th century. In this launch, experience seven immersive missions that shape the very fabric of your underworld:
Dancing Plates of Kanto, Japan ( 1923 ) [Earthquake]
Broken Vein of Krakatoa, Indonesia ( 1883 ) [Volcano Eruption]
Witching Hour of Aztec, South America ( 1540 ) [Plague]
Stolen Sun of Northern Scandinavia ( 536 ) [Severe Cold]
Cracked Lips of Ancient Egypt ( 2200bc ) [Drought]
Wet Dream of Ancient Mesopotamia ( 3500bc ) [Flood]
Topsy Turvy of __________________ [Time]
Each mission is defined by its unique setting and features a formidable Titan and a narrative intricately tied to one of the seven deadly sins. Every map offers a distinct experience and challenge, ensuring no two missions are alike.

Unlike traditional city builders focused solely on population growth, The HELL challenges you to process these souls into Sinners—the essential workforce that fuels your hell city. As souls burst into your environment through the gaping maw of a Titan, they scatter and converge at a monumental structure known as The Purgatoria. Here, the raw, wandering spirits are queued for transformation, eventually forming the backbone of your infernal labor force. And when disaster strikes, feel the earthquake as the screen shakes, immersing you in the raw power of the underworld.
Before transformation, all souls are held in a designated area known as The Wait. This space is subdivided into three distinct zones—The Wait: Fire, The Wait: Ice, and the Blood Hall—each influencing the eventual form of the souls as they are processed. Here, every soul patiently awaits its fate, adding depth and strategy to your transformation process.

Resource management is key to building a thriving infernal hell city. As Hell’s Governor, you will strategically harness and utilize four primary resources—Blood, Waste, Cries, and Fears—to keep your city functioning and expand your dark domain. These resources are generated through specific buildings, and each serves a unique purpose:
Blood: Powers your city, maintaining its infrastructure and ensuring that everything runs smoothly.
Waste: The raw material necessary for construction and city development.
Cries: Used to nurture the Dreadful Tree, which unlocks new technologies and strategic options to enhance your city’s capabilities.
Fears: Required for invoking the power of the Seven Deadly Sins and unlocking new abilities to aid you in managing chaos.
Managing these resources effectively is vital for building your hell city, defending your city, and maintaining order in the face of the titanic forces that threaten to tear everything apart.
Moreover, you can monitor your resource flow—resources from mining and hauling are stored in your warehouse, making them readily available for construction and other operations.
Additionally, souls come in three distinct colors:
Blue Souls: These are the calm, obedient souls that satisfy your city's basic needs, patiently waiting to be transformed into Sinners or soldiers.
Yellow Souls: These souls are restless and nearly angry, signaling that they are ready to be processed as soon as sufficient space is available.
Red Souls: These are volatile and enraged. When fully incensed, they transform into sadists—ruthless entities that will steal resources and eliminate your valuable units.
And in moments of desperation, you may also gain random resources by sacrificing available units, such as Sinners or Soldiers.

Your hell city is never at rest. Dark forces and unpredictable chaos constantly threaten to unravel your domain. To counter these dangers, you can transform your sinners into specialized defenders—think of them as your infernal guardians.
These heroes can protect key buildings, calm unruly energies, and actively fend off emerging threats. Imagine your ordinary souls becoming swift, relentless protectors of your realm, standing as a bulwark against the encroaching darkness. By continually evolving and adapting your defensive strategy, you ensure that your city remains a bastion of order and strength amidst the eternal chaos of Hell.
To counter internal chaos, you can transform idle Sinners into specialized units:
Sentries: Act as guardians in your buildings to deter resource-stealing Shallow.
Sirens: Soothe agitated souls, reducing internal unrest.
Stalkers: Hunt and eliminate both Slitters and Shallows that threaten your order.
Unlock the full potential of your role as Hell’s Governor by activating unique skills tied to the Seven Deadly Sins in the Pandemonium. Each sin grants you a distinct ability that can dramatically influence your strategy and the fate of your hell city. Additionally, use the advanced Dreadful Tree technology to boost your city's performance and unlock valuable upgrades.
Will you rise above the chaos and forge a legacy in the flames of damnation? Or will the relentless tide of souls and the dark allure of sin overwhelm you?

So many souls, the imminent threat of a Titan and a taboo.
The HELL welcomes your miserable soul. Amen.
" You Only Live Twice " - Hell Governor #13580
Genres
Stats
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Reviews
[h1] Fairly challenging game. [/h1] To fully enjoy the setting of this game, [b][u]you need multiple attempts especially if you are new[/u][/b]. Even in the Tutorial stages of this game's particular mission, it is well established that [b][u]the in-game resources will need to be managed well[/u][/b]. When you are low on any resources, it has to be up to you to figure out what is causing the lack of said resource, and it is solvable once you know what to look for. Although the mission is challenging, you can [b][u]definitely play until the end with the potential to win[/u][/b]. It has a fair error margin to win so take the game slow and steady if you're just diving in. You can also save your game files in case you are unable to complete the game in one sitting. While some game mechanics probably would not be significant enough to impact your playthrough for this mission, do know that this version of the game was made to have everyone have free access to get a taste of what the entire game will be like through the first mission. [b][u]If you're interested in the full game and want to support the developers, do Follow their Steam Page for the eventual release of the full game[/u][/b]. [hr][/hr] [h1] Great game concepts and execution. [/h1] [list] [*]The game takes place in hell, but it is no normal biblical hell. For this mission, there are no explicit mentions of the Seven Deadly Sins, and [b][u]incorporates the concept of hell from various cultures around the world via real life events and also the associated mythological beings tied to said event[/u][/b]. [*]A good blend of city-building, resource management and boss fight concepts without making the game too complicated. [*]Hell's inhabitants, the Sinners, perform endless physical work as their main form of visible torture, and they're treated as well as a stereotypical sinner that gets sent to hell. At the end of this specific mission, [spoiler]the Sinners have to build their own hell-graves as what they built will serve to use themselves as fodder to feed Namazu.[/spoiler] [*]The art direction of the illustrations, fonts used, as well as building and living being designs are really good at making the world feel imposing (or depressing, for the Sinners) and not to be taken lightly, props to the art team. [/list] [hr][/hr] They also have a [url=https://discord.gg/Qy6H4jDYXw]Discord server[/url] for better communication between players and developers.
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Hours played at review time, across 25 reviews with recorded playtime.
played the first 30 mins. So far not bad, simple tutorial. Takes awhile to get used to it. Ui looks nice but could adjust the font size a little bit. Game grows on you. Growing a city in hell is interesting. Definitely a game to watch as it grows
нет
太卡了,优化不行,玩不了一点
This game delivers an exciting and rewarding experience with its challenging gameplay and engaging mechanics. The cutscenes are beautifully directed, adding depth to the narrative, while the user interface is clean, intuitive, and visually polished. Although there are a few bugs, they don’t significantly affect the overall gameplay. Overall, it offers a solid blend of fun and immersion, and I’m definitely looking forward to the official release of the game.
Honestly, it’s super cool to see a city-building game set in hell—with boss fights, no less. That alone makes it stand out. The visuals are pretty solid, and I especially liked how clean and polished the UI looks. I ran into a few bugs while playing, but nothing major or game-breaking. They didn’t really take away from the fun. The story could use a bit more work—it feels like there’s something big there, but it’s not fully fleshed out yet. Still, the world has a lot of potential. Building up your own hell city feels great. Watching your structures grow, managing your resources, defending against attacks—it all comes together in a really satisfying way. I even tried out their playtest version, and you can definitely tell the devs put a lot of love and effort into it. Really looking forward to seeing where the game goes next!
Concept wise is really new and refreshing, Visually it has special charm (like the early movie CGI) ------ Game on the other hand its not my cup of tea (i love city builder game though) here are my suggestions: 1. City Builder is more of a puzzle, where players usually build and demolish over and over and over... rapidly just so to get everything "FITS-IN". (in this game, taking time to build and scavenge a building breaks the flow) 2. City Builder is about "ESCALATION", where things MUST starts simple enough and step-by-step escalates to a more complex Eco-system, where you can visually see the city is "upgrading bit-by-bit on its own" (under your governance) that gives players sense of achievement. (in this game, things get stale pretty fast) ----- Overall, i think the team kinda mixed-up RTS with city-builder. but i DO appreciate this game, and the effort
Игра 'The HELL Prologue : City Builder of the Dead' оставила смешанные впечатления. С одной стороны, задумка интересная: строительство города для выживших в зомби-апокалипсисе, с постоянной угрозой нападений нежити. Ресурсы ограничены, решения приходится принимать быстро, и каждый выбор может решить, кто выживет, а кто нет. Атмосфера угнетающая, и это, несомненно, плюс. С другой стороны, игра ощущается сырой. Интерфейс немного неуклюжий, а графика могла бы быть и лучше. Баланс сложности вызывает вопросы: иногда кажется, что выживание зависит больше от удачи, чем от стратегического планирования. Особенно это касается волн зомби, которые могут просто уничтожить все ваши постройки, не оставив шанса на защиту. В целом, потенциал у игры огромный, но пока что это именно "пролог". Надеюсь, разработчики продолжат улучшать проект, добавлять контент и исправлять недостатки. Пока рекомендую ознакомиться, если вас привлекают зомби-тематика и градостроительные симуляторы, но будьте готовы к тому, что игра находится в разработке и может показаться незаконченной. Покупать сейчас, или подождать дальнейших обновлений - решать вам.
Overall, the gameplay is solid, though there are still some annoying bugs. That said, the core mechanics, visuals, and story are already well in place. The hell-themed setting is a fresh and unique twist for a city builder.
游戏内容及质量就目前披露内容是及格的,但并不推荐。 1.游戏新手引导极差,导致玩家会堆积问题无法解决,进入连续的恶性循环,直到整个城市因为大量问题导致失败。 2.游戏经营逻辑没有很好的设置,生产建筑没法控制效率,工人利用率极差。(你能想象吗,修路的资源会因为生产该资源的建筑因为地震导致道路中断无法产出,对了,拆除道路是不返还的,导致无法修复恢复生产而彻底死局!!!) 3.游戏难度及发展曲线设计及其不合理,如果不按照一个公式化开局,一定会跟不上新手引导而错过一堆东西,导致问题堆积。 4.你很难想象,游戏初期就会出现建筑损坏,然后你既不能拆除,也不能修复,它就在那里杵着,像是看一个无能的丈夫。
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