
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Die schlimmsten Fehler dieses Spiels liegen in der Einheitensteuerung. Trotz verbundener und intakter Gräben verlassen die Soldaten dies und geraten in Feindfeuer. Der Sinn dahinter erschließt sich mir nicht. Des Weiteren scheint das Einkesseln großer Verbände auf der taktischen Karte keinen Unterschied für deren Moral oder Ressourcen zu haben, warum also Kessel ziehen. Kurzum es ist ein furchtbar programmiertes Spiel, dessen Idee ja schön ist, jedoch an der Umsetzung soviel verloren hat, dass man es auch getrost ignorieren kann oder bestenfalls zu Rabattaktionen erstehen sollte.
Man I really wanted to like this game but I can't and its mostly an issue of controls/pathfinding. Units instead of moving through trenches will get out of then trench then getting to the trench right next to them all while under artillery fire thus dying. They are slow to start shooting if they are out of a trench, won't just walk straight etc etc. In a game where death is measured in seconds this leads to the game being far to frustrating.
The bones are there, the game is fun and the setting is rich, but they released the game and immediately bailed out. It is not a maintained and cared for project, they have not touched it in a very long time.
Out of the million games targetting WW2, this one focused on WW1. They had the right point of history in their focus but they messed up so bad! The brutal battles of WW1 here look more like ant fights. There's no cinematic camera or even a tilt function! Can you believe that for a 'modern' strategy game? Graphics look close to games from 2004 or similar. I get no immersion at all. NOT RECOMMENDED.
need update
What makes this game stand out is its brilliant two-layer design. On the strategic map, you manage supply lines, research, and troop deployment turn by turn. Decisions made here genuinely matter. Then you drop into a real-time battle where every choice on the theatre map plays out in front of you. It is a rare combination that actually works. The supply system is the heart of the game. Overextend your push and you will run dry mid-battle, exactly what happened to German forces in 1914. It forces you to think like a real commander: patience first, consolidation second, then strike. Rushing gets you nowhere but a decimated corps and an empty supply depot. The encirclement mechanic is deeply satisfying. You do not always need to throw men at a fortress like Verdun. Surround it, cut its supply road, and watch it wither. That is history. That is also good game design. If you have ever wanted to feel the weight of commanding on the Western Front, the grinding attrition and the impossible calculus of lives versus ground, this is the closest a game has come to capturing it without losing the fun. Highly recommended for anyone who wants strategy with genuine historical soul.
Not worth $35, still fun. I only recommend buying when it's on sale. Despite this probably being one of the "best" ww1 strategy games, it's still super clunky with many bugs and issues. Aside from not being very realistic (In terms of battle tactics, which I feel is a large appeal of strategy games, if I wanted action and spectacle I'd play Battlefield 1), there are still many bugs and very clunky cases. -the infantry AI is extremely Buggy. A Perfect trench assault, where the entire enemy trench is being suppressed by my artillery, will fail just because my trench was super close to theirs, they will stumble and take forever to move those few feet when in normal cases if they are moving over larger distances they can run like Usain Bolt over multiple trenches..? -Field Artillery units should also be able to be killed relatively quickly, with a few bullets or so, not take an entire unit of 225 Soldiers all tossing grenades like it's some armored vehicle. -Tanks should have much more resistance to small-arms fire, how are my heavy tanks dying to some rifle fire?? -Machinegun pillboxes take zero damage from field-artillery and can't be dealt with by normal infantry, and my heavy tanks with cannons can't even target them, they can only be dealt with Siege Artillery and Flamethrowers for some reason, I doesn't make sense why I can't just flank them with a tank and a small group of infantry. I mean did WW2 soldiers on D-Day not assault the Bunkers at Normandy? I'm sure these pillboxes are less advanced than their 1940s Counterparts. -It's not necessarily missing any elements that make the game unrealistic or break my immersion, but it seems weird that the indirect-fire artillery is a late-game "Siege Artillery" technology, when indirect fire from artillery was one of the main factors that resulted in Trench Warfare, instead in this game, half the war you use direct-fire vulnerable field artillery, which can definitely have a fun gameplay niche but feels like an oversight that also dramatically changes in-game battle tactics to real-world battle tactics. -Another thing that breaks immersion and is really not realistic at all, you can overwhelm the enemy, take their command trench and everything else, but because of some mechanic regarding the "stars" on the tile, it won't actually move the units on the map and dynamically change the frontline. I think this is some sort of crutch to hide the limited number of battlemaps, as the "stalemateness" of the war should be reflected by just making defense super easy and offense super hard, not adding stars that mean you have to fight and overwhelm the enemy from the same trench from multiple battles... Like i've already taken this trench dude lol In summary, the strategies and battle tactics in game feels like the Devs just cut corners to make something functional, but this resulted in some frustrating concepts that stray further away from what I'd imagine a person would want to experience in a "Strategy" game.
- 上帝與我們同在 Gott Mit Uns - 一 德意志帝國 威廉二世 Wilhelm II.von Preußen 1918 一 ⠄⠄⠄⠄⠄⠄⠄⠈⠉⠁⠈⠉⠉⠙⠿⣿⣿⣿⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⣀⣀⣀⠄⠄⠄⠄⠄⠹⣿⣿⣿ ⠄⠄⠄⠄⠄⢐⣲⣿⣿⣯⠭⠉⠙⠲⣄⡀⠄⠈⢿⣿ ⠐⠄⠄⠰⠒⠚⢩⣉⠼⡟⠙⠛⠿⡟⣤⡳⡀⠄⠄⢻ ⠄⠄⢀⣀⣀⣢⣶⣿⣦⣭⣤⣭⣵⣶⣿⣿⣏⠄⠄⣿ ⠄⣼⣿⣿⣿⡉⣿⣀⣽⣸⣿⣿⣿⣿⣿⣿⣿⡆⣀⣿ ⢠⣿⣿⣿⠿⠟⠛⠻⢿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣼ ⠄⣿⣿⣿⡆⠄⠄⠄⠄⠳⡈⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠄⢹⣿⣿⡇⠄⠄⠄⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠄⠄⢿⣿⣷⣨⣽⣭⢁⣡⣿⣿⠟⣩⣿⣿⣿⠿⠿⠟ ⠄⠄⠈⡍⠻⣿⣿⣿⣿⠟⠋⢁⣼⠿⠋⠉⠄⠄⠄⠄ ⠄⠄⠄⠈⠴⢬⣙⣛⡥⠴⠂⠄⠄⠄⠄⠄⠄⠄⠄⠄ . #
great game
I bought this in a sale having had it on my wishlist for a while. I've put 13 hours in, I'm having tonnes of fun, and there's a bunch left to do and stuff to toy with. It's well-researched and the execution is good. Soundtrack is cool, too and voicing, whilst limited, is appropriate and charming.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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