
Captured, but not defeated, you are being held in the notorious Heldentod camp. This small, converted castle in the middle of nowhere will be your home for the rest of the war—unless you can escape to rejoin the Allied Armies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Damn this brings back memeories. Love seeing old games like this come onto steam. Itjust as you remember it.
존 스터지스 감독의 1963년 영화 The great escape를 소재로 만든 게임입니다. 무려 1986년도 게임이네요. 이 시절 게임들이 그러하듯 줠라 어떻게 해야하는지 자체를 모르겠고 키도 모르겠고 그렇습니다.. 이걸 대단하게도 깨신분들이 유투브에 영상을 올려놔서 그것 좀 보다가 포기했는데 도스시절 게임을 정말 해보고 싶으신 분들이나 이 게임을 한번 해보고 싶다면 추천드립니다..
Ancien jeu difficile à terminer. La bonne époque du Tandy... (PC)
Daje po oczach klasyką. Kiedyś to było :)
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https://youtu.be/7KGwt5FP2yU After forty years any game will have issues, in this case it's nearly impenetrable and lacks a manual or conveyance to provide any relief to interested players.
Loved this game on the spectrum. Very disappointed with this version.
レトロゲームが大好きで同じ色調の脱出ゲームで鬼畜難易度が大好きだという方にはたまらない作品です! この中で一つでも当てはまらない項目がある方は数分やったのち、「あれ?今何してたんだっけ?」という一種の記憶喪失に陥ります!
The Great Escape, developed by Ocean Software and published by Ziggurat, is a fascinating example of how ambitious game design could be even during the early days of home computer gaming. Based on the famous World War II setting of Allied prisoners attempting to break free from a heavily guarded German prison camp, the game delivers a surprisingly deep blend of strategy, exploration, stealth, and survival. Rather than focusing on combat or action-heavy sequences, it challenges players to think carefully, observe routines, and gradually construct an escape plan while living under constant surveillance. What makes the game particularly memorable is the way it transforms everyday prison life into a central gameplay mechanic. Players are not free to roam wherever they want from the beginning. Instead, they must participate in scheduled activities such as roll calls, meals, exercise periods, and inspections. These routines are not simply decorative features; they create the structure around which every escape attempt must be organized. Missing an activity or behaving suspiciously can attract the attention of guards, making it essential to balance obedience with secret preparations. This approach gives the prison camp a sense of authenticity and makes the player's struggle for freedom feel far more engaging than a straightforward escape mission. The camp itself serves as the game's largest puzzle. Exploration gradually reveals useful locations, hidden opportunities, and potential routes to freedom. Players must search for valuable items, discover restricted areas, and learn the movements of guards while avoiding unnecessary risks. Every successful discovery feels rewarding because information is earned through observation and experimentation rather than handed to the player through tutorials or objective markers. The game encourages patience, rewarding those who pay attention to details and think several steps ahead. For a title originally released in the 1980s, the world design remains impressively sophisticated. The isometric viewpoint allows players to monitor their surroundings and understand the layout of the camp, creating a strong sense of place despite the technical limitations of the era. Buildings, courtyards, fences, and underground areas all contribute to a believable environment where every section serves a purpose. The visual presentation may appear simple by modern standards, but it effectively communicates the information needed to survive and eventually escape. One of the game's strongest achievements is its atmosphere. Tension is present throughout nearly every moment because the player is constantly operating within a hostile environment. Even routine actions carry consequences, and the possibility of being caught creates suspense that remains effective decades later. The game successfully captures the feeling of being trapped behind enemy lines, where careful planning and secrecy are more important than brute force. This atmosphere elevates the experience and helps distinguish it from many other games of its generation. At the same time, modern players should be prepared for some challenges that come with its age. The controls can occasionally feel awkward, and certain objectives may be difficult to understand without experimentation. The lack of guidance means progress can sometimes depend on trial and error, which may frustrate players accustomed to contemporary design conventions. Nevertheless, many retro gaming enthusiasts will see these aspects as part of the game's charm and historical character rather than major flaws. The Steam release preserves the original experience rather than reinventing it, making it an appealing option for those interested in classic game design. It serves as both an entertaining adventure and a historical snapshot of a period when developers were experimenting with open-ended gameplay concepts that would later become common in stealth and simulation genres. The game's emphasis on routine-based AI behavior, environmental exploration, and multiple solutions was remarkably forward-thinking for its time. Overall, The Great Escape remains an impressive and influential classic that demonstrates how creativity can overcome technological limitations. Its unique combination of stealth, strategy, prison-life simulation, and exploration creates a rewarding experience that still feels distinctive today. While its age inevitably introduces some rough edges, the depth of its design and the tension of its escape-focused gameplay continue to make it a worthwhile experience for fans of retro gaming and gaming history. Rating: 6/10
A waste of time.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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