
The Good Life is an intriguing combination of gameplay styles: part tycoon, part time-management, part simulation and 100% fun! Live the life you always dreamed of on your way to becoming the area top dog in this tropical sandbox game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 172reviews | 53% | — | $65.1K |
| $39.99 | 139ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Malo, muuuuy malo. Malos graficos, pesima jugabilidad. Uno esperaria algo mas decente pero la verdad no tiene nada bueno a su favor este titulo. Le hace falta mejorar pero mucho y no veo grandes mejoras en las ultimas actualizaciones. No recomendado
Jeżeli tak prezentuje się dobre życie, to wolałbym nie wiedzieć jak wygląda złe.
you are in your boat and drive it to hawai land, take passengers to earn money, buy house,food,medic, shoot, catch fish,...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not good, not bad. I would have given it a thumbs down but it really didn't give me any universal reasons to. It's a rather old game that i thought it would be more... let's say, adventuristique. Instead, it's more like a Water Monopoley where ur just on the run trying to run from pirates while saving money to make/buy estate. Only cool things its when u make photos of things or when u interact with a funny npc. That's it. a little swimmin and fishin, the rest only its for you if u like old 2007 2012 graphics and it gives u some kind of nostalgia. Otherwise i wouldn't see why you would buy this game.
Die Steuerung und die Mechaniken sind ein absoluter Albtraum. Eigentlich hätte ich schon nach 7 Minuten das Spiel wieder beendet, jedoch war ich Stur und wollte dem Spiel eine Chance geben. Die restlichen Minuten habe ich dafür genutzt um mit den Piraten Bekanntschaft zu machen. Letztendlich haben diese mir den Rest gegeben und mir Erfolgreich jegliche letzten Nerven geraubt, sodass ich mit ein paar gezielten und schnellen Mausklicks das Spiel von meiner Festplatte radiert habe. [spoiler] 100% Spielspaß am Arsch [/spoiler]
This game wasn’t quite what I was expecting based on the title and description. I thought it would be more of an open-world vacation simulator where you could explore, visit casinos, relax on the beach, and do various activities. Instead, it’s essentially a boating simulator where you act as a taxi service, ferrying passengers and making money to buy properties. You’re restricted to roaming the waters only—there’s no getting on and off the boat (at least from what I experienced). So if you’re looking for a laid-back vacation sim for yourself, this isn’t it—it’s more like a vacation sim for the NPCs, and you’re the one working for them. That said, it can still be entertaining in its own way, especially if you enjoy taxi simulators or similar games where the gameplay revolves around transporting people from point A to point B. Just know what you’re getting into before purchasing!
we need chinese, cloud save. 云存档中文我们需要。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。 爱人如己,目前就这,看以后追评。
güzel ya oynanır
Tato hra mi zabila křečka... :o/
The Good Life is a laid-back maritime management and adventure game developed by immersionFX and published by Iceberg Interactive. It places the player in the role of Derek Hales, a man who unexpectedly inherits his late uncle’s boating company in the idyllic Jo Jo Islands. What begins as a simple tale of inheritance soon becomes a relaxing mix of exploration, commerce, and leisure as you take to the seas, ferry passengers between ports, hunt for treasure, and gradually transform a modest boating business into a luxurious island empire. The premise carries an escapist charm, the idea of leaving behind the noise of urban life to chase prosperity and serenity in sun-drenched waters. The game invites players to live that fantasy, blending tycoon, time management, and open-world exploration mechanics in a setting that evokes endless summer days and the quiet hum of engines over calm waves. Visually, The Good Life succeeds in creating a convincing tropical atmosphere, with soft sunlight shimmering over blue water, small island ports bustling with activity, and a day-night cycle that adds a layer of immersion to your travels. The design captures the appeal of the Mediterranean or Caribbean coasts, dotted with palm trees, sandy beaches, and charming harbors. There’s a pleasant rhythm to the way the game world shifts between tranquil sailing and brief bursts of economic activity. The presentation, though modest by modern standards, holds up with a certain nostalgic simplicity that matches its relaxed tone. The weather system, changing tides, and ambient sound of waves against the hull add to the illusion of being out at sea. However, despite these atmospheric touches, the ocean often feels empty. The vast expanses between islands are serene but lack variety, and while this calmness might appeal to players seeking a meditative experience, others may find the world too static, missing the sense of discovery or unpredictability that could have elevated its immersion. Gameplay in The Good Life revolves around a combination of transport missions, resource management, and exploration. You begin with a small vessel and a limited number of routes, taking on simple tasks like ferrying passengers or delivering goods between harbors. Completing these missions earns money, which can then be reinvested in larger boats, new equipment, or property upgrades. Over time, the scope expands: you can acquire luxury yachts, beachfront villas, restaurants, and hotels, slowly building an economic network that extends across the islands. The progression system is satisfying in its early stages, as each upgrade feels like a tangible reward for your efforts. But as the game unfolds, repetition sets in. The passenger transport missions, rescue tasks, and treasure hunts follow predictable patterns that don’t evolve much beyond the first few hours. The lack of narrative depth or mechanical variety limits the game’s long-term engagement, leaving it feeling more like a soothing routine than a strategic simulation. The control scheme and interface are approachable, ensuring that players of all experience levels can dive in easily. Steering boats feels intuitive, and docking at harbors is straightforward. This simplicity fits the game’s casual tone, but it also means there’s little skill-based challenge to overcome. Tasks like navigating storms or avoiding pirates add some variety, but they rarely demand much precision or strategy. The occasional events—such as rescuing stranded swimmers or searching for hidden treasures—break up the monotony, yet they are too sparse to redefine the experience. Players looking for deep management systems or complex trading mechanics will find The Good Life too light in substance. Its strength lies instead in its rhythm and atmosphere: it’s a game about taking your time, exploring at your own pace, and enjoying the steady sense of progress that comes from upgrading your fleet and seeing your business grow. Where The Good Life truly shines is in its commitment to tone. It is not a high-stakes simulator or a demanding business management game; it’s more of an escape into a digital postcard—a place where the player can unwind while chasing small goals and appreciating the gentle hum of life at sea. There’s something therapeutic about watching the sun set over the horizon while cruising between islands, even if the mechanics themselves remain basic. The blend of tycoon gameplay with free-form exploration gives players the freedom to set their own tempo, and the world’s serene soundtrack supports that sense of easy-going adventure. However, the same relaxed design that makes it pleasant can also make it feel hollow. Without deeper character interactions, story-driven incentives, or dynamic events, the world begins to lose its sense of purpose after several hours, turning what could have been a vibrant sandbox into a somewhat repetitive routine. Despite its limitations, The Good Life achieves something that many indie simulations aspire to but seldom manage—it captures a feeling. It embodies the fantasy of slowing down, of trading stress and chaos for calm seas and gentle progress. Its tropical setting and simple gameplay make it an appealing option for those who want to unwind rather than compete. Yet it’s also a game that could have been more. With richer mechanics, more dynamic world events, or greater attention to variety in its missions and economy, it might have become a standout in the genre. As it stands, it’s a pleasant but shallow experience, one that rewards patience and imagination more than skill or strategy. The Good Life lives up to its name in spirit if not in complexity—a calm, sunlit voyage for players content to coast, build, and enjoy the quiet pleasures of a simpler digital life. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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