
In The Good Dog: Chasing Shadows, play as a dog defending your family from paranormal creatures. Explore the world and solve environmental puzzles to save your loved ones and uncover the mystery.
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Has your dog ever stared into the darkness, barking at something you couldn't see? Maybe they've growled at a quiet hallway in the dead of night or watched an empty corner of your ceiling, tracking something invisible with eerie focus.
As the family dog, it's your job to protect your loved ones from danger—especially from the kind they can't see. In The Good Dog: Chasing Shadows, step into the paws of a loyal dog defending its owners from paranormal entities. 

In the Fetch game mode, you're tasked with venturing out into a desolate world to retrieve supplies your family needs to survive. Explore abandoned towns and decaying buildings while avoiding the terrifying entities that haunt the places you once called home. As the days pass, your job will become harder. Resources will spawn less often and farther apart, and your daily resource target will become more demanding, all while the dangers outside grow stronger.
Explore three large maps at launch, each with a unique selection of landmarks and weather conditions.


Use your keen sense of smell to search the area for tools. Dig up hidden items to help fight back against the paranormal. Bark at certain immaterial entities to disperse them, or at physical entities to draw their attention away from your family.
And if all else fails, use your teeth.
In the world of the Entities, however, even dogs need a helping hand. Utilize technology repurposed by your human companions to get the job done: flashlights to see better in the dark, a portable speaker to distract enemies, and even a robot dog companion to help you carry supplies.

With over twenty breeds to choose from, you can tailor your gameplay to your preferred style. Will you play as a small breed, perfect for slipping into tight spaces and evading danger, or a larger breed with more health and attack power to take on threats head-on? Will you prioritize a breed with high stamina, tracking capabilities, stealth, or something else entirely? Whatever your approach, there will be a breed that suits your playstyle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So while it is an early access game, I do like the concept, I like the numerous dogs, and I do indeed like playing, but some things to address. So First off, Alpine level, very laggy, and Robo-Dog (Or as I've been lovingly calling him, Larry) has been getting stuck on the snow, When I went to the far off radio tower, he was just following from INSIDE THE WAREHOUSE!! I had to run all the way back, get the fuse, and run back to the radio tower then run home again with a can of tuna, lol. Another thing, if you're going to make a game, please make it stream friendly, I have friendos that like to watch it and I don't know if its the game or me (I don't think its me, I have a pretty decent computer, both space and ram wise and even spec wise). Three buddies of mine have been saying they can't watch the game because its been flashing really bad. And last thing? Alpine is VERY lag heavy, like it does sort itself out, but I thought I'd put that out there. It is a great game, just, the occasional not being able to interact with items sometimes, the flashing, the lag, and Larry getting stuck is kinda detrimental. Can't wait to see what other content comes out though.
I really do like this game, I do hope that in time same of the bug well be fit because it is a good idea for a game
Definitely needs better How To Play instructions. Got killed a lot cause i could not figure out how to follow scents vs carry items vs attack enemies. ALSO no Samoyed option nor Norwegian Elkhounds and that's just rude ;P
i love it, and i have high hopes for future updates, i would love to see more variants of dogs, and maps and maybe even more entities (not too much), very unique game, not too chaotic but enough to keep you on your toes, some entities need buffs for harder modes though, i played on the hardest mode on the first map and i was able to kill all enemies rather quickly, thats just what i think, i do like challenges, but if people prefer without less stress then so be it :) Edit: I also love that they added in options to turn off the sounds and animation of your dog getting hurt/dying after attacks for dog lovers (thats just how i view it) , AND most importantly they have arachnophobia mode! now i can play this game with my partner without worry :)
Good game. However I think there needs to be work done on it. I will give it a thumbs as it is in early access. THE GAME IS GOING IN THE RIGHT DIRECTION DESPITE MY CONSTRUCTIVE CRITICISM. First off, The graphics and atmosphere are well done, but the enemies are inconsistent, and I've ended up with a few runs where I came across no entities, whereas other times I'm just swarmed by different types. I didnt feel as much fear as I would like in a horror game, and the objectives are very straightforward, leaving with very little to do. I would recommend adding a mini-game to the fuse boxes, perhaps even entities defending different areas. Perhaps even entity killing requirements. The game doesnt offer much for the amount of grind, and the difficulty isn't solidly consistent, as mentioned before. However I recommend this game because I'm seeing potential in this game as a co-op survival. It plays very similar to nuclear nightmare without the imposter mode, with a smaller map and less to do.
Definitely still needs some work, but given that this was all made by one developer, it's overall a very promising start! The sheer amount of dog breeds and customization options is impressive already, plus the current gamemode Fetch and the maps are all quite decent and also show promise. (Except Alpine, which unfortunately appears to have some broken pathing issues.) It's also pretty fairly optimized at the moment despite the game only playing in foggy and/or rainy conditions, which tend to slow down how well a game can run regardless of how strong the PC is. Mine is decently strong but weather tends to bog down my FPS really badly, which this game only did on the Alpine map. My only gripe really is that the developer currently seems to be only accepting bug reports through their discord server for the game, which is not something I want to join simply to report bugs (among other personal reasons), and it's also a big ask for folks who either A, dislike and avoid using Discord, or B, do not have or want Discord accounts. Hopefully they will add the option to email them or submit bug reports directly to them through the game soon, like a lot of smaller indie early access games I've played have.
Aunque en ratos se buggean ciertas cosas, me gusta mucho, ja, suena raro, pero me siento un perro y siento ese deber de ayudar
The idea of the game is great but it runs HORRIBLY on my pc (that can run warframe perfectly) Honestly think it wouldve been so much better if the game had been made in unity
Chew toy
Awesome idea for a game. obviously needs work. i look forward to see how it goes
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