
The Gleam is an escape the room game for the HTC Vive. Solve puzzles, decipher code, and unravel the mysteries of the "gleam" in order to escape from this claustrophobic hell.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] In my 10 minutes of playtime, I had to restart twice, once because an item flew out of my hand and through a wall, and once because the trigger in one of the only puzzles in the game wasn't activating correctly. The game has about 10 minutes of uninteresting content, and two completely pointless jump-scares. Do not pay money for this.
"The Gleam: VR Escape the Room" is a fairly basic Unreal asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unreal Marketplace packs, arranged them haphazardly in a Virtual Reality first person adventure game template, and submitted it to Valve as if they're real game developers. The most notable thing about this is the developer abused a loophole with Valve's store system to blank the developer and publisher names to hide their identity. Too bad, Blue Entropy Studios, we know it was you. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game is very very short and can be finished in 10 minutes.. Developers have at least some responsibility to provide enough content to make a game last more than 2 hours if they're serious about providing something of value to gamers. There's less content here than some free game demos. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. The game is completely bug riddled and has design/implementation/stability problems that will render this unplayable for many gamers. The game barely works, the physics are broken, it's an unfinished, unpolished mess that should never have been published in the state it's in. No wonder the developer tried to remove their names from it. But kept it on the store because greed >>> ethics, right? The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "The Gleam: VR Escape the Room" has the utterly unrealistic price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The dev should be ashamed of himself
Wow, this is the worst game I have ever paid money for. It is so riddled with bugs I couldn't even solve the first puzzle.
Played on the HTC vive hmmm. hard to judge, I got it in a bundle with a lot of other vr games and that bundle was already pretty cheap. I don't think it's worth the 3,99 euro's as it is at the time of writing.. even 1 euro would be too much. As a first try for a game it is ok, but very short. It certainly has it's flaws. and you'll propably be done in less than 10 minutes.. Also, even though it's a 'roomscale' experience, it's never a good thing to let people have to crawl to get to a point. You can walk through walls and see the next room.. And as others mentioned, it has some 'scarejumps' which really aren't necessary.. For the price/experience you get I can't recommend it, unless you got it for like 50 cents or less or for free..
krátké a musela jsem restartovat kvůli bugům
Promising demo, it is exactly the same principle than escape rooms poping everywhere in our capitals. This one is a bit scary for our childrens.
Nápad dobrej, pokus dobrej, ale realizace už pokulhává. Úniková místnost ve vr je rozhodně potenciál, a pokud je to co jsem slyšel pravda, tak se další tituly vr únikových místností v kvalitě zlepšili. Ale zrovna tahle je prostě slabota. Chytání věcí není úplně dobře namapováno, takže pokud chcete něco čapnout, tak do toho předmětu musíte ten virtuální ovladač prostě vrýt aby to zareagovalo. A pokud si něco omylem odložíte doprostřed poličky (=nepustíte předmět nad poličkou, ale částečně v ní) tak se celou hrou rozezní hlasité "ŠKRRRRRRR" dokud si po sobě zase neuklidíte. A nemyslím si, že je to schválně. Grafika je trochu na rozpixelovanější stránce, ale v rámci vr stále v normě a stále hratelná. Jumpscary jsou řídké (rovnou řeknu, že tam jsou jenom dva) a jsou na té nejzákladnější úrovni možné - náhodné objevení se statického CGI modelu doprovázené generickým jumpscare zvukovým efektem. Jakože jo, hrkne to s vámi, ale stále je to opravdu žádná snaha ze strany vývojářů. Na druhou stranu, líbila se mi sekvence s prolézáním tunelu a podobných věcí bych ve vr hrách uvítal více. A taky chválím přístup vývojářů, kteří aktivně odpovídají na stížnosti a nahlášené bugy opravují místo toho, aby mlčeli a dělali jakože nic. Celá hra zabere 5 až 10 minut, maximálně tak 30 pokud s vámi vaše mozkovna opravdu odmítá spolupracovat, takže chtít za to 4 eura je opravdu směšné. Ale aspoň to má kartičky, takže pokud to někdy uvidítě za -80%/-90% ceny tak to možná vemte. 4/10.
it says i played for 11 minutes but it lies, i saw the word jump scares and closed the game instantly, closed the game in vr, it crashed and left a bug report thing up for a bit but if you enjoy forced jump scares and if this game is anything like the 2 other games they made, it should be acceptable
The entire thing is solved just by looking around in a small space - no real puzzles here. I also had some performance issues. Plenty of better escape rooms out there so don't waste your money. It is quite creepy, if you like that sort of thing. I found the flickering lights to be very annoying.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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