
Gateway is an award-winning minimalist point & click puzzle adventure set in a desolate black void. The Gateway Trilogy includes remastered versions of the first two games – plus a never-before-seen third installment.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 53reviews | 70% | — | $1.6K |
| $2.49−75% | 13ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me be abundantly clear: Gateway and Gateway 2 are worth the $10 by themselves, to ME. I have an extremely strong nostalgia for them, so I personally feel they are worth the admission. Gateway 3 is a massive letdown. Gateway is a simple, minimalist, atmospheric point-and-click adventure game with a number of equally simple logic puzzles, alongside a handful of basic movement puzzles. These are by no means mind-breaking, but a handful can be a bit obtuse (in a charming sorta way). The atmosphere itself carries a lot of the game. There's just this looming, overarching feeling of "otherness" to everything. Like you belong here...but also don't at the same time. Narrative elements are sparse, but what is there is enough to raise an eyebrow and keep the intrigue going. The ultimate goal seemingly to escape the bizarre dimension you exist in. Gateway 2 is like the first game, but better in almost every conceivable way. The puzzles are more varied, the atmosphere is even more foreboding, and the narrative is downright chilling at points. The central plot following a traumatized girl who is haunted by her mother's watchful eye, that you end up enraptured by immediately following your escape from the previous game. Not high art, but for a 2000s flash-based point-and-click, it was extremely solid. Being old enough now to better understand the concepts present in the narrative made me appreciate it even more. Gateway 3 feels like a joke. Gone are the decent point-and-click puzzles. Instead we have a tedious series of tile-based puzzles. Now the previous two games did have tile puzzles, and they were a notable weak point, but they never really overstayed their welcome. Here...it's almost entirely tile puzzles. Additionally, all of the text dialogue is written in braille for some reason. Least until the ending. Which, speaking of. The little bit of story we get at the end feels like it takes a massive dump on everything that came before it. And it sucks that they seem to want to show it off the third game as a highlight.\ Overall, I recommend this collection on the first two games alone. Even if it's just out of curiosity. Just don't waste time on the third game. I read some other reviews discussing bugs and performance issues, they must have since been fixed, as the only issues I've had so far were the shoddy collision detection regarding the Clone towards the end of the third game, and some minor text misplacement in the second game. Outside of that all three games performed flawlessly.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Polish, Russian, Swedish, Italian, Turkish, Portuguese - Brazil, Czech, German
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2K | 1.4K | 90% | $0.99 | |
| — | 13 | 72% | $2.49 | |
| $22.3K | 235 | 83% | $5.99 | |
| $19.1K | 116 | 94% | $9.99 | |
| $9.4K | 96 | 91% | $5.99 | |
| $5.1K | 48 | 81% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 98 | 91% | $0.99 | |
| $1.6K | 74 | 35% | $0.99 | |
| $1.6K | 113 | 83% | $0.99 | |
| $1.6K | 100 | 45% | $0.55 | |
| $1.6K | 60 | 70% | $0.99 | |
| $1.6K | 116 | 59% | $0.54 |