
Seiji Maruyama is a middle-aged yakuza recently released from prison. Known as "Gozuki" (one of the demon generals from Buddhist mythology) he is the power that his oyabun counts on. But there is one thing his aniki is not taking into account: Maruyama is getting old.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1Kreviews | 81% | — | $380.6K |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Before reading this you should know that I only would recommend someone buy this game if it's on sale because I do not believe this game is worth it's full price and can only be worth it if bought on sale. The reasons for this are: First of all, the controls require surgical precision in selecting GUIs as to avoid wasting what could potentially be a certain ending run due to you accidentally walking back into your car/the subway or accidentally calling a hit on the wrong guys. Second of all, the order in which enemies appear sometimes forces you to take damage, when you hold punch for example the main character sometimes flips a coin before guarding himself therefore getting hit by a bottle and the combat system is rather repetitive other than a few enemy types, although seeing that the more boring enemy types are legacy ones this can be somewhat overlooked, also when you are in a turf defence war, you can catch stray bottles coming from off-screen and find yourself hand-breaking an opponent while teleporting infront of another opponent. Then there are the mechanics left unexplained in the game, while it could be argued that it adds to the charm of the game, it still does not excuse the small bugs found throughout the game like your girlfriend climbing the buildings at the city-centre like we're in a shonen anime just to then greet you up the stairs or you being able to throw a bottle at koto at the countryside. And on top of that there is also a certain lack of mechanics, the most obvious of which is the lack of a volume setting. I do understand that the music is part of the experience but is it really a sin to listen to your own music while playing a game? I personally think it's not. There is also a lack of saves in the game but I get that it might interfere with the bag system (Speaking of which, there is still a bug that makes your bag disappear lol) so it can be spared from judgement. That being said, the game has a lot of aspects that makes it fun/interesting like the amazing pixel art, immersive enviromentaş music, dynamic background and the beautiful placement of everything. Azuma's office seeming more "busy" with the dart board, the map etc. in contrast with our new office being more tidy really goes to show how much effort is given to detail. There is also lots of choice on how you might want to heal or spend your time in the game from getting a massage after a fight to going to the sandwich place to get a quick bite. Perhaps you wanna do something that doesn't heal you but is fun? We have that too! You can play all sorts of games or maybe even go drinking or gambling. The game also gives you a variety of things you can wear, drive or accomodate with all sorts of customisation, which along with all the pixel art backgrounds really shows how much effort went to this game from just two artists. In addition to that, the amazing storytelling really takes you from the modern world and throws you into the world of yakuzas during the showa period (probably showa, I don't actually know) . There are a lot of scenic and generally chalm cutscenes that are in sharp contrast with the fighting in the game in addition to the calm moments you can have in the game where you just light a smoke and look at the sunset. All in all, it has potential to be a great game, however it still has bugs and lackings that are almost impossible to not encounter atleast once when playing, which turns this into a meh game. I really wish these bugs and lackings get fixed but I don't think it's going to happen because the game developer's working on a new game and he's also doing this as a passion project with limited resources which I understand. It's so sad that this game will likely stay a meh game forever.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, Spanish - Latin America, Portuguese - Brazil, Korean, French, Traditional Chinese
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一群王八蛋,没一个好种,再多的情与义也遮不住冷与血,这就是黑道故事啊
Игра мало что объясняет, и это преподносится как олдскульная фишка. Я же считаю, что это плохой геймдизайн. Мне понравилась The Friends of Ringo Ishikawa от того же автора, и удивительно, что из трёх игр yeo она вышла раньше всех. По сравнению с ней Fading Afternoon будто бы огромный шаг назад во всём, кроме музыки. Сюжет за час вообще никак не увлёк. Чтобы его продвинуть, судя по всему, нужно как бродячий пёс обшнырять все локации без намёка на дальнейшую цель после покупки пистолета и информации в пачинко. Управление боем переусложнено, выбор предмета в инвентаре не подписан, в диалогах говорящий не подсвечен и сливается с остальным текстом. Очень трудная для восприятия игра, которая для мотивации двигаться дальше ничем не награждает. Вердикт: утомительная духота.
It is a great addictive gang/crime drama experience. It is filled with rival gangs turf battles. Numerous options and decisions and outcomes to experience. Managing time is important. Deciding on when or where to attack, who to talk to are all part of the experience. I read up as much as I could online to find all the secrets. Getting up to shave has never been so important in gaming.
проходить на геймпаде, это ад
傻逼游戏 制作者是全家死光了做出来的游戏来恶心玩家 作者小时候没写完作业 老师在放学前给了作者一个背摔扣了三十滴血 回到家刚开门他爸一个啤酒瓶子飞过来给作者砸掉九十滴血 紧接着作者老冯一个飞踢给作者踢倒在地 作者从医院醒来 发现全家已经被一个会回旋踢的男人杀光了 ♥♥ 这游戏多少钱都别买 网上论坛连一个完整的攻略都没有 而且不能实时存档是最他吗操蛋的 垃圾中的垃圾
Необычный и атмосферный пиксель-арт проект рассказывает о жизни бойца якудза, который вышел из тюрьмы. По жанру это смесь песочницы и битемапа, но как и предыдущие проекты автора игра больше нацелена на вайб от прохождения. Главный герой смертельно болен, чем заниматься остаток дней - решать игроку. В занятиях нас почти не ограничивают, но у всего есть свои последствия. Проект сделан в духе старой школы - объяснять как что работает никто не будет. Время идёт своим чередом, можно упустить какое-то событие в одном прохождении, и найти что-то новое в другом. Также есть много неочевидных механик, скрытых катсцен, сюжетных поворотов и даже наши неудачные действия могут привести к каким-то новым возможностям. Из минусов: В игре годная разнообразная боевая система, но она теряется из-за большого количества врагов, а блок на одной кнопке с атакой часто подводит. Не объясняются некоторые базовые механики игры - продолжительность дня, течение времени итп.
可能是我年纪大了,很多游戏都是抄袭的且抄的很一般却火了收获了巨高的评价,像星露谷物语(SFC的牧场物语),石河伦吾的朋友们(SFC的新热血硬派国夫的挽歌),中国式家长(心跳回忆),火山的女儿(美少女梦工厂),别的先不说,就说日薄西山,它更像一个半成品,人物没有代入感,很多剧情触发的莫名奇妙,例如和加藤把一个人质绑到了郊外,睡觉后直接就触发了,为什么绑这个人,他是谁,全都没交代,就是莫名其妙的绑了个人质,过了24小时后干掉就结束了,哪怕是有一段东提前交代的剧情也好。有一些媒体介绍还说这个游戏体现出了人性的残酷剧情灰暗,但凡看过2部北野武或是韩国黑帮电影的都说不出这样的话,买这个游戏的理由就是它有热血的影子。但游戏的打斗部分还是很不错的,如果能加入一些像热血物语中的技能学习或是如龙的武术流派就更好了,现在的像素游戏除了情怀,还要有优秀的剧情,丰富的内容,不用刻意最求多结局,线性剧情把一个故事讲好就很不容了。
This game is a mixed bag for me. The graphics and music are genuinely amazing and really carry the atmosphere. However, the controls feel a bit tricky and take time to get used to. It also could use more in-game guidance, especially for new players. On top of that, the time management system can be a bit off-putting and frustrating at times. There’s potential here, but overall it didn’t fully click for me.
能不能改一下血量啊 每次醒来都要扣血没有这个机制的话还是可以的
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 3.2K | 89% | $14.99 | |
| $1.8K | 16 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $380.6K | 378 | 65% | $24.99 | |
| $380.8K | 957 | 96% | $14.99 | |
| $380.8K | 808 | 90% | $19.99 | |
| $380.9K | 2.5K | 87% | $7.99 | |
| $380.9K | 1K | 80% | $14.99 | |
| $380.9K | 302 | 65% | $39.99 |