
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错,有趣的循环,中间有捣蛋的要重来有点泄气,轮回了七八次,不过最后完美结局还挺好的
5번 루프로 바로 진엔딩 봄. 이 겜 갓겜임.
Cured my brain rot. Good game, solid.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
한번에 엔딩까지 쭉 달릴 수 밖에 없는 게임 루프물인데도 지루하지 않을 수 있도록 구성한 부분도 좋았고 캐릭터들도 매력 넘쳐서 좋았다(덕분에 낯선 이름이 금방 외워짐) 스토리물 좋아하고 그리스로마신화 어렸을 때 읽어봤다면 재밌게 할 수 있다! 처음부터 마지막까지 플레이 하는 내내 즐거웠다.
>>> An incredible story <<< I can't to call it the best story ever because there are so many great ones out there, but I can definitely say that it's the best story I've ever experienced in a video game. It captivated me in a way few games ever have. For the entire journey, I wasn't thinking about progression, min-maxing, achievements, or completionism. I was simply driven by curiosity, eager to discover what would happen next and uncover every new piece of the mystery. It reminded me of what it felt like to truly enjoy games for the first time. In fact, I almost feel guilty for buying it on sale. It absolutely deserves its full price. I sincerely hope to see more titles from these devs in the future.
[table] [tr] [td]ジャンル[/td] [td]会話劇、クエスト、探索[/td] [/tr] [tr] [td]難易度[/td] [td]たまに会話の選択がムズい[/td] [/tr] [tr] [td]ボリューム[/td] [td]〇 11時間[/td] [/tr] [tr] [td]テキスト[/td] [td]〇 良翻訳。人名がややこし! 小難しい事言う人が多い[/td] [/tr] [tr] [td]操作[/td] [td]◎ 歩きが速く、マップさくさく回れる[/td] [/tr] [tr] [td]バグ[/td] [td]茂みを登れないか試してハマった。セーブ&ロードで解けた[/td] [/tr] [/table] ■ 古代都市の箱庭でトラブル発生 → 人に事情をきく → キーとなる物を探す → また話す ……と、会話&探索で解決していくゲーム。 そして遂には、都市そのものの謎へと至る……? ■ 個人的には、これを「パズル」というのはしっくりこない。 おつかい・クエストゲーだった。 といっても、単調ではない: 人間的・倫理的な話が面白い / しっかり探索が必要 / 誰に話せばいいか推測が必要 / 会話の選択肢で悩む / 場合によってはアクション要素もある ……など、やりごたえは〇 ■ ループもののダルさを取り払ってる: クリアした課題は済んだ扱いで話が進む / to doを誰かに任せることができる / ミスった時用に直前でクイックセーブ可 / 歩調が速い 『Outer Wilds』が例に挙がってるけど、似たとこはループだけ。 あのアクション&パズルとは全然違うので注意。 元はスカイリムの人気MODらしいけど、ほんとそんな感じ。会話で人間を楽しむゲーム。 ■ ローマの色んな神様が話に出てくるので、神話好きとしては嬉しかった。 古代と現代の倫理観のズレも面白い。 大詰めのとこだけ納得してないけど、解決策自体は納得。 古代文明のあれこれに目を向けるきっかけにもなる、イイ作品でした。 7.6/10
You know the reviews are good for this game, mostly because of the unique concept it does well. It's a game of discussions, and each of two dozen characters has just enough depth to be interesting but not enough to care about them. Pacing is up to you, and the game has some very uneven sequences with excitement. The cause and effect is easy to follow, and when you forget, the quest log even comes with markers. The ways they make replaying the time loop bearable is pretty clever. Definitely fun and forgiving enough to go in blind; just play as the Soldier (covert mission) to maximize your ability to reload saves for achievements without starting over. Do a manual save after momentous things. Save ~3 bullets for achievements. Negligible achievement-related spoilers follow... Overall some achievements are a little annoying, including the need to play through again once for efficiency (which isn't too bad following a guide the second time through). Another requires lying 10 times, not as easy as it sounds but again there's guides. There's an achievement for knocking statues you've already paralyzed into not-yet-paralyzed ones (10 times, in the same save file, there's a long dungeon stretch that's good for this but you can't save+load the same statue over and over). Occasionally the game assigns new quests to you rapid-fire... picking up a crown at one point requires switching back to that quest just to find it.
Great game Not very long, can complete all endings in an evening, but certainly satisfying
很好玩_(:з)∠)_
Très bon jeu d'enquête ! Ca passe tout seul !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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