
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
짧지만 훌륭한 미스테리 게임이었다. 시간이 전혀 아깝지 않은 작품
Amazing experience, making you want to explore more and get other endings when you complete the game. It has some combat and horror elements, but I would describe it as primarily exploration-based adventure with light detective touch. And for me it was much less stressful than Outer Wilds, as the time constraints encountered weren't so pressing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 226ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly engrossing experience with great writing and atmosphere marred by unnecessary combat and a handful of bugs. Overall 9/10 game worth your time.
小而精的故事,一个适合在闲暇的阴雨天里一口气打完的好故事 文本里涉及的哲学思辨也绝非陈词滥调,剧情的几场论战都挺有意思的 人物不少,逐渐抽丝剥茧理清人物关系乃至真相的过程,给我有些许像是在玩罗马版the Roottrees are dead的错觉,但游戏整体上可能更像星际拓荒 射击手感稀碎,但流程中占比不大,瑕不掩瑜 一周目打出结局四,虽然大团圆结局略老套,但还是挺感动的 毕竟谁会拒绝包饺子呢
[b]A well-written, time-loop-based narrative where your choices are everything[/b] I went in almost entirely blind, thinking this would be a first-person puzzle adventure, but it's really more of a first-person mystery. It's a time loop game about a lost civilization, with 4 different endings. Bulk of the gameplay is talking to NPCs to learn what they know and try to influence their choices, exploring, observing, and that Groundhog Day thing where you can experiment without permanent consequences and quickly/optimally resolve all situations because you already know exactly what's going to happen and what does/doesn't work. It's got shades of Majora's Mask, in the way your interaction with different NPCs has ripple effects that either unlocks or locks you out of different choices in that loop. I only have a couple minor complaints, which both relate to the action elements of the game. Each time the loop is coming to an end, (spoilers for loop mechanics only) [spoiler]you have to race back to a specific spot in town where the portal back in time always appears, while angels of death stationed all over town use you for target practice. For the player-character background I chose, as well as one of the two other options I could have chosen, you have no weapon or defense that's effective against them, and you can only take about 3 hits before dying. If you die without making it back to the reset location, you'll lose any physical items you have collected on that loop (which you'd have been able to carry through the portal with you if you had made it back).[/spoiler] There's also an optional side quest that's in a survival horror style, and the reward is an item that lets you access locked areas without needing keys, by granting you the ability to use your environment in platform-y ways. I'm just going to say it: [b]Games that control the way this game does should not have action or platforming sequences.[/b] Nobody expects a Myst-like to have super-smooth, responsive controls - you just need to be able to accomplish basic movement in 3D space without getting stuck on or falling through the scenery, and it's fine. That bar is significantly higher for action and platforming, and while the sequences here don't rise to the level of being outright frustrating, they also don't feel [i]good[/i] - especially the platform-y bits in the side quest mission. Luckily it's a very small part of the game, even if you do the optional mission. As a whole, the game was so much deeper and more engaging and well-written than I was expecting. The characters, the world-building, the weaving of real historical fact and moral philosophy 101 so seamlessly with the actual game mechanics. [b]It's one of those games like Stardew Valley or Outer Wilds where you can [i]feel[/i] how much care and passion went into making it.[/b] You can tell it was someone's baby, a labor of love they were glad to perform, not a commercial product that employees punched a clock to deliver to client specifications. I saw two of the endings, including the "canonical" or "best" ending. The canon ending was [b]very[/b] satisfying. A lot of mystery games build up a lot of intrigue and mystery during the game, and then deliver these sort of anti-climactic endings that feel like they just hand-waved away all that mystery for the sake of rushing things to a too-tidy conclusion that just makes you think, "Okay." When you had been expecting or hoping for an ending that was going to make you think, "Whooaa. No way!" The ending of The Forgotten City was the opposite of that. It felt logical, it felt earned, and most importantly, it felt like an appropriate reward for the investment I made in pursuing it. --- Played on a Windows 11 PC with an RTX 5070, Ryzen 7 9700X, and 32GB RAM. No crashes or noticeable performance issues.
タイムループを利用して謎を解いていく、かなり完成度の高いミステリーアドベンチャー 大まかな内容は知ってたのでアレだけど、住民から情報を集めたり、同じ時間を何度もやり直したりすることで、少しずつ街の仕組みや人間関係が見えてくるのは結構良いね あんまこういうのやらないから何となく目新しい感じがしてよかった 情報を得て、次のループに活かしていく感じが、すごい良かった、ループに希望があった 一回目のクリアまでは 実績を全部解除しようと思った私が間違いだった 攻略とかもあんま見ないようにしてたので何度も何度も繰り返し繰り返し同じ町を同じ目的で何度も何度も走り回ることになるとは思わなかった 特に「最低限のループでベストエンディングを見る」みたいな実績 [spoiler]回数が明言されてないから、理想的な動きができなかったらその度に繰り返し、それ以前に理想的な動きを探すために何回も繰り返し、頭おかしくなって調べたら初めて過去に行ったのを含めて4回繰り返せたと知った時の軽い絶望ったらないよね [/spoiler] ただ、普通にストーリーを楽しむ範囲ならそこまで気にならないと思う 謎解き・探索・会話・タイムループが上手く噛み合っていてかなりおすすめ 個人的には、何度も試行錯誤した末に、それまでバラバラだった出来事が一つにつながった瞬間が一番楽しかった 楽しかったというか嬉しかった ごめん嘘 一番は最後の実績を解除した時の「もうこの街見なくていいんだ!」の喜びだわ 実績の為のゲームもほどほどにしないとね 少なくとも二日間で17時間も遊んでいいゲームではない
Très bon jeu d'enquête basée sur le concept d'une boucle temporelle. Les personnages sont bien écrits et les décors antiques sont réussis. Jeu relativement court mais qualitatif.
Amazing. Best puzzle/timeloop game I've ever played.
Loved the pacing, it was perfect. The voice acting is right up there. A bit of everything in the gameplay and as a History buff, genuinely delightful.
un juegazo de 10 sin discusión
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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