
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4.57/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Много багов. Очень много багов. Но интересная история мира и сеттинг. Играть можно и одному. Вполне интересно, хотя, иногда, и однообразно. Зайти вечером после работы, на полчаса-час - самое то.
I’d give The Forever Winter a very hesitant, qualified recommendation. It is fundamentally unfinished, janky, and development is moving at a glacial pace. The price also feels a bit high for what it currently is. The art direction and world are the clear standouts, which is no surprise, and there is enough serviceable gameplay to let you explore them. However, you are going to face a lot of “making your own fun.” If you are drawn to the concept and trailers, there is an interesting world to explore and enough content to make it worth your while if you are really into it. I thought it looked incredibly cool, which is what drew me in. If you are expecting anything close to a finished game, I would steer well clear. I would describe the game as being in very early beta, if not alpha. It is severely lacking in things to do. Development is very slow, and major content updates are even slower. That said, the developers are still working on it, although it is difficult to know whether they will ever fully realize their extremely ambitious goals. Conclusion: Recommended if you want to explore a novel curiosity and passion project that may never reach its full potential.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Густая атмосфера, глубокий лор, стильная графика. Не смотря гринд и на большой порог вхождения в игру, в ней очень интересно.... Если всмотреться на дизайн локаций, то о многом задумываешься... очень рекомендую, 10 "Киборгов Убивцев" / из 10.
Нобычный мрачный опыт. Мне нравится атмосфера и реальный страх потери лута. Советую как минимум попробовать
序盤は武器もリグも貧弱でまともに撃ち合いできないのでびくびくしながらステルスプレイして価値がわからないのけど兎に角ゴミを集めましょう。 穴に落ちても!巨大兵器にプチッってされても!大群にボコボコにされてもめげない心が必須!! 武器もリグもそろってくると今度は好戦的に立ち回れる可能性が生まれるので巨大兵器も倒せますよ! やられるときはやられますけどね!HAHAHA!! 退廃的・ポストアポカリプス・漫画のBLAME!(ブラム)の世界観がお好きな方にお勧めします! ※重力子放射線射出装置はありません。
Enjoying it even though there are bugs and jank, but dam if it isn't Eye Candy. Audio and Visuals are outstanding. Frame drops at times can get bad, but the gameplay loop is fun, feeds the loot goblin itch. Kind of a mix of Arc Raiders and Warhammer/ Matrix (Future Bots PVE, Warhammer/ Matrix Visuals. Movement feels kinda like Arc Raiders did with the exception of Jumping, Jumps are floaty in this but you get used to it kinda quick and start leaning into it to access some areas. I'm plying on mostly Medium Settings, and game runs fine most the time, there have been a few exceptions when there is crazy amounts of mechs and ground troops and Air support all together on a few maps when frame drops will occur, or worst off the game will crash. Crashes are very few so far (75 hrs 2 crashes) Weapons seem different enough but need worked and tweaked as far as damage. Noob Tubes (grenade Launchers) go Hard AF, get the single shot from the traveling vender ASAP and start Easy mode. Looking forward to seeing where this game ends up. Also COOP is a bonus. Would Recommend it if you can run it.
まだ味見した程度ですが面白いです。 タルコフはPVEしかしてませんが私と同じようにPVEでゴミあさりが好きな人にとってはかなりお勧めできると思います。 時間制限が無いのでタルコフと違って時間を気にせず遊るし1レイドが数分くらいで終わるのでサクサク周回できるのもおすすめポイントです。 UIとかキャラや世界観はかなり癖強めだけどやっていく内に慣れるし意外と気にならなかったです。 今後改善してほしいところはタスクの内容が本当に説明不足で何をどうしていいのかが全く理解できない。私はYouTubeやwikiで少しづつ調べてなんとか進めているがこの点がゲームの進行を阻害しているし本当に困るので早急に改善するように取り組んでほしい。 あと拾ったアイテムがどういう使い方や目的(換金用なのかクラフト用なのか)が現状かなり分かりづらい。 この世界観の解説ページがあるともっとこのゲームの深みが増すし解像度が上がると思う。 私もそうでしたが迷っている方はセールもたまにやっているのでそのタイミングでの購入をおすすめします。
Ура, существование групп мышц спины и живота, отвечающие за поворот пояса, было доказано, и теперь мы можем бегать по косой.
What braindead idiot decided to put explosive charges, an endgame item you need alot of, behind a 6 hour gacha box?????? Used 86 scavenger box Cs got one when people are backing up saves and using offline time swaps to make it happen this lifetime something isnt right. Hoyoverse could back this ♥♥♥♥♥♥♥♥ and they would get you to stop this, just make em craftable so people can actually play the new updates you keep releasing instead of making choppers fly in the sky and not under the floor.
Amazing Game. Better than ARC Raiders where PvP is forced. Keep up the good work
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.4M | 44.3K | 95% | $14.99 | |
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