
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 3.5/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1097 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Store page says single player but there is content that cannot be done solo.
jesus h christ where to start this game could be amazing, at times it has some A class atmosphere and immersion, the artwork and game world are absolutely incredible, as is the premise of the game. it is "fun" to play, sort of, in a way. not really. it has a little of of that "je ne sais quoi", that indefinable quality that is kind of good but you sorta dont know why you like it. it has some sort of weird rizz but oh my god do not buy this game in its current state, this game should not be for sale. it is fcking ridiculous that fundog put this out, in this state, and is asking money for it. let me explain. this game is the most janky piece of sht ive played in a good long while and ive played some sht. literally nothing works well or makes sense or functions smoothly, nothing. the UI is so bad, like i still cant figure out how to do real simple sht like outfit my character or find certain things that i know are in my stash or equip grenades bcos the UI and UX are austiscally dogsht. im a real stickler for a good UI and whoever came up with the UI for this game, i have an issue with the way your mind works. and the UI is indicative of everything else, all the systems, the gameplay and the AI. oh god, the AI. this game has some of the worst, most janky, most immersion breaking, unreliable, brainless AI ive seen ever in a game that actually functions. from the moment you meet the AI you get nothing but total jank. strange animations, totally nonsensical path tracing, you cant really gauge behaviours or learn or play around the AI bcos it is total nonsense 100% of the time. sometimes theyll literally walk right up to you and stand over you with their gun resting on your head and not see you, other times you move and they all come screaming over, sometimes they break from their normal path tracing and stand right in the middle of the way you have to go for no discernable reason, sometimes theyll know youre there but not be able to find you and youll just end up trapped bcos theyre wandering around aimlessly. sometimes theyll kill on sight, sometimes they wont, there is no rhyme or reason to any of it and it makes this particular game, with its design philosophy and design intent, completely unplayable in a way that feels anything but utterly ridiculous. its just a fcking jankfest, beginning to end. forever winter feels like a bunch of super talented artistic kids got together to make an art project, it does not feel like a game, i honestly dont know if itll ever be a game. it has some of the most incredible art design ive ever seen, when it works and the textures arent floating in midair again it looks unbelievably beautiful. but thats all it really is, its an art piece. at least atm. everything else is a complete mess. fundog should not have released this, im shocked that its been out for so long and ive just played it and its so bad right now. what tf was it like when they released it? fundog shouldnt have released it in the state its in right now but its too late for all that. they should have just had a demo with a couple of the empty maps out for ppl to explore, so that we could see the world theyre building and their artwork. then they should have had regular beta testing weekends where players could jump in and test things out. i know they needed the money to pay their staff and fund the project and i appreciate that 100%, i support workers everywhere but this borders on bad behaviour from fundog leadership. it is bad behaviour. im conflicted. and theyre releasing skin packs and sht, for a game that barely functions and where it does it does so badly. not really cool guys. i think fundog is flying by the seat of their pants with this one, a real "fake it to you make it" kinda deal. which is how it kind of works, right? but you shouldnt be charging good money when you're faking it. this game needs some serious, serious work in areas that i dont think are getting attention. they need to leave the artwork and the modelling and the map design alone for about 12 months and just focus on getting the fcking thing to play. sort out the AI, hire some experience if you have to. figure out the fcking UI bcos it is fcking dogsht. get the systems figured out and streamline the experience. improve the player movement and collison, it is not good atm, it feels like sludge and for a stealth game the movement and collison and vaulting etc needs to be top class. the gun play is also not good, ive experienced worse but that isnt a compliment. this game could be a genuine masterpiece but i dont think its going that way, i dont know if fundog has the experience or the ability to pull this massive feat off tbh. i feel bad but im being honest. as i said, art kids doing an art project. thats what forever winter feels like. i really hope im wrong and i genuinely wish fundog all the best, i hope they make me look fcking stupid, i hope they knock it out of the park. and theyve got my money now so i hope it fcking helps. if youre on the fence about this game just wait, trust me. unless you really wanna support fundog. give it another 12 - 18 months and see whats up then. if they dont have most of the sht ive just whined about under control in 18 months time then this game is just an art project that broke containment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
техническое состояние игры на момент публикаций находится на уровне звиздец - застревание в текстах - возникающие перед прицелом мобы и все такое в этом духе - единственное чем цепляет игра это красивыми локациями - раз рабы не чинят баги не правят тексты в должной мере - они в водят новые квесты в сырую игру - взял игру по скидке и то жалею - года через 3 -может что изменится -а пока не брать ни в коем случае
this game is like a sick dog that you don't want to put down, it might get better. but it probably won't
The latest update broke aiming in multiplayer and made the game unenjoyable for anyone but the host. There has been zero communication from the developers about when it will be fixed.
You shouldn't sell a game when you're really trying to sell an artbook. Some of the highest potential in a game I've seen, almost completely squandered. I'd like to hold hope that they'll actually improve the game but, after watching the game from day one to now, it's gotten nothing but bloat instead of meaningful fixes. Not to mention the multiple DLC when the game is so far from a properly playable state leaves a poor impression, even if it's ostensibly to fund development. I'd like to see this game succeed and reach its fullest potential, but I can't realistically hold onto that hope, and above all, I absolutely cannot recommend someone buy it in the current state, even if it is much better than it was day one.
A diamond in the rough. But it's so rough, it chafes your eyes just looking at it. - Movement feels awful and floaty - Animations are TERRIBLE - Crosshairs don't line up with where the gun shoots - NPC movement & pathfinding barely works, AI gets stuck on & under terrain constantly - AI fights are an embarrassment to witness, they spend 10 minutes staring at each other, while firing their guns into waist high debris positioned between them - NPCs randomly fall over dead, never having been hit by a single bullet The artistic aspect of this game does such an amazing job of immersing you into this world, then the gameplay savagely curtails that immersion in the least graceful way possible.
Can't recommend this. I wanted to like this because of the look of the game and its awesome premise but the controls are far too janky, movement is very floaty and stiff. I understand it's still in EA but what is here at the moment needs a lot more time in the oven before I feel there's something to recommend. It's just very, very rough and as much as I like supporting indie devs, I can't justify supporting a game based on what it could be, rather than what's actually there at the time of purchase. Also, weird that it was communicating with and updating the Epic Games launcher when there's no mention of Epic Games anywhere on the store page.
The Forever Winter is one of those rare games that makes you stop and think: "Yeah... I've never played anything quite like this before." The world, the lore, and the overall atmosphere are phenomenal. Every raid feels like you're just another survivor trying not to become tomorrow's loot pile, and that feeling never really gets old. The gameplay loop is incredibly satisfying, looting is rewarding, combat feels impactful, and the short- and mid-term progression always gives you something to work toward. That said, there are still some rough edges. The long-term progression could use more depth and have a bigger impact on the overall experience. Movement still feels a little stiff at times, and vaulting over objects is... let's say, more of a suggestion than a feature on certain days. Combat is already incredibly juicy, but balancing still needs work. The same goes for loot. If I somehow manage to wipe an entire five-man squad, I secretly hope for something a little more exciting than 5 bottles of vodka and 5 bandages. My scavenger deserves better than becoming the world's most prepared field medic with a drinking problem. I'm deliberately not judging the graphics, animations, or AI too harshly. This is an Early Access game, and it's obvious that FUN DOG knows there's still work to be done. Final Thoughts This game feels like a rough diamond. Even in its current state, it's an unforgettable experience unlike anything else on the market. If the developers continue on this path over the next 2–4 years, I genuinely believe this could become something truly special. More importantly, I can actually feel the passion the team is putting into this project. Instead of simply waiting for updates, it feels like I'm part of the journey—and that's a pretty special feeling. Keep cooking, FUN DOG. I'm excited to see where this war takes us.
Hyperbolic take: concept artists tried to make a game, but don't have the requisite skills to make it happen. Neat ideas, gorgeous visuals, and terrible gameplay execution at every turn. I wish I could've refunded it, but because I was kind and gave the devs the benefit of the doubt and tried time and time again to understand the game and see if the problem was me, or not, I'm now well past the refund window. Neat ideas. Keep an eye on the project, but don't buy 'till you see reviews reflecting drastic progress on the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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