
An ASCII-style endless arcade crawler. Using a unique Minesweeper-inspired reveal mechanic to navigate random generated dungeons while engaging in frantic, high-speed arcade combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Fog Below is an arcade dungeon-crawler using a minesweeper-inspired exploration mechanic. Tiles hide enemies, spells, recipes, armor, weapons and more . Click to reveal them — a flood-fill reveal cascades outward but stops once it is near an enemy. The dungeon uses a heat map to visually alert the player of enemies in close proximity: yellow glows when danger is close, orange glows when very close and finally red when an enemy is one tile away. The player can decide to continue revealing tiles and eventually engage the enemy or try to tactically avoid the enemy and continue to explore the dungeon before exiting the portal to the next level.
Every tile you reveal increases the Threat Meter. When it fills, an elite enemy spawns and you enter combat. You are given the opportunity, via a load out screen, to examine the enemies stats and resistances and load up on buffs and spells that can work in your favor, if you have them available. Once you have defeated 5 consecutive elite enemies a boss will spawn, defeat the boss and the Threat Meter resets and the cycle repeats but will become noticeably harder.
Arcade Combat
Your cursor is your melee attack. Enemy targets consist of Drifters that move across the arena. Pylons are stationary but need five hits before they detonate and damage the player. Hydras split on death and spawn 2 Drifters. Wraithlings will move towards your cursor and die on contact and damage the player. Phase targets fade in and out as they move across the arena. You can click to melee damage enemy targets or use up to four loaded spells for increased damage. Choosing the right spell can have a dramatic effect on the outcome, you can mix single target, damage over time, stuns, shields, self heals and area of effect spells to take advantage of enemy weakness or resistances.
Between fights: spend Skill Points on skill trees, 3 combat focused and 3 crafting focused, craft potions and food, enchant your gear, and recruit companions that provide buffs to your character. Each level offers a quest that rewards you with potions, upgrades, etc.
Revealing tiles can also trigger Fibonacci sequences, Prime clusters, Perfect Squares and more that can reward achievements and bonuses.
Features:
Minesweeper-inspired exploration with a dynamic heat-map proximity radar
Real-time arcade combat — melee cursor attack with an additional 4 spells available
Game loop — Defeat 5 elites, then the Main Boss, rinse and repeat as the difficulty increases
Three lives, you can earn extra lives from loot, pickups, etc. When all lives are lost the game ends
Full RPG layer: skill trees, alchemy, cooking, rune-weaving, enchanting, companions, quests, and bestiary
ASCII-style art
Steam leaderboards for depth, speed runs, and achievements
Reviews
This game is a nice mix of classic ascii visuals with modern gaming design. Crafting, skill trees, RPG elements, boss battles, the whole pie! You can feel overwhelmed with what is going on and what to do, but the game has a great in-game manual you can refer to. The sound is very well done too and fits in very well. It's easy to pick up.
I haven't had nearly as much time to play this as I hoped I would. But what I've played so far showed a well thought out game, with what is to me at least a unique set of mechanics. I'll definitely be playing more, and I hope someday I get gud.
This is a fun romp for anyone who loves an old fashioned dungeon crawler and clicker games. I got the chance to see The Fog Below late in its dev cycle. When I first saw it, I'll admit I was confused. I was charmed by the ANSI graphics interface, immediately reminded of NetHack and BBS door games, but the interface didn't quite make sense until, well, I started clicking around. Then I realized - you're not navigating a dungeon, you're revealing it, Clicking around revealed tiles around me, Minesweeper-style. I'm exploring, picking up loots and equipping paltry pieces of gear, until the screen suddenly shakes and the music changes. A cave spider bares it's gnarly fangs at me! The combat screen shows up, and I start clicking the shapes as they pop up, I'm "doing things', but it's not quite clear to me what. I defeat the encounter though. I'm not still totally clear what's going on, but I'm intrigued. Fast forward 3 hours, and I realize I've completely lost track of time. I'm a warlord, stomping through the caves, completing quests, quaffing concoctions I'm brewing in the alchemy interface, swapping out gear and spells depending on the encounter ahead of me, and racing against the beating heart of my enemies chasing me as I delve further down. My snail buddy and I are growing together as we shatter ice skeletons, untangle rat kings, and find some bat guano for someone who posted a sign 35 floors down? Iunno, I'm having a ball.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
This game feels like sweet blend of old school dungeon crawler and a modern day aim trainer. It's been a while since I've had the feeling of pure fun panic seeing all the targets in a fight come at you, seemingly at once, just to enter a sort of zen state and pop the targets instantly as they appear.
A very interesting dungeon crawler where you descent into the dark and fight enemies. I quite liked it so far and I think it has a fair bit of potential.
I've really enjoyed playing this game over the playtest. For me, the game has two sort of phases: The first, where you get to build up your character, where locking into a specialty early can really pay off when low-tier loot is still common. Then, you get the second phase where you really get to put the build to the test, and see how far you can push before you become overwhelmed (and I think this is where the minesweeper-inspired mechanics really shine best). You can also sort of choose how much you want to get stuck into the finer mechanics, and delving into them definitely feels rewarding. On top of that, the soundtrack is great and I would definitely buy it if it ever went up as a DLC :D I think my biggest criticism at the moment would be that I've had some trouble running it on systems with less powerful graphics, but it runs well on the machine I'm attaching specs from. Overall, would recommend.
The Fog Below has quickly become one of my favorite roguelikes/dungeon-crawlers. Its disparate systems mesh in a way that consistently surprise and delight. Uncovering the map though tile selection (ala Minesweeper) is both inventive and engaging. The arcade combat component works better than I would have thought. Armed with up to four spells and your cursor, you'll do battle with myriad foes, from the lowly cave rat to a yoked obsidian sentinel and everything in between. Loot abounds, and its implementation and variety are some of my favorite things about the game. The sound of unlocking a chest triggers something primal in me, satisfyingly familiar yet ever filled with unknown potential. There's also crafting and alchemy, but I've really only scratched my hoarding itch thus far and have yet to delve into those systems. [i]I just figured out today that there are equippable companions, too, which I must remember for my next run.[/i] The UI is functional and intuitive, presenting information in a way so that it never overwhelms. The ASCII art is deceptively adept at conveying environmental details and manages to immerse the player in the game's world despite its seeming simplicity. Sounds (like the aforementioned chest-unlocking) are pleasing and appropriate, and the music adds much-appreciated atmosphere without being intrusive. Navigation via keyboard shortcuts or by clicking on a menu or element is straightforward and responsive. There is occasional mouseover text, which is always welcome. Keybinds can be customized, which is a godsend for individuals like me who frequently remap things for hand comfort or convenience. If you enjoy exploration, snatching victory from the jaws of defeat, and heaps of interesting things with which to fill your backpack, The Fog Below delivers.
The Fog Below surprised me at how engaging the game loop is. It feels like an old dungeon crawler with simple Fruit-Ninja-like combat. The combat is not at all the main point, however. It's the itemization and itemization. As the dungeons scale in difficulty, so does your player via the various crafting modes, loot, and levelling up. The text-mode-inspired graphics may not technically be authentic to the actual old system limitations, but the game still captures the vibes nicely. What really captures my attention though, is the pacing. The game can be played as slow and meticulously as you want, or fast and aggressively to your own risk, and you'd still find an engaging experience. The only downside is that the game is a bit easy. It definitely feels like a player-first experience, rather than an intense one. It's not passive and cozy by any means, but it isn't a moment-to-moment challenge either. Lower depths can get tougher, but you'll need to reach them first which takes time - so if you're looking for an intense challenge, you might find the early depths a bit tedious. If you're looking for something engaging while being chill, it's a perfectly active game that you can take at your own pace, and even find the occasional tough spot on the way to the deeper depths. Tl:dr: This game is surprisingly engaging and addictive, if a bit chill.
A somewhat different take on dungeon crawling with fun and addictive arcade combat. Lots of typical RPG elements such as quests, crafting, armor sets, companions and more combined with an interesting dungeon reveal mechanic. Combat can get frantic at deeper depths so make sure to stack up on buffs from cooking and alchemy they make all the difference.
A fun mix of tactical dungeon exploration and old school arcade combat. You can choose to speed run and head directly to a portal that takes you to a new dungeon or explore the dungeon for a greater chance of discovering new spells, companions and armor upgrades. As you reveal a dungeon a threat meter advances, once it max's out an elite enemy is spawned and you enter combat. Once this cycle has repeated 5 times a boss is spawned. The game has some great music and really nice ASCII visuals and lots of juicy sound effects.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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