
The Finnish Virtual Art Gallery has a collection of famous Finnish paintings e.g Akseli Gallen-Kallela, Albert Edelfelt, Eero Järnefeld, Ferdinand von Wright, Fanny Churberg, Hugo Simberg and Helene Schjerfbeck.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Reviews
[h1]Experienced on the Oculus Quest[/h1] So this is free at least. However, there aren't that many art pieces to look at. Whole thing took me about 10 minutes and I was not going fast. You can teleport around the map. There's like 3 different locations in the map to travel to in order to see the art pieces. You're guided by a floating robot. The environment / map looks like something a kid would come up with in CS:GO Steam workshop. There are audio tidbits, but they contain no useful information, other than the date of the painting. The art scans aren't as high resolution as one would hope and they do seem a bit blurry. App is running on the Unity Engine. I was getting a steady 90 frames per second. I'm not sure if it's worth the download unless you love art or are curious about Finnish culture. Rate ?/10. No Rating.
Finlandiya Sanal Sanat Galerisi, Akseli Gallen-Kallela, Albert Edelfelt, Eero Järnefeld, Ferdinand von Wright, Fanny Churberg, Hugo Simberg ve Helene Schjerfbeck gibi ünlü Fin tablolarından oluşan bir koleksiyona sahiptir.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
The Finnish Virtual Art Gallery is not a game. It's a virtual art gallery showing off a bunch of Finnish artwork. The comical part about this is the developer was charging $5 for other people's art. Is that not, basically, a disgusting form of plagiarism? I think it is. But, for most gamers, all that matters is how good this game is. And it's not a game. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. This seems to have been made a VR exclusive to prevent any comparison with non-VR products, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes their application great is the VR, then the application isn't great at all. So, should you download this software? Is this one of the best of the 100,000+ products on Steam? The software is currently free, but the developers were charging money for it. Nothing speaks more to a developers belief in themselves and their product than making their software available for everyone without remuneration, but this is also in some ways an acknowledgement that the software failed to achieve any commercial success (because it's really unethical to charge money for someone else's art). Because this is not a game, it's unrecommendable as one.
The Finnish Virtual Art Gallery is a free VR experience. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok, was understandable. The dev is using Unity Game Assets to make a VR space for art, the theme don't look like an art museum. There was maybe 20 to 25 photos of art works, at the time. Try it, if you like looking at Art.
gamesense
免费 没中文 没成就 VR 芬兰虚拟艺术馆(The Finnish Virtual Art Gallery) 在虚拟现实中欣赏芬兰最著名的画作吧!这座艺术馆坐落于一座空间站内,除了主展馆,还设有一个仓库和一个专门展示雨果・西姆贝里(Hugo Simberg)先生画作的额外展馆。 以下是按字母顺序排列的画家名单: 弗雷德里克・阿尔斯泰特(Ahlstedt, Fredrik) 范妮・丘尔贝里(Churberg, Fanny) 阿尔贝特・埃德尔费尔特(Edelfelt, Albert) 阿克塞利・加伦 - 卡勒拉(Gallen-Kallela, Akseli) 埃罗・耶尔内费尔特(Järnefelt, Eero) 海伦娜・谢尔夫贝克(Schjerfbeck, Helene) 雨果・西姆贝里(Simberg, Hugo) 费迪南德・冯・赖特(Wright, Ferdinand von) 马格努斯・冯・赖特(Wright, Magnus von)
отлично
Игра «The Finnish Virtual Art Gallery» — это погружение в мир финского искусства через виртуальную галерею. Экспонаты представлены в высоком разрешении, а интерфейс интуитивен: можно свободно перемещаться между залами, изучать картины, учитывая историю и авторов. Интерактивные элементы (например, подробные описания) добавляют глубины. Однако выбор произведений ограничен, а отсутствие звука или музыки снижает атмосферу. Подойдёт для ценителей искусства и образовательных целей.
☀️
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.