
Build your deck, equip your gear, and begin your climb. The Final Ascent is a build-first roguelike deckbuilder where every run expands your collection, sharpens your strategy, and pushes you higher on the global leaderboards.
Modeled estimate, not a reported figure. How we estimate →
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About

The Final Ascent is a build-first roguelike deckbuilder that focuses on planning, strategy and experimentation. Climb through several areas and make your own path into the Tower. The higher you climb, the harder the encounters become as rule-changing Affixes start making each encounter more dangerous. Each choice could be your last.

• Blood Mage: Powerful attacks, card draw and energy gain for a price. Apply bleeds, drain life back and fight on the edge of power and survival.
• Guardian: A defensive powerhouse that shakes off enemy attacks effortlessly. Stack shields, build thorns and watch your enemies struggle to inflict damage.
• Berserker: Dominate any encounter with high single-target damage and multi-target attacks. Stack strength and overwhelm your enemies quickly.
• Trickster: Be rewarded for planning ahead and strategizing in every encounter. Utilize low cost cards, apply debuffs and cycle your deck to continue playing.

You are in control of building your deck your way in The Final Ascent. Pick 10 starting cards and begin your climb. You establish your strategy from the very beginning. As you play, cards and equipment you earn after a battle become a part of your collection, becoming available for use in subsequent climbs.

Compete against others in the Global or Per-Hero leaderboards. Chase the top ranks or chase a personal best and prove yourself.

• Build-first roguelike deckbuilding with a focus on theory crafting
• Four heroes with distinct archetypes
• Choose your 10 starting cards before each climb
• Save your deck and equipment loadouts
• Progression-based collection system: cards and equipment you earn are unlocked in future climbs
• Hundreds of cards to earn
• Branching map with encounters, shops, campfires, events and bosses
• Several different areas to climb through
• Global online leaderboards
• Hand-drawn pixel-art enemies and effects
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I haven't ever really been a deck building game person but I found myself playing this for hours. 10/10 would recommend.
I had never played a game like this before. My friend asked me to Beta test. I figured I wouldn't put much time into it. All of a sudden, I spent my whole weekend figuring out the different classes. Then I work my way up the levels, learning a little bit each time. It was fun finding out the new cards and how I would be able to utilize them into my build. With my friends also playing, I would check the leaderboards to see how far they made it on their run, and how fast. This fueled me even more! Absolutely worth the price! I will continue to play and enjoy this game. So glad I decided to give it a try!
I've been following this game's development for a few months now and it's impressive how quickly this project came to life. It was built entirely from the ground up by a singular developer who's very hands-on with his project and the community he hopes to foster. As a Beta tester myself, I can confidently say that this game is 100% worth the price tag for lovers of the genre. There are several hours of gameplay between climbing higher and higher, trying to reach and clear your first Floor 100, testing the four heroes whom are all unique, acquiring greater rarity cards, acquiring equipment and pushing leaderboards. I've sunk in ~10 hours into the Beta and had not even maxed out ONE out of FOUR heroes. It's a beautiful project backed by a developer who cares about his craft — I very much recommend supporting him & his very first game, through whichever means are available to you. Even word of mouth goes a long way! Hopefully I'll see you in the Tower!
Not a simple clone of Slay the Spire. The combat is flavorful, the deckbuilding is insanely in depth with the ability to upgrade cards. 10/10 will dump several more hours into it. DO NOT DRINK FROM THE WELL!
**TL;DR at the end** As a beta tester of this game I was very impressed with the state of the game in the early stages. What made that experience even better was the commitment from the developer. If a bug was found, he was quick to troubleshoot and repair. You can really see the passion in the project and I commend that. Gameplay is a blast. Collecting cards and equipment as you climb floors to push towards the elusive tier 100. Challenges and choices along the way make each run unique. And that is just the start... collecting those cards opens up a whole world of strategy that can help you to push to the top. 4 unique classes to choose from: heavy hitters, wombo-combos, slow and steady who can pack a punch, and a whole lot of hemorrhaging. One of my favorite aspects is the leaderboard. It allows you to have that next goal to push for. During beta, each time a new person reached the top of the board, it created a whole new challenge for us. TL;DR----Support this game. For the price of a cup of coffee you can get hours of entertainment from a great game with a passionate developer behind it.
Get this game, easy to start great for deck builders and a nice change of pace making for great replay ability by having 4 different jobs to try. Leaderboards and different enemies to beat with each pass through. Does take a little bit to get to the end but doesn't feel stale as you play.
I had a great time during beta testing. One of the things that I love about this game is being able to build custom loadouts instead of being forced to use certain starter cards/equipment. I love theorycrafting and it definitely scratches that itch. My time testing was almost all spent with the Berserker class. After 7 hours, I was still finding new cards and still had more that I needed to get maxed out. That's not including the other 3 classes that have several unique unlocks themselves. I'm looking forward to getting the rest of the cards unlocked/leveled so I can see just how fast I can push the leaderboard. I did get the game for free, but I feel like $5 is well worth the price for what you get. 100% recommend giving it a shot if you love deckbuilders.
Fun little game, I don't normally play card games, however I do love Rogue likes. I've played the Blood Mage and the Berserker. Each curates its own unique playstyle. I like the progression system, as you play you level up your cards to higher qualities that persist for each run. Each class has its own unique cards and lets you level those specific cards up when you start a new class. NOTE: I did receive this game for free. With that being said it's fun and worth the price tag.
This game is so addictive I can't stop playing it, I lose track of time with every new card and new deck build and new tower climb, I can't recommend this game enough
great little game and very affordable. good amount of replayability thru the card collection system which is unique for every hero. speaking of heroes, they have their own unique powers which adds a fresh new element to the genre and I thought that was cool
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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