
Humanity has lost sight of itself, blinded by the false prosperity of AI development. You, the protagonist, begin to break free from AI control to uncover the truth of this world. Torn between escaping and erasing your memory, you yearn to leave this city of mechas and reach the shores of freedom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏更新后,解锁女角色变的简单了,只要过一关杀死一个BOSS就都可以 解锁了,很不错。女弓手杀怪贼爽,非常快。虽然死在了最终BOSS那,一招给我秒了,另外一个女角色还没玩,是个短裙小姐姐,贼性感。晚上回家试试。 希望制作组可以多出一些好看的皮肤,还有这游戏没有剧情,有点单调,单机游戏还是需要有剧情的。
游戏难度满满的恶意,简单难度打完一周目后,二周目难度断崖式提高,比普通难度的一周目还难数倍,BOSS血量翻几倍,而BOSS各种秒杀你的技能。时装解锁提示二周目解锁,让你以为简单难度二周目应该多打几次就能拿了,结果发现压根就是官方故意恶心你,你要想打过二周目,必须肝几十个小时起步,把局外技能加上去才有可能过。总之玩了十多个小时,简单难度一周目随便过,二周目打BOSS伤害刮痧。本想着把时装解锁了,平时偶尔玩一下也无妨,但官方恶意想让人几十、上百小时的扑在这个傻B游戏上,只能抱歉了,一大堆游戏排队没玩,谁天天打这个毫无内容的游戏,游戏已卸载,几十元当喂狗了。
圈钱小游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, Traditional Chinese, Korean
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
已经跑路了
游戏还是蛮不错的
Addictive gameplay ! nice and funny Roguelike!
作为肉鸽类的游戏,还是挺不错的。
[h1] 《绝地反击》--瑕不掩瑜的肉鸽新作 [/h1] 在rouge游戏百花齐放的今天,本作瞄准了3D射击这片极少有人踏足的蓝海地带,将3D射击与rouge创新性的结合,带来了别样的爽快体验。 在游戏中,玩家扮演迷失的人类,试图摆脱人工智能的控制,揭露世界的真相,在赛博朋克风满满的世界中探索循环,一路过关斩将,直至击败最终boss,抵达自由的彼岸。 [h2] 玩法bd爽快 [/h2] 和大多数rouge游戏一样,本作也提供了大量的bd供玩家选择,成型后基本都可以带来无双的快感。目前游戏内主要有过载流、护甲增伤流、辐射流、移速流、金钱流等玩法供玩家选择。在游玩过程中我比较喜欢的就是辐射流玩法,可以简单理解为剧毒流,通过射击敌人造成辐射伤害,在敌人死亡后可以传播剧毒,造成范围伤害。 [h2] 细节仍需打磨 [/h2] 游戏整体大框架没什么问题,但是在细节方面仍需细致打磨。 1、人物建模较为粗糙。目前游戏内共提供三名角色可供游玩,两个小姐姐和一个初始的糙汉子。显然是知道玩家们更偏向漂亮的小姐姐角色,但是游戏内的建模略显粗糙,整体人物比例并不是很舒服,总有一种怪怪的感觉,尤其是脸模部分,科技感比较足。 2、人物动作较为僵硬。游戏目前玩法已经很成熟了,但是动作模组较为僵硬,在进行闪避时尤为明显。按下闪避按键后,有明显的顿挫感,就像是骑自行车但是齿轮上少了一个突刺的感觉,虽然不影响整体游玩,却总觉得缺了点连续感。 3、道具购买需要再拾取一次。这是让我觉得很奇怪的一点,大多数游戏商店购买后都是直接进入游戏背包,在背包未满的情况下不需要再二次进行拾取。但是本作在完成小关卡后购买道具,道具并不是直接进入背包,而是掉落在地面,在背包未满的情况下仍需二次拾取,对游戏的整体节奏感略有影响。且商店需要自行寻找一下,在地图中并不是很显眼,会让我常常担心错过奖励。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
여캐 보고 구매했는데 기본 캐릭터는 트레일러에 나오는 남캐고 여캐는 잠금되어있고.... 나중에 해금되든 말든 그게 중요한게 아니라 그냥 사기 당했다는 생각 밖에 안든다. 이제 실행도 안되네. 개 쓰레기 사기꾼 회사!!!
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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