
Humanity has lost sight of itself, blinded by the false prosperity of AI development. You, the protagonist, begin to break free from AI control to uncover the truth of this world. Torn between escaping and erasing your memory, you yearn to leave this city of mechas and reach the shores of freedom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 《绝地反击》--瑕不掩瑜的肉鸽新作 [/h1] 在rouge游戏百花齐放的今天,本作瞄准了3D射击这片极少有人踏足的蓝海地带,将3D射击与rouge创新性的结合,带来了别样的爽快体验。 在游戏中,玩家扮演迷失的人类,试图摆脱人工智能的控制,揭露世界的真相,在赛博朋克风满满的世界中探索循环,一路过关斩将,直至击败最终boss,抵达自由的彼岸。 [h2] 玩法bd爽快 [/h2] 和大多数rouge游戏一样,本作也提供了大量的bd供玩家选择,成型后基本都可以带来无双的快感。目前游戏内主要有过载流、护甲增伤流、辐射流、移速流、金钱流等玩法供玩家选择。在游玩过程中我比较喜欢的就是辐射流玩法,可以简单理解为剧毒流,通过射击敌人造成辐射伤害,在敌人死亡后可以传播剧毒,造成范围伤害。 [h2] 细节仍需打磨 [/h2] 游戏整体大框架没什么问题,但是在细节方面仍需细致打磨。 1、人物建模较为粗糙。目前游戏内共提供三名角色可供游玩,两个小姐姐和一个初始的糙汉子。显然是知道玩家们更偏向漂亮的小姐姐角色,但是游戏内的建模略显粗糙,整体人物比例并不是很舒服,总有一种怪怪的感觉,尤其是脸模部分,科技感比较足。 2、人物动作较为僵硬。游戏目前玩法已经很成熟了,但是动作模组较为僵硬,在进行闪避时尤为明显。按下闪避按键后,有明显的顿挫感,就像是骑自行车但是齿轮上少了一个突刺的感觉,虽然不影响整体游玩,却总觉得缺了点连续感。 3、道具购买需要再拾取一次。这是让我觉得很奇怪的一点,大多数游戏商店购买后都是直接进入游戏背包,在背包未满的情况下不需要再二次进行拾取。但是本作在完成小关卡后购买道具,道具并不是直接进入背包,而是掉落在地面,在背包未满的情况下仍需二次拾取,对游戏的整体节奏感略有影响。且商店需要自行寻找一下,在地图中并不是很显眼,会让我常常担心错过奖励。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
Haven't Finished yet: So yeah this game looks like one of those Youtube ad games right? Well it's a shame its marketed like that cause it's not even close, it's a fun run&gun rougelike shooter with three unique heroes to play with, actual progression & level difficulty offering hours of content & honestly some truly broken builds but that's what makes it so fun to play. I got this on a sale for under a Pound & I do not regret it The only problem I have with it is that it's "Always Online" but the devs have said that they are working to fix that & other issues & I really hope so because this could generally be one of the best rougelike & games I've ever played
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, Traditional Chinese, Korean
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не плохой рогалик на пару вечеров, жаль больше не поддерживается.
Бог создал мир. Остальное сделано в Китае.
不够爽,未来可期,游戏风景可以,目前3个人每个人通关一次没问题,玩久了毛病就出来了,商店,试炼设计的失败,进商店和试炼要加载试炼要打怪,完了后居然是兑换拿现有的兑换,拿现有的兑换需要的,商店有几个不需兑换的几个都是极端,比如加100%的钱受到伤害加50,商店要加载我前期没有什么需要的我都不想进,进去发现没有我想要的就浪费时间,要用钱只能找一个NPC升级属性,内容有点少枪只能boss掉没地方升级,中期很多地方都很靠运气。可以联机以上玩久了就累,好好优化把
希望还会更新啊,游戏真的还不错,14元入手很值得,就是小工作室做的人物动作很僵硬,这个没办法,玩法很棒
Моя пока не понравилась эта игра Китай -миска риса -10000 социального очков, вас отправить к лагерь уйгур👎👎👎 Вы уволен с завода ксяоми
玩着还行,角色服装有点难获取,建议等打折
할만하네요. 캐릭터 해금해서 좀 해봤음.
道具抓得好爽刷,二周目轻松过
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $62.5K | 128 | 85% | $19.99 |
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| $16K | 288 | 61% | $1.99 | |
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| $16K | 453 | 62% | $1.49 | |
| $16.1K | 569 | 87% | $0.99 | |
| $16.1K | 53 | 57% | $8.99 |