
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm never writing any reviews, but here Iam. Since 21 years im coding python for fun, not for profit. Worked with Databases, Webframeworks, Pwntools, Scrapers, AI, DataScience, PyGame, Networking and so on. Next to this I used to get basic knowledge in JS, Webdesign (HTML, CSS, Ajax), ASM, C/C++, also some bash and lua for Linux configs. But i always thought that my capabilities wouldnt be enough to work as a professional ever. Just due to the lack of understanding the logics in a lot of cases, and just reached the goals by trial and error. Even if my knowledge in so many IT related topics is based on private learning and still above average. But this game changed a lot. I wasnt able to use python modules which fix almost everything i dont know with one line. I had to get into the code and for the first time in 2 decades, i really used diagrams to plan and just to use pure logic to obtain the goals. Didnt finished the game yet, but i guess this will be one of the first games where i want to achieve 100% Achievements. But as an semiexperienced python developer and hardcore Linuxuser i would whish me some new implementations. - VIM Keybinds (i know, im ♥♥♥♥♥♥♥♥♥♥♥) - more dimensional lists and dicts, should be declarable over multiple lines ('''values'''), even with the usage of vim, it was kind of exhausting in the beginning, when i used lists as layout templates and they had more than 127 chars per line - more scaleable interface - implementation of some custom designs by default - quick access button for debug window Anyways, these are some luxusproblems. Awesome game. Really can recommend for new developers, or hobbydevs who felt like i mentioned above.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 4.1K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $23K | 87 | 75% | $6.99 | |
| $22K | 51 | 92% | $13.99 | |
| $4.2K | 10 | 90% | $14.99 | |
| — | 0 | — | — |
Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以可以
暑假想說不用寫程設作業找遊戲玩 兜兜轉轉還是來玩一個coding遊戲
Best pratice game!
Necesito seguir optimizando mi granja
能輕鬆上手程式碼編寫
Good for chill coding (NOT VIBE CODING <-- is bad)
I love this game! it is such a great way to learn python, and seeing your code finally work after so long, it just feels so rewarding.
Franchement, ce jeu est SU-PER! J’adore : il permet d’apprendre ou de réapprendre la programmation à son rythme. On peut tester plein de choses, et surtout… toutes les explications sont en Français !
vey fun for learnin python for beginer. 100% recomend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.