
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
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About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 100 reviews with recorded playtime.
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game
5/5
Best money spent, I was a complete begginer in coding, but now a few steps forward. I still haven't fully beaten the game, because it's fun to rewrite my code into better, through variables and def function. It can be pretty annoying sometimes, when you don't know what to do, but I love this game.
за 9+ часов и 23 пройденных фрагментов, я понял только [spoiler]"while true: if can harvest(): harvest() else: plant(Entities.(что-то)) use_item(Items.Water if get_pos_x() == get_pos_y(): move(North) else: move(West)"[/spoiler] Для черемши по типу меня, данный материал трудно укладывается в черепную коробку, но интересно.
Standard features like for else or [False]*16 don't work
harvest()
Игруля шик! Разрабы молодцы! Побольше практико ориентированных задач скрытых под помидорки и огурчики! Можно брать книгу "Грокаем алгоритмы" и прям по ней клепать задачки
Es un buen juego si quieres aprender a programar ya que utiliza un lenguaje similar a python y el juego mismo te va enseñando a como utilizarlo.
je connais rien au phyton et le jeux et trop bien
#include <iostream> int main() { std::cout << "Hello World!\n"; }
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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