
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1304 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вроде идея игры крутая, лёгкое программирование, но... Вот играешь ты в эту игру, пока всё легко, пишешь небольшой код, но потом надо уже напрягаться, и ты покупаешь эти улучшения, становится больше возможностей, и ты понимаешь, ты же, по сути, делаешь только сложнее себе же, думаешь ещё, а оказывается, что у игры-то нет цели, ты просто так усложняешь себе игру, даже не понимая зачем, чтобы зарабатывать больше? А куда ты тратишь эти заработанные ден... ой, морковки, тыквы и т. д.? На то, чтобы усложнять ещё больше себе игру, чтобы заработать, чтобы ещё усложнить игру. Но если не считать этого, игра мне понравилась, но только в начале. У вас, разрабы, есть потенциал, но надо, думаю, понимаете, что добавить...
gang you GOTTA change the sound for the carrots, Aint NOBODY tryna listen to you bite down on a ♥♥♥♥♥♥♥ carrot bro, thats a sound that universally sparks annoyance. other than that its a cool game 👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muito bom
mt bom
I really enjoyed this game. I think it has something to offer to either newcomer programmers (learning basic algorithms and the flow of the code, iterating on mistakes, multithreading) or experienced engineers (hyper-optimisation, having fun with the leaderboards and so on). The gameplay loop is straightforward and the enjoyment of it will depend mostly on how much you like writing and optimising code. Having a fair number of hours and all achievements, here's my more detailed feedback: The Good - The game has a friendly and helpful community - The dev updates the game and fixes bugs - You can use VSCode as an external editor - Progressing through the game and solving the puzzles feels rewarding - It has a very competent competitive scene The Meh - While you can use VSCode, you still have to (unfortunately) interact with the in-game UI sometimes to debug - The DSL of the game is a very small subset of python, missing a ton of quality of life features - It takes a ton of time to hyperoptimise some code for the leaderboards and the game's choice of measuring time and ticks is confusing, having spent a few evenings in the editor, some choices are still unclear to me. Luckily, it is only required if you plan to compete seriously in the leaderboards.
理解できなくて、難しいが故に一度返金してしまいました。しかし何か月かたった今、自分のゲームを制作していることもありまた戻ってみたいと思えるようになった。 簡単に言うとこのゲームは自分の書いたコードで自動化を試みていくファーミングとコーディングを組み合わせた、かなり珍しいゲームです。コード自体はpythonに似ていて勉強に使えますが、圧倒的初心者の方は最初の方で少し詰むと思います、昔の俺がそうだから…でも多分そこを乗り越えさえすればまた自動化の楽しさと、コードを組み合わせる楽しさがわかると思います。 一度返金してしまった本作だが、また買おうと思います。
As a fan of both idlers and programming games, I've enjoyed this a lot. As far as idle games go, the pacing is pretty fast. As far as programming games go, I think the problems that it provides are in an interesting niche where there are both simpler "lazy" solutions that might be slower or less rewarding, as well as more complex solutions that are more rewarding. I've seen a few people wishing for a more fleshed-out IDE, but honestly I think the provided environment is fine. If you want something fancier, the game provides the tooling to use an external editor. It would be nice if the Python interpreter was a little more fleshed out, since it's missing some useful features (classes, *args, ternaries), but I don't fault them for it. I think the documentation is pretty well fleshed out, but I came into this with Python experience so I'm biased.
The game actively made me want to start coding in real python, and that is something hard to do for my lazy ass
it's good for beginners, but if you know the basics it might feel a bit boring. there are better websites to practice ur skills tho. 6/10
Great programming game, but the UI is pure jank, just beyond primitive and endlessly frustrating. Otherwise very entertaining! Use an external editor if you don't want to pull your hair out. If they would fix this, the game would deserve its 'overwhelmingly positive' status. Some of the programming challenges are indeed quite challenging. I imagine most novice coders would have quite a bit of trouble, as the game doesn't really hold your hand. Probably one of the better ways to get some python guts under your cowboy boots though.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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