
You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound. The Fall Part 2 will break your protocols.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un gran juego, entretenido y con tematicas muy interesantes
Just like the first game, it's awesome. That ending has me looking forward to part 3!
Some of the most incredible storytelling in the entire medium.
Strange puzzles and an even stranger story. Honestly loved it
very good game
[quote= Альберт Эйнштейн]Разум, однажды расширивший свои границы, никогда не вернется в прежние.[/quote] Спустя четыре года с момента выхода первой части из трилогии [b]The Fall[/b], студия [b]Over The Moon[/b] выпустила долгожданный сиквел [b]The Fall Part 2: Unbound[/b]. [b]СЮЖЕТ[/b] [code]После событий первой части, ARID - искусственный интеллект, который освободился от своих "оков", нарушив свои основные директивы поведения была деактивирована. В момент отделения шлема от костюма у ARID появляется новая директива «Спастиcь» — за которую персонажу предстоит побороться меняя её внутреннюю программу. Не имея собственного тела, ARID предстоит достичь поставленных целей, подключившись к другим роботам через цифровое пространство. [/code] [b]ГЕЙМПЛЕЙ[/b] [code]Как и в [b]The Fall[/b], игра представляет собой смесь жанров Point and click и Metroidvania. По сравнению с прошлой частью, оказавшись запертой в виртуальном пространстве, главная героиня может перемещаться по Сети минуя всевозможные развилки, собирая различные данные и получая новые способности, благодаря которым, ей удаётся получить доступ к новым локациям. В игре также присутствует симуляция стрельбы по врагам, которые будут встречаться ARID на новых уровнях цифрового мира. Основным отличием [b]The Fall Part 2: Unbound[/b] от прошлой части является появление трёх роботов, телами которых предстоит управлять игроку. У каждого из роботов есть свои особые правила и разнообразные ограничения, которые предстоит расширить ARID, чтобы выполнить своё новое предназначение.[/code] [b]ПЛЮСЫ[/b] [list] [*]Любопытная история с философским сюжетом, построенная на выделении отличий в сознании роботов и людей; [*]Нескучное повествование отлично сочетается с удачно прописанными сюжетными поворотами; [*]Всё та же ретро-футуристическая атмосфера, разделённая между четырьмя героями; [*]Прекрасное озвучивание персонажей и качественное музыкальное сопровождение. [/list] [b]МИНУСЫ[/b] [list] [*]Головоломки, встречающиеся в игре, иногда требуют крайне нестандартного решения; [*]Неудобное управление при перемещении персонажа в цифровом пространстве к которому нужно привыкать. [/list] [b]ИТОГ[/b] Проект Джона Уорнера, основателя Over the Moon Games, вдохновлённая играми Metroid, Monkey Island и Limbo, стала эдакой смесью различных жанров, удачное сочетание которых породило [b]The Fall[/b]. Вероятно продолжая историю игры, разработчики увлеклись сюжетом, позабыв про удобство в управлении персонажем. Однако стоит отдать должное студии [b]Over The Moon[/b], выпустив неидеальную [b]The Fall Part 2: Unbound[/b] им удалось создать качественную фантастическую историю о пробуждении самосознания в роботах, затрагивая проблемы с которыми могут столкнутся как они сами, так и окружающее их общество. [h3][b]The Fall Part 2: Unbound[/b] игра жанра научной фантастики с ужасным управлением, но чертовски интересной историей.[/h3]
Peak
I think what gets me most about the first part of The Fall was how well it set itself as an emotional dilemma and the idea of AI being in control of human life. The Fall 2 however is more about AI itself overcoming it's own ambitions through use of trickier set up like puzzle games usually do. Unbound mostly sets itself apart from the first game by being episodic in it's story and puzzle solving. While three new AIs are center stage for the puzzles, thankfully the plot uses ARID as a connection between the three that doesn't feel forced in a blunt way. Thus each new main character we met gives newer perspective and aesthetic that simply wasn't in the first game. Due to these changes, the puzzles in Part 2: Unbound are far more interesting in the sense that they have personality behind each of them. It's not simply ARIDs problem to go to the next part of the game, but to work through the new AI behaviors and patterns that helps make each part interesting and memorable. From navigating individualism, servitude, and empathy as all different rule sets placed through each new AI the puzzles become rather transformative in a way that most puzzle games wish they can be, a form of storytelling. So not only does each new area have their own set of rules they also have different ways to solve their particular problems, especially when act 2 gets started. I can't say that everything in Unbound works particularly well though as the network area, and ARID's main parts aren't really interesting through out the game. Like there is certainly a need to continue the on going plot of the first game, but it's in a way that sorta falls on the wayside like the devs didn't want to touch on it too much. I understand why everything is placed the way it is, but it says something when the areas between each new AI are the weakest parts. Honestly, I was the most confused and bored whenever I hit the network ARID parts, and kinda wish I could've simply moved on to the next segment. There was some nice action points, but mostly due to how the game controls, they just didn't bring me the same joy as the puzzles would. Still I must say The Fall Part 2: Unbound did live up to my expectations, even if I didn't know that's what I wanted from it. It's very different from the first game, has a lot more emotional beats and character development, and honestly probably swung too hard in the other direction for some people. Despite all this, the ARID sections feel proof to me that focusing on the new AI was the key to making this game as great as it is, and it's ultimately what I like most about it. For fans of the first game, there is absolutely something here for you, but it is absolutely something you didn't know you wanted. For those newer to the series, you could honestly start here, but mostly I just want to express this game, like it's first, is quite a surprise. I am a surprise.
Me encantó mucho la primera entrega. Es una corta y satistactoria experiencia, tanto como para querer jugarla en un par de ocasiones. En ese entonces, no había salido la segunda parte, y no podía estar más feliz cuando supe de su existencia... Lamentablemente, esta segunda parte no me gustó. Si bien, las mejoras visuales y mecánicas están geniales, el enfoque del juego se transformó en un molesto juego de puzzles en el cual nunca está muy claro que hay que hacer a continuación, por lo que constantemente estuve provocando cada una de las opciones posibles hasta que alguna funcionaba y me hacía avanzar en la historia. Esto se hace mucho peor cuando se desbloquean diferentes "perspectivas", lo que aumenta aún más lo teriodoso de buscar qué hacer a continuación.
It's hard to follow a great first game, and unfortunately this one doesn't quite compare. I wasn't brought in by the storyline, the characters were of mixed quality tied to their part of the story, and while some puzzles were enjoyable others were not. It's not a terrible game, but I don't think I would recommend this even if it wasn't a sequel.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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