
Old-school Action-RPG. The Fall of Gods is an indie game humbly inspired by Action-RPG you used to play on 16-bit consoles (zelda, secret of mana, alundra...). It was played by more than 75’000 gamers on PC and Xbox so far.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] The fall of RPGmaker. [/h1]
After such a long time playing this game and trying to get into it, I think I've finally given up. Visually, it's pretty impressive for an RPG Maker game - at least I think it's RPG Maker since those resources (artwork and audio) come from RPG Maker XP. But the game just feels so very tedious, even for an open world kind of game, and there's no real rhyme or reason to anything you need to do or accomplish. The combat felt okay at best, although the hit detection seemed off at times. It was also easy to fall into a pond or lake and then get stuck. In most cases, you fall into a pond or lake you'd lose some health and respawn on the land where you dropped in. But quite often the game would not remember where to respawn you at, and instead just keep respawning you right back in the pond or lake you fell into, and you're helpless to do anything but either reset the game or watch as your health slowly depletes away. Constantly having to navigate back and forth across a large landmass without any means of fast travel was another time waster for me. NPC's dropped meaningless clues or would send you on a large fetch quest that often times had you going back and forth across various regions far too often to be any sort of fun. The biggest challenge in the game is trying to locate all the correct cracks in the floor and walls that will actually do anything of value. You spend so much time straining your eyes for any sort of cracks in the earth you can hit with a pitchfork. And then you get an explosion spell that can open up entrances in the walls. Except half the time one crack in the wall that will reveal an entry way looks no different than the cracks in the walls that do not lead anywhere, and you spend so much time wasting spell power trying to blow everything up, only to then have to leave the dungeon or cave or whatever to recharge your MP. Some might find it fun to spend aimless hours on a game like this, and that's fine. Maybe this is what all the hype surrounding open world games is all about. If it is, it's not for me. If you're looking for something a bit more streamlined, and perhaps a bit more story and character driven, you might want to find a different game to play.
Do you want a dose of 16-bit nostalgia? Want to play a game with a great soundtrack that'll give you the warm fuzzies you got when you played Link's Awakening? Have I got a game for you.
It's kinda like playing Pokemon.... if it had no Pokemon. 0/10
It's a shame this game wasn't given a budget with a big studio, I think it has potential to be a great game. The story is really well crafted, the mechanics are solid, and it doesn't eat a lot of your time. It definitely ended up giving you too much magic in the end, there were spells I hardly used or never used. Some of the weapons were superfluous but this has all the right ideas in the right places. It doesn't eat a lot of your time, either. The pacing is great. There are definitely some things I'd consider sloppy, mostly regarding collision detection. I lost count of how many times I got stuck against a wall or the game decided it couldn't finish an automated movement sequence and park me halfway through a tile.
Crashes the instant it starts. Period. And because Steam won't let you post a review until you've played a game for five minutes, I had to sit there and let it "Not Respond(ing)" long enough to allow this comment. Sux.
This rpg game, with its simple graphics, is extremely addictive! With a good story and multiple riddles and quests, this game is absolutly fun!
Well worth the Price and nostalgic!
Really cool, inspired by Legend of Zelda, Secret of Mana etc. Worth the time invested in this. :)
I want to play this game. I want to enjoy it. I want to beat and take all achievements. But crashes and glitches don't want me to. In counterpart the developer is communicative and always looking to support and fix, by what I saw of that. And still I am expending bunch of hours enjoying the adventure.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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