
Old-school Action-RPG. The Fall of Gods is an indie game humbly inspired by Action-RPG you used to play on 16-bit consoles (zelda, secret of mana, alundra...). It was played by more than 75’000 gamers on PC and Xbox so far.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What do I think of [i]The fall of gods[/i]? Well, I'm not sure what the best words to describe it are. This is an action-adventure game, reminiscent of [i]The Legend of Zelda[/i] and its many clones. You're the young man destined to save the land from evil, and so on and so forth. This makes for a story that's deeply rooted in tradition. But hey, tradition is good. As for the game itself... eh... I guess I would describe it as "in-offensive" and "oddly compelling". That doesn't exactly sound like a thrilling or even confident description for this game, but it's the best that I can muster. As expected of an action-adventure, you'll wander the world and seek enormously-powerful objects, while fighting monsters and solving puzzles. How The fall of gods goes about this is pretty interesting. The world of Ergia isn't massive, but it is very dense. There are a lot of houses and caves to explore, each serving some sort of purpose. As you progress, the tools you obtain will open up previously unavailable areas, which lead to optional yet welcome rewards. This satisfying game-play loop is bolstered by a thoroughly pleasant soundtrack. The dangers you'll face are almost entirely ineffective. As you explore, you'll earn experience, which can be used to improve your stats. Even early on, you'll find yourself grossly overpowered, and monsters never pose a threat. Keeping your HP and MP up is simple, due to the large number of restoration items, you'll recieve from fresh monster corpses. Most of the bosses are dealt with by figuring out their weakness. It's an extension of the puzzle-solving you employ to get through the dungeons, and it works well enough. Altogether, the combat mechanics are really poor, but you learn to ignore them after awhile. [i]The fall of gods[/i] has a ton of spells, too many in my opinion. Most of these spells are only used a few times over the course of the entire game. There are even a couple that are so useless; you were probably better off never finding them in the first place. The same could be said for the weapons and items. Your inventory will become bloated with quite a bit of junk. The density of this game works against itself, especially towards the end. When you find a spell and it only serves its purpose in one or two instances, then it might as well have been a key with fancy special effects. The likelihood you'll persevere is exactly why I use words like "oddly-compelling" and "in-offensive" to describe this game. Its combat isn't particularly great, and the constant barrage of collectibles erodes its charming qualities. Still, I found myself entranced by this adventure. The lack of difficulty works in the game's favor, since I could put it down and revisit it whenever I had a few minutes to spare. Sometimes good game design is knowing your limitations. I know I would have dropped this game much earlier; if monsters were capable of killing the hero in a few hits, falling in a hole resulted in instant death, or that progress couldn't be saved at almost any time. Do I recommend [i]The fall of gods[/i]? Honestly, I wish that there was something in-between the thumbs-up and the thumbs-down. I stuck with this game to see it to the end, and I didn't hate it, but is that really enough for a recommendation? On the other hand, while the game suffers from a number of issues, the adventure elements are pretty solid. Rather than torment myself further, I'm going to break it down. if you're looking for a game that is as good as Zelda, let alone better, then this isn't it, not by a long-shot. If your expectations are low, and you don't mind dealing with some jank, then you could be in for a pleasant surprise. No guarantees though. [i]If you liked this review or want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation]Follow Original Curator Group[/url][/i]
Типичная игра с "RPG Maker", ничем не отличающаяся от себе подобных. Сюжет унылый, битвы с противником лёгкие и такие же унылые (да и вся игра в целом лёгкая). Сама игра просто перенасыщена аспектами. Как пример, ваш инвентарь очень быстро обрастает ненужным хламом. Лут разве только с воздуха не падает. Ну а самая главная проблема игры, это отсутствие сложности. Противники не представляют никакой угрозы, а шариться по многочисленным локациям и собирать лут с лёгкостью поверженных врагов, такое себе удовольствие.
The Fall of Gods is a small indie action RPG game, very similar to the old Zelda titles: your view is from above, all in 2D sprites. The action is also very similar: swing your sword to kill the foes, cut bushes, break jars, collect hearts and coins. The new thing is the skills: sort of spells you can assign to the trigger buttons, the mana points you use slowly replenish. The good: The store page says that it's not a full support for the controller, but it's because it doesn't work in the main menu. During the game the controls are perfect. You can save anytime, and in 4 slots. A lot of places where you can heal in the beginning: the game doesn't try to murder you as soon as you press 'New game'. The map system is awesome and very well thought. The caves that you've already looted are marked as 'Done'. Plus it's basically the real screens zoomed out so it's not a theorical map leading you 'somewhere on the North East, behind the big rock'. When you pass behind a tree or something, your character have an outline. Very handy. Day and night cycle, yup I kid you not. The bad: The foes seem to have telepathic powers and constantly agroo you, even through the walls. The sound options are very bare: no way to change the volume of music, it's either on or off. Some actions could have had a bit more animations and sounds, like casting a spell or breaking a jar. The graphics look a bit blurred, because of the zoom I guess. It does get a bit tiring to the eyes. The game hooked me up from the beginning, I went exploring the map, finding some small hidden caves - which got marked as done - so nifty! The night fell and some ghosts appeared, and they weren't OP! Then had my first dungeon, under the water where you have to take a breath at some oxygen chimneys and you go around solving small puzzles and killing enraged mermaids; how cool is that? I totally recommend this game, fun with a lot of original details. Definetly a keeper in my huge library!
This game certainly has its charms. Even though I often tend to stay away from RPGMaker games, I bought this one precisely because it chooses another approach than so many other of its kind. Instead of boring me to death with the gazillionth implementation of your typical run of the mill JRPG it chooses to utilize a combat system that brings the player back to the times where "Secret of Mana", "Terranigma" and "Illusion of Time" created some of your fondest gaming memories. Sure, it does have its quirks (the on occasions rather strange grammar for example), and the bossfights (as far as I played so far) are rather simple (choose the right weapon/magic and smash/shoot/blast it to smithereens), but all in all I feel pleasantly reminded of the games I mentioned above. In a nutshell: I can recommend this game to everyone who liked classics like "Secret of Mana", "Terranigma" and "Illusion of Time" and who needs a well earned break from all the typical JRPG like games out there in favor of a refreshing (albeit in no way new) combat system, where you beat your enemies yourself instead of waiting for your character to do it for you.
The Fall of Gods is an action-JRPG game where you are the choosen one that will take part in the prophecy and find the true meaning of the "Fall of Gods", the story about the Genesis of the World. Your main character is a sixteen years old boy, a guy from a village in a middle of the forest that in the begining he doesn't know anything about his fate but during the adventure will discover it. The character is easy to control using five keys and mouse. The graphics are comic style and full of colours and animations are normal for a game of these characteristics. Music and sound are quite normal. You can collect & swap items (typical inventory management), fight with different weapons, cast spells, wear armors, complete many secondary quests and explore its vast overworld and well designed dungeons. The map is so huge, so the game has a map of the area with some relevant spots annotated that helps a lot to the player. The tutorial introduces you very well in all the aspects of the game, showing you one by one the different options of it. The game has achivements and trading cards. If you like japanese style rol games or you enjoy with Zelda, play it! PS: Thanks to Shade00
"The Fall of Gods" is a fantastic game for those looking for games on a more casual old school style. The story is really good and unexpected. As I was advancing though the game it became more difficult as well, but that wasn't a problem due to my new items and powerful spells which I acquired by playing the game and exploring different places. In addition to it, the game's soundtrack is quite charming and does it's best to create an adventurous "Middle age" atmosphere.
I really enjoyed this game. Great story line and animation and everything ties together in the end. Looking forward to more from you guys! :)
Just an amazing game. My short evaluation after finishing: (+) - exciting plot - much to explore - good riddles - witty comments - enough weapons and skills - if you're stuck or have problems with game or bugs, GeexGames / community helps you very fast (very good support on steam) - low price for amazing game ;P (-) - most boss-fights and fights generall are maybe to easy (you definitely can be overskilled: some rare fights are somewhat difficult, but than long roads you're just to mighty, "sparing" lots of exp helps!) - there are elements and alignment on the items etc, but i cant find out the meaning of it - some bugs, you shouldnt play just with one savegame (!) - no replayability, you can learn/ find & use all skills (spells) and weapons in one game I buy it for 50%birthday sale, but I also recommend it for the normal price. It's worth it. Altogether: a big yes! Thanks to GeexGames!
Great game really enjoyed playing it. Got stuck a couple of time but managed to get through it thanks to a great community backup. Anyone who enjoys playing Zelda will love this game.Looking forward to similar games.
After such a long time playing this game and trying to get into it, I think I've finally given up. Visually, it's pretty impressive for an RPG Maker game - at least I think it's RPG Maker since those resources (artwork and audio) come from RPG Maker XP. But the game just feels so very tedious, even for an open world kind of game, and there's no real rhyme or reason to anything you need to do or accomplish. The combat felt okay at best, although the hit detection seemed off at times. It was also easy to fall into a pond or lake and then get stuck. In most cases, you fall into a pond or lake you'd lose some health and respawn on the land where you dropped in. But quite often the game would not remember where to respawn you at, and instead just keep respawning you right back in the pond or lake you fell into, and you're helpless to do anything but either reset the game or watch as your health slowly depletes away. Constantly having to navigate back and forth across a large landmass without any means of fast travel was another time waster for me. NPC's dropped meaningless clues or would send you on a large fetch quest that often times had you going back and forth across various regions far too often to be any sort of fun. The biggest challenge in the game is trying to locate all the correct cracks in the floor and walls that will actually do anything of value. You spend so much time straining your eyes for any sort of cracks in the earth you can hit with a pitchfork. And then you get an explosion spell that can open up entrances in the walls. Except half the time one crack in the wall that will reveal an entry way looks no different than the cracks in the walls that do not lead anywhere, and you spend so much time wasting spell power trying to blow everything up, only to then have to leave the dungeon or cave or whatever to recharge your MP. Some might find it fun to spend aimless hours on a game like this, and that's fine. Maybe this is what all the hype surrounding open world games is all about. If it is, it's not for me. If you're looking for something a bit more streamlined, and perhaps a bit more story and character driven, you might want to find a different game to play.
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