
Explore mysterious counter-zones and brave dangers to discover priceless treasures buried beneath the ruins of Atlantis in Atmospheric First Person Shooter with a fresh graphic style and hand-crafted 2D animation.
Modeled estimate, not a reported figure. How we estimate →
Media

About

The Explorator is a game inspired by Atmospheric FPS with a cell-shaded visual style. As an Explorator, you take your courage in both hands to set foot on the most dangerous island in the known world, Ospolis. Prepare yourself well, as many challenges and obstacles await you.

Legend has it that the ancient city of Atlantis lies beneath this island, which has been suddenly invaded by goblins and monsters that have emerged from the bowels of underground tunnels bored by unwary explorers confident of finding this famous city. You'll have to traverse the region zone by zone to make contact with these demon-encircled explorers and help them solve the mystery of the attack.
Experience a refreshingly original combination of cell shading and handmade 2D animation
Immersive and atmospheric First Person Shooter. Be transported to the strange and beautiful world of The Explorator, with a gameplay inspired by the Stalker and Metro games, with this oldschool side of the doom-like's 2D animations.
Survival mechanics: search the surroundings to find equipment in the adventure, improve your character to go further.
Non-linear semi-open world, freely explore the levels with numerous side quests and secrets to discover. But be careful not to get lost.
You will have access to a quest log and information to help you in the expedition, their contents may indicate unsuspected treasures.
Environmental obstacles : The world of The Explorator is littered with elemental dangers, be careful where you step, all sorts of traps await you: thunder, toxic gas, erupting lava, chemical explosions.
You will have access to a wide range of weapons and armor to overcome the many creatures that roam the island. You can choose your style of combat with heavy weaponry or be more agile with light armor and short-range weapons.
The game offers 3 chapters, each with unique locations and characters, with increasingly tough enemies to face as we descend into the abyss.
Light RPG System, Inventory and weight management: feel free to collect or buy items that will help you on your expedition, but you won't be able to carry everything. As well as many attributes that will improve your character in different ways (better protection, speed, firepower).
The game's visuals are unique and handmade, you will discover many places dotted with history and mystery, and an atmosphere that will give you the feeling of traveling.
You will meet characters and stories that will make you want to go further in the adventure, in the hope of discovering the location of the city of Atlantis
2D animated characters that add something vibrant to the 3D world around them
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
played the start of it the game and the instructions arent very clear and very much a devoping game. they dumped all there points into visuals and exploring the game. as the game grows i would love to see and better key binding system that automaticly reasigns a button id its already used. the bennig is condusing and you kinda just have to figure it out. the name nales the exploring part of the game. the dev make a uniqe feeling game. ill update this oonce i fishish it
Acces anticipé, encore égale à une merde absolue....pourtant la DA me tentais bien...mais 3 minutes de jeu, ça te gueule dans les oreilles, ça lag sur la visée....bon un jeu à 3go on va le descendre à 1080p fps illimités...ça lag toujours...on va baisser le son....hum....on va mettre le son à 0....ça gueule toujours!!! une bouse des familles et c'est dommage encore une fois parce que la DA etait tentante!!! demande de remboursement immmédiate!!
Beautiful game. Very hard to run. This pushed my old 1080 to its absolute limits.
beautiful
This is a really cool game, I played the demo for it, when it was out, and I really think this game will be something special. I love the art style, the setting, and gameplay, I bought it to support the developer, and I look forward to playing it more when it's more finished.
The unique graphics intrigued me to try the demo back in '24 and looked promising, so it was nice to see it get released. Couple of kinks as expected from early access, but absolutely worth the go as Syd is constantly making effort to improve it with the little help they get, and keeping the page feed updated for us fellow exploratorers!
but let it cook... i crashed.. but i also like to push games in the maxed settings side of things :) I like the concept, and they look like lemmings :)
I waited for this game for a long time and it was worth it. I am having a great time and it looks stunning. The music is also amazing. There are a few glitches here and there which is to be expected but I’m sure they will be fixed with time. I am really looking forward to finishing the story and seeing what is to come in the future.
I think this game is a lot more awesome than it has been given credit for. I learned that it will likely be drastically changing some time in the future, so I have been trying to experience it to the fullest before that happens (though I have faith in the developer's decisions). First, of course, the environments are to fall in love with. I think the scenery is beautiful. The way The Explorator portrays nature and how aesthetically pleasing its world is reminds me a little of the animated series Scavenger's Reign. Massive trees, broken up ruins implying a deep history in their decrepit state, rolling hills of grass and the occasional mushroom, birds flying overhead, the steamy locker rooms of a swimming pool building overtaken by the caustics of time, mossy sun speckled buildings inhabited by insect swarms. I found myself taking screenshots often, and it's the sort of game I could walk around just taking in the atmosphere. Complementing the atmosphere is the combat presence. I enjoyed the feel of stumbling across enemies out in the wild, I enjoyed their quips as they spot me and work into a frenzy lobbying to take me down, firing shots that whistle past my ears and into the cover around me. It feels very present. The animations are lively, and while the enemies sometimes move clunkily it's kind of endearing. I found the shooting and use of guns satisfying, the effects of hitting an enemy were clear and rewarding. I like that the guns sway with your walking, I like the hit marker that shows you have hit an enemy, I like the scope and the way it zooms in, I like the enemies falling back upon death, I like the sparks and impact sounds of shots landing. I just think it works well. I genuinely really [i]like[/i] it, with feeling. I also enjoyed the exploration of the game. Half of this is because exploring such beautiful environments is pleasing inherently, but the other half is that the materials, items, and ammo felt adequately rewarding to scavenge for. There's just the right balance in visibility where I might miss some things if I'm going briskly, but I also don't ever feel like I need to eyeball everything; and it's all placed with a fine intentionality that's easy to appreciate as I'm playing. Miscellaneous: Cute characters, I love them. I love the binoculars. The things that needed improvement were some of the bugs. At the merchant the cursor is offset, and the UI overlayed incorrectly between the inventory of the merchant and the info of how much a material is selling for. My biggest bug encountered so far is that when crafting some items they do not go into your inventory and instead all the materials are wasted. Most noticeably happened with making health syringes. Also, the logo of the game is off, at least when large it looks bad to me. Otherwise there are mild rough edges, but this is to be expected for a game in early access, and it did not interrupt my enjoyment personally. I think removing combat from the game would remove a core element that gave life and dynamism to the post apocalyptic picturesque setting of the game, but I have confidence given the quality of what I've experienced that whatever changes happen the game will turn out well. Please do try this game, you might just love it as much as I have. *edit* oops, I may have been under the wrong impression to think that combat will be removed, well, regardless then I'm looking forward to how the game is going to evolve in the future.
There’s so much that feels ethically wrong about giving an Early Access game made by a tiny dev team a thumbs-down. And yet I feel compelled to do so because the Steam Early Access blurb reminds me that we’re buying Early Access games as-is, with no guarantee that they’ll ever be developed further. And I believe [b]The Explorator is just not in a place right now where I would confidently recommend it to anyone[/b]. The reason for this is simple: What I’ve played of [b]the current build of the game feels totally aimless[/b]. And that’s coming from someone who loves exploration-heavy shooters in the vein of [i]Project Silverfish[/i], and who recently spent way too much time having a blast with the [i]Road to Vostok[/i] Early Access build, despite that game being designed as a free-form sandbox from the get-go. But both of these games feature systems that prevent them from feeling aimless in the same way The Explorator does. [i]Road to Vostok[/i] has its very intricate moment-to moment combat, survival and weapon handling systems. [i]Project Silverfish[/i] adds lots of environmental interaction, a faction system, intricately designed maps with cool secret areas and so on. The current build of The Explorator has pretty much none of these things. Its [b]shooting is serviceable, but nothing special[/b], [b]movement is a bit floaty[/b], with a stamina system that’s entirely superfluous because you have so much of it, and there are virtually no deeper mechanics here, other than [b]basic loot, crafting and economy systems[/b]. Crucially, despite The Explorator selling itself as an exploration experience, I feel [b]its maps are simply not intricate enough[/b] to really entice me to explore them. Sure, the [b]unique art style[/b] makes them look very pretty, but they’re ultimately just medium-sized open spaces with some buildings and other objects scattered about haphazardly. No secret areas, no cleverly hidden stashes, no real verticality in the level layouts, and few really interesting-looking set-pieces to be found here, unfortunately. What makes these maps even worse is that [b]the accompanying loot system is just not very interesting[/b] either. Since equipment progression is entirely based on crafting guns and armour yourself, [b]all you ever find to loot on your missions are crafting components and consumables[/b]. You can’t even loot your enemies’ guns; they get converted into a generic 'gold coin' currency on pick-up. So the loot system doesn’t really reward exploration either, as all you ever do is blindly gobble up trash items lying about in the open, in the hope that you’ll have amassed enough of them to craft something worthwhile back at base. And even then, the system is set up in such a way that you can’t just craft the gun you actually want. If, say, you’d like to get a semi-automatic pistol, the crafting system requires you to pour your resources into a revolver first, to unlock the semi-automatic pistol crafting recipe. As it stands right now, I feel [b]The Explorator just doesn’t reward exploration in the way it probably should[/b], given its title. Its map design feels aimless and there are pretty much no interesting secrets, set-pieces or loot items to be found. And since The Explorator doesn’t feature any other interesting systems that could help it keep the player’s attention, I feel [b]there’s just little reason to play the current build of the game[/b], other than maybe its unique art style.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Puzzlement | $14.2K | 235 | 91% | $1.99 |
| Unsent | $14.2K | 56 | 100% | $9.99 |
| Reverie in the Moonlight | $14.2K | 56 | 96% | $9.99 |
| Hookah Cafe Simulator | $14.2K | 127 | 57% | $3.99 |
| room13 | $14.2K | 79 | 77% | $7.99 |
| IIslands of War | $14.2K | 137 | 84% | $4.99 |