
A dark, despair-filled RPG + survival horror game set in a post-apocalyptic world. Play as a mercenary survivor in the last paradise. Befriend or kill 6 companions, explore the black mist, face the Old Gods, and choose to save humanity—or end the world.
Modeled estimate, not a reported figure. How we estimate →
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About
Narrative-Driven Survival Sandbox
Immerse yourself in a dark, post-apocalyptic world. Scavenge for supplies in a semi-open sandbox, where survival and story go hand in hand.
Dungeon Challenges & Bounty Hunts
Face powerful bosses and hunt down wanted targets in dynamic combat encounters.
Secrets & Exploration
Uncover hidden elements, explore mysterious regions, and piece together the shattered world’s story.
Team Up with 6 Unique Companions
Form your party from six fully-developed characters—each can be befriended, romanced, or killed based on your choices.
In the first half, experience a semi-open survival sandbox focused on narrative, exploration, and scavenging—search every drawer and ruin for vital resources (yes, looting is a key mechanic).
As the story progresses, your choices shape everything: who lives, who dies, and how the world ends. Multiple endings await.
Once you enter the final chapter, there's no turning back. Your decisions echo into eternity.
Prepare carefully before each turn-based battle—optimize skills, gear, and synergy for tactical advantage.
You won’t face this journey alone. Your party is filled with unique allies:
Nero (20, Tank/Support, Sword/Hammer/Axe): A clumsy but earnest rookie mercenary with a strong body and a brave heart.
Peramisu (22, Assassin/Physical DPS, Dagger): A sharp-tongued, elusive veteran with many admirers—and more enemies. Accepts no love but death together.
Mino (18, Ranged/Physical DPS, Bow/Crossbow/Whip): A blank-slate boy from a lost civilization, awakened from cryosleep with no memories.
Daisy (21, Healer/Support, Staff): A kind but timid nun from the Holy Light Orphanage. Holds immense magical power but fears conflict.
Fars (18, Mage/DPS, Grimoire): A self-proclaimed genius in rune arts. Aloof and arrogant on the outside, soft on the inside. Constantly exhausted.
Vivian (19, Hybrid Physical/Magic DPS, Scythe): A mysterious spirit-channeler and devout of the War God. A true powerhouse—even Peramisu gives her respect.
Forge bonds, influence their stories, and guide them toward their fate under the golden lamp's final light.
Experience deeply strategic turn-based battles. Power up your team, master equipment synergy, and exploit enemy weaknesses with tactical precision.
Every decision sends ripples through the world. Shape the fate of your companions, and determine the world's salvation—or its ruin.
Each area features unique themes and visuals, intricately connected into an immersive world. Unlock new abilities and zones as you explore, and uncover the truth hidden in the mist.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
伟大,无需多言
有云存档了啊啊啊啊啊,周边好好看啊啊啊啊啊
出个云存档吧
刚通关了乐园难度,信了个神暴毙了,准备二周目打真结局。这游戏没等级设定但打起来还挺舒服,主玩装备和组队build感觉还不错,以下是一些个人通关及碎碎念。 战斗搭配下来,我自己比较喜欢用的就是主角上双刀流天赋(在出生地图下面一个图里,山洞下方晚上开门的屋子里,卖各种天赋和怪物技能书,前期没找到这里吃不少亏,虽然都卖挺贵的)配一个最高合成斧子、一个高级镰刀走平A流,镰刀加2平A次数每回合A三次,猛猛触发弱点上毒上混乱,开场前拍个物攻buff、双攻buff进去就是A,队里有佩拉弥斯开场上斩击弱点更是猛猛输出,剩下的位置我习惯稳定带修女抬血线,换个HPMP双回天赋能输出(烧伤/法尔斯买异能刻印手动上弱点)能奶,合成里面的高级杖就算是毕业武器了,终章打boss还能爆个新的杖用。刷异兽迷宫三人组主角镰刀女修女比较解压,镰刀女概率锁小怪1血的aoe太哈人了,打boss让主角输出就行。另外的话,战斗道具的强度还不错,烟雾弹这种朴实无华但强力,护盾的免伤也挺猛,不过流程里可获得的数量有限,基本都留在打终章boss了。 (中期要是武器打不动对面血量就直接挂燃烧挂毒靠回复防御刮血了,只要扛得住就能直接带修女复仇开局剧情杀boss,毒火后期百分比伤害输出也很稳定) 刷钱的话开局我选的商人烹饪,本来想通过滤水器+耗疲劳采水合干净水卖钱搞唐氏无限,不过效率太低了,老虎机纯sl也有点微妙。后面发现竞技场打起来挺快,中期能打过高级竞技场没一会就能刷一两千,差不多就存档自由+回复道具自由了(高级装备和技能书还是得多刷会)。终章前开了高级装备商店搞个两倍钱刷五把异兽迷宫搞角色专武的时候带着,出来基本就几万块了。不过比较微妙的一点是开局其他两个职业的生存技能,一个合刻印一个合草药,这俩似乎游戏中没看到过其他获得手段,生存技能只拿到过个卖空宝箱的,也可能是我没找着 游戏中可攻略的妹子角色我都挺喜欢的,不过每个角色个人剧情推完就一个cg,可能的话是希望cg更多点来点睡觉剧情什么的(满好感都能躺在一个床上了),不过真结局还没推,不知道还有没有新的 小勋章打通关就收集了18个,本来以为终章还能收集,结果终章直接把初始地图ban了,剩下有点技能装备啥的没看到有点残念。给的那个用半天技能加1物攻的长矛是有点玩具,本来以为用一定次数有个最终形态之类的就不用刷了 成就系统做的还是挺用心的,比较有全成就的动力(虽然还有些成就没攻略的话确实没啥思路),什么时候能把steam成就同步上就好了
早知道不应该当十里坡剑神了,所以为什么酒馆老板偷偷进队不可攻略?? 白嫖我顶级装备至今没还我,哦对了还有强力复活技能都拿走了
2026年的游戏还不给随时存盘。。真当每个玩家都有那么多时间打输了再读盘吗。。别给我说什么可以买存盘道具。。买那玩意不是又要花时间去打钱。。搞不明白野外不给存档到底有什么意义。
Q版大头很可爱,一周目不要选最难,钱直接刷委托,不用刷那台老虎机
众筹比首发贵,没谁了,不过游戏内容还不错
遊戲是好遊戲,但是我碰了一個BUG使得我的人物無法顯示,讓我打了21個小時的存檔無法繼續正常得繼續遊戲,讓我覺得很難過又很可惜,希望之後的更新可以解決這個問題,我因為這個原因只好從新開一個新檔開始玩QQ
好评~ 隐藏要素很多的探索类游戏,而且跟传统RPG打怪升级不一样,主线角色的战力提升主要靠有次数限制的锻炼以及各种装备+技能+道具来搭配,玩法十分多元化,希望后续能有更多的2周目要素~
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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