
Go in a quest for Dyeus in a primitive and cryptic open world ! Face mysterious assailants in intense and fast paced sword fights, and survive against a carnivorous fauna. Will you uncover the truth about Dyeus?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It can be hard but it is really fun when you know how to play. I really like it
[h1]6/10[/h1] A nice adventure Zelda-like game. Doesn't hold your hand and lets you explore and loot. I think the combat is not great. Ranged weapons are heavily incentivized. Blocking with a shield doesn't give you a window to counter-attack. It seems very trial and error. When you die you don't lose anything but enemies reset, forcing you to fight through hordes of enemies. Was enjoyable at the beginning, but it's a bit jank IMO. Both in terms of combat and equipment such as bombs etc.
Excellent game, top tier puzzles and lore. Twist ending is in a class of its own as well. Highly recommend. UPDATE: I went back to play the new second quest expansion, and it's still just as fun and addicting to play. Laughs were had, and challenges overcome. Great game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The End of Dyeus is a open world, Zelda and King's Field inspired game with no hand holding. Its worth checking it out. Once you start you can go in any direction you want and fight bosses in any order. There is no map you can carry and you have to navigate by landmark and compass. It strongly encourages you to explore every inch to solve puzzles and find items and weapons to survive. Item shops can be found with merchants selling three items like Zelda games. Everywhere you go, you can find something that will help you. The only maps are ones at camps marking a few locations with you needing to rely on your memory. The plot is hidden in various notes and books that can be found in the game world that helps explain the world events and why things are the way they are. It's great being able to explore and use your head to learn and discover. It captures the old school vibe of the late 80s early 90's games of having to map and write things down your self and use your intuition rather then objective markers. if something is too challenging, you can look for better gear before returning. This has to the feeling of exploring a huge limitless world thanks the the fog obscuring the distance enough. With a second quest challenge along with other challenges, Dyeus can be as short or as long as you want it. The music is pretty simple midi tune with a few midi soundtracks that capture an old console vibe and tone. From the over world capturing a oppressive fantasy feeling, to the boss music sounding like a Turok 1 theme. The music will get repetitive as it doesn't last too long before looping. The weapon balance is bad half way through the game as weapons don't get better for the most part with enemies becoming faster with more range and damage, making most you get worthless. Swords become worthless fast when you have to constantly go in your inventory to switch weapons rather than just sticking with the halibred which has longer range and some enemies later on have that range or are vulnerable only at that range. Monster latter on can move and attack faster than you making fighting with swords to be very risky and often not worth it. You can only switch between two weapons at once which isn't practical when fighting enemies and their are no hotkeys for items. Most melee weapons have a really short range. Bow and arrows will be the common long range weapon to use as crossbow is too weak. It is possible to miss a weapon as they are generally hidden or hidden far away place. Enemies are another problem with them later on taking many hits while being able to attack fast or block a lot, making them harder to deal with. They become more numerous latter on which makes traversing the map more tedious. The players slow movement can't keep up with enemies and the devs realized this when they give you a dodge item near the end. Best way to mitigate it is to use arrows when enemies are to trouble some. Environments can be a hit or miss with a lot of forest and plain like environments. these are not bad, but they can be a bit too similar to one another at times. The boss area's also from having too similar of a layout with them being a straight line to the corner where the boss lies. This is fine for the swamp, but the desert and especially the dead lands could have a more varied layout. Maybe make the dead lands more like a maze of cliffs and mountains paths. Something to change the pace and also help with enemy congestion. Its not that there isn't effort in trying to make the area's in the game unique, but I feel like more could be done. The End of Dyeus shows you can still make a good old school like game without modern hand holdings. Its not easy game and it has it's balancing issues, but the exploration is fun and you will feel more skilled to be able to handle games that are like it. We need more old school games like this to challenge and push us to think and explore game systems independently. Its a game that is worth checking out.
This is one of those games everyone should play at least once. You will play for an hour, 10 hours, or 20+ you just never know. Go in blind and just play see how far you can get. Really felt like for me first time I picked up Halo or Minecraft. I doubt I will come back to this game for a while but it was charming and addictive the random week I bought this on sale and did not leave my chair for 4.5 hours.
Amazing level design, fun but simple combat, rewarding sense of exploration. Sick game
Provides the kind of freedom and excitement of exploration that big-budget games fail to scratch the surface of. You can probably walk from edge-to-edge of the map in about five minutes, but the world manages to feel huge with how much stuff is packed in every nook and cranny. It's not the prettiest game, but the simple and clean art style creates peace of mind that what you see is what you get. There's no meticulous puzzles to solve; no tedious side quests or mission markers; it's all non-stop bread and butter action-adventure, and I wish the industry would take notes.
Incredible game, can be quite difficult at times, send it to your friends that are bad at exploration and ask them to stream it if you want to feel like a thousand needles are going through your skin, or play it yourself, die like 200 times and then watch your friend that never played it finish it entirely with like 10 deaths. If the dev reads this, we still talk about the day our theory got confirmed, my friend feels bad for seemingly killing the discussion about it all the secrets on your server tho.
♥♥♥♥♥♥♥♥♥ the combat in this game is just terrible, you want to enjoy the game but you cant you just run at enemies suicide in, ammo and healing is more valuable than YOUR OWN ♥♥♥♥♥♥♥ LIFE really a shame all this charm is ruined because of combat that lacks any kind of anticipation animations as enemies just relentlessly spam their attacks, or melee/ranged balance
Great Game fun for explorations
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