
The Edgelands is an atmospheric adventure set in the present day, based on real and imagined folklore.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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+ Fascinating surreal world + Beautiful prose (albeit slightly repetitive) + Eerie atmosphere - Walking is slow, and slows even more if your computer has processing troubles - Can't save in the middle of a chapter * Best taken in small doses, a chapter at a time, so you don't get sick of the pacing There isn't much of a plot to speak of in The Edgelands. You wander here and there, at a walking pace that is at times agonizing, as you follow your cat around the decaying world. Your choices don't affect anything other than the snippet of prose you read, or how you feel about what you've done. (Sometimes there will be a kinder option, or one that feels less sacrilegious.) The puzzles are really just brief tasks you perform in order to advance. There are hints of a greater story―a dreadful dystopian corporation that seems to drive its workers insane, for instance―but in the end you're just a normal resident of the world, and your actions mean very little. The best comparison, I think, is Patrick Rothfuss's The Slow Regard of Silent Things. There's the sense that some ancient magic is working behind the scenes, and all the objects of the world have come just as alive as the people in it. Trees grow cellphones, food and drink bring on vivid hallucinations, and rituals you cannot quite understand are often the key to clearing your path. TL;DR: Those who take pleasure in meandering about in compelling worlds, without feeling pressured by gameplay or story, should find The Edgelands a worthwhile experience.
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[b]Weird but works.[/b] This is anything but normal as the world is first presented in a mysterious bedroom. Everything looks familiar and, well, normal as we take in an unnamed girl browsing on her laptop while in bed. We all can relate in some degree whether we do browse the internet on our bed, right after we wake up, or before we go to sleep. Once you browse all you can, you can freely move around the room. A cat, that may or may not of been noticed, steals the eye as you see it moving with each step you take towards it. As the cat leaves, curiosity still stays with what you can interact with in the room and in turn the house. It soon turns into finding keys so you can strangely unlock the front door to continue following the cat. This is a good way to introduce this as a world like our own, but different with familiarity. There are a few things that turn out to be weird, but you get hints as you interact with everything. Not only showing that this world is like our own but telling us we need to interact to continue. As you venture out of your house, it will generally be the same task as finding something to continue. However it will be a little more complicated than finding keys around a house. For some reason, the girl is compelled enough to follow the cat everywhere it goes. Now while it is not necessarily puzzles, you do need to know who and what to interact with to open up a path. As this is present in each area it can be annoying with this rinse and repeat vibe despite how they mix it up. On to bright side, you get to interact with interesting characters in both how they interact and how they look like and see more of the world. Other than the visuals, text flavor everything up. The way it describes everything is intriguing as it describes what you are looking at. You do get choices, but they are mostly obvious. Choosing between either doing something or not doing something will obviously end up with doing the former. You do occasionally get ones that makes you only do one thing. As this is not told to you, as there are some that allows you to do both choices, it does give a surprise to see the outcome. Especially the ones that causes a change in the soundtrack. This also does give some replayability so you can see what the other options gave, but a playthrough will be between three to four hours. either way. One aspect I do wish was that each area was connected without a screen telling you where you are. It was obvious enough to guess and it would of been cool to see it transition between areas like it does when you go through doors. I do get that it can be a sort of loading screen, but it just brought it out of it being told where you are without having to guess by the environment. I absolutely love the art style. It constantly reminded me of those art projects you do in elementary school with colored paper. I, personally, remember doing two different kinds of art projects my class did. One where we used scissors to get clean edges and cuts and one where we couldn't so we had to use rough edges (who else cheated and used scissors to cut out the shape and tear off the sharp edges?) to make an image. The Edgelands blends these two together in a pleasing way and gives it an unique look. The people and the objects are the clean cute paper and the environment around it look like it has rough edges. Especially when the areas you go to are set on a black canvas does this style shine even more. As there is really no story over the span of all of the areas, you really need to like this art style. As you walk through, there is not any space where nothing is on the screen. Everything looks interesting, especially when mostly everything is what we see everyday. There are a few instances of animation, other than walking, presented that also catches the eye. But instead with how it looks, it rather goes with how you interacted with the object or objects in mention. It really feels like you do effect the world in some capacity and not just so you can fulfill a checklist to continue on. [h1]Overall[/h1] + Love the art style + Soundtrack +/- Walking speed can be faster +/- Do not expect an overarching story The Edgelands is a weird game. If you do love the art style and do not care about a plot, or you like games that have a weird vibe, you will most likely like this game. If not, not so much as you would like to. Just know what aspects of games you like and others that you can dismiss before buying. [code] [url=http://saveorquit.com/author/ripwitch/] 💜 Check out my other reviews at SaveorQuit! 💜 [/url][/code]
I thought this game was great! Very moody. I liked how dark it was, in imagery and content. I would have like to have been able to walk a little bit faster, but I kept going back and forth between also kind of liking that it made me slow down. I found restarting chapters to get all the dialogue worth it as well. Often you only get to choose one option per conversation. Usually each option provides a bit more information.
This game was good and bad at the same time. It has charm and a good atmosphere. I enjoyed the dialogue and the puzzles were OK but very simple. There is no save function between chapters so I had to restart twice after quitting the game. That was a major Con for me since I only wanted to play 20-30 minutes at a time. I would recommend it for the atmosphere and story, but not for the price it's listed for currently. Try to get it on sale. Gameplay Here: https://youtu.be/81vKW5GVPgI
I think The Edgelands (TE) is best described as an interactive story, and in many aspects it's similar to Kentucky Route Zero -- a psychedelic journey in a reality that used to be our reality but then made some strange choices in its life. There are interactions with various objects and NPCs but, I think, only two puzzles that aren't completely straightforward. Those interactions are always narrated in a way that has a feel of an old-school text adventure, in equal parts businesslike, ornate and tongue-in-cheek, and the writing is excellent throughout. The in-game texts aren't too verbose, and the dialogs are quite short. TE's stylized graphics are somewhat similar to pixel art, mixing higher-resolution stylized shapes with some lower-resolution elements in the backgrounds. TE has lots of subtle animated details. There's always something to look at, such as various creatures reacting to the protagonist (the girl? the Stranger?) or just going about their business. Or some subtle or not-so-subtle changes in the surroundings. The setting, the mysterious places and creatures, the writing, the graphics and the animations really come together to produce what I think is one of the best short interactive story games. What you might not like: - TE doesn't bother having a reason for the journey or an overarching story. The game is more like a collection of stages - sometimes it looks like the protagonist or the animals are moving sideways (that is, facing slightly the wrong way when they move) - walking is rather sluggish. It's really tied to the design of the game though, as the player is supposed to see things happening while walking. And the fact that there's always something to look at (have I said that already?) helps - I can easily imagine the reactions to the game's soundtrack varying from "Superb use of electronic music" to "Why does it make those strange sounds at me?"
In fairness i'll leave my original review below which I'd wrote only after my initial short session with the game. It left a good impression with me at the time, but I changed my mind after getting a chance to spend more time with it. I still really like the atmosphere and artwork, but the rest of the game quickly became bland and predictable. There's not much of a story for you to invest yourself in the character or what's going on. It feels like a Point A to Point B interactive story without much of a plot nor variation in between. You play through a series of short levels (small physical areas that the story progresses you through), each of which typically has a puzzle (more like a task) that you must complete to progress to the next area such as finding a key for a door. The tasks require no thought or effort whatsoever... basically talking to this person who says to find some thing that's in plain site to then take here yadda yadda. Now I do occasionally enjoy walking/exploration games with good artwork, but there's not enough story to keep my interest and the walking pace kills my desire to explore the limited level area. I'm sure there's some people who would still enjoy playing it though. ------ Stumbled across this game and decided to pick it up since the artwork/style looked interesting. So far I've been enjoying it since I tend to favor these light puzzle / exploration kind of games (similar to Oxenfree in that sense). I like how most objects are interactable with dialog (reminds me a bit of The Fall) to help explore each of the areas. The visuals and sound seem to go well together to produce surreal/creepy environments. So far it doesn't feel particularly challenging but rather has a relaxed feel to the gameplay - but I haven't got too far in the game yet so that may not always be true. The only complaint that I have about the game is the walking speed. There's only one pace of walking and it feels painfully slow at times when walking through woods. Luckily I haven't found the need to backtrack much at all but it still bugs me.
I really liked this game, the atmosphere at times reminded me of Alice when she's lost in the forest. The soundtrack really works with what's happening on screen making for a nice overall game play. My only criticism is that I felt I needed to walk faster - especially when having to go back & forth over ground already covered, it felt like a long trek at times.
Edgelands is a minimalistic point and click adventure with interesting art and sound direction. I recommend this game more for atmosphere and story than for the puzzles or play time. Movement speed and play time are the main downfalls. With that said if your into wierd distopian futures and point and click games pick this one up, at a discount.
I would rate this game as a meh? It had a nice atmoshpere and music, some neat visuals but that is it. The walking speed is slow, somewhat infuriating at times especially when you have to move from one side of the screen to another. The puzzles are not really puzzles, you pick things up and automatically use them, there is no item management, so you just walkaroung click on prompts feels kind of like busy work really. But the game isnt to long or expensive, so its not offensively bad just a meh game.
I helped a bit with the beta and I can tell you: This game is very well made. The themes and art style are beautifully presented and the design is both familiar and wrong, enticing a beautifully uncanny sensation that is incredibly enjoyable. If you like art-house style games, you'll love this game and it is worth every penny.
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