
Rise to the challenge of overthrowing a power mad tyrant in this innovative action dungeon crawler RPG.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I was sceptical about this game, with only a few "free" steam reviews. While it has some nice ideas, there is no polish whatsoever. Also, the engine is unoptimized to the max, being slow and clunky even on lower setting. I don't mind low quality graphics, but low + slow :( The map is super basic and also a bit buggy, resets when you revisit a level, and so on... Wreckable/dismantleable armor is a good idea, but there are just not enough materials/heat sources around to repair it or make a new one (and i chose a blacksmith character). Not being able to repair/upgrade armor or weapons while having them equipped is just silly, considering the inventory is so small and always full. Not to make this any longer, I have deleted the game after 7 levels and won't play it again. I surely don't recommend it, not for 13 euros. Try it when it is 50% off and patched/polished enough.
I don't usually post reviews because I often can't define what I like (or don't like) about a game. I'm not new to games but the lingo is usually beyond me but here goes. First - it's worth the price. I don't usually buy anything over 6 bucks because of budget contraints but this one looked like most of the RPGs I've liked in the past so I decided to give it a try. I'm glad I did. Also worth noting is that the devs are on top of things and have been incredibly helpful when I've had a question or a problem. Gameplay is pretty straight forward. I use the arrow keys to move around (simply my preference) - it's first person when you're exploring then top-down real-time when you enter a battle. My personal preference isn't top-down or real-time but I've found it easy enough to adapt to the combat system. The shop system is different than most games in that you don't sell stuff back to the merchants to gain gold to buy better stuff. You either make your own, find it or trade it for crystals that you find as you explore. The crystal drop isn't phenomenal nor is it horrible. The catch is that you also need crystals to save your game so it's a good idea to try and keep one on hand. Also, you don't necessarily need to go back to town to trade your crystals but I'll leave that for you to discover on your own. ;) Your storage is limited but that's okay because you don't really need to carry around a lot of stuff in order to sell it. I've found that if I equip two weapons (there are two weapon sets available that you use the mouse wheel to change) and keep a spare in my pack, I'm in good shape. Armor is another thing altogether. Spend some of your skill points on Reforge and Smith - you'll need it. Armor breaks, if you don't have a spare, you'll need to fix your own. There are a lot of little things that are just different enough to make this game interesting. My complaints - and they're minor because I'm a big baby...LOL - I would like to see more crystal and food drops. The spell system confused me at first - I couldn't figure out how to set my quick spell or how to use it - when you learn a new spell, you need to reset your quick spell...RMB uses the spell (yes, that should have been obvious). That's the end of my complaints. Seriously, the game is really pretty good. I like the look of it, the music is good and the atmosphere is cool. One final tip - check the walls carefully - some levers are really obvious but there are a few that are nothing more than switches that are a little hard to see. Hope this helps - it's one of the few reviews I've written - and that alone should tell you how much I like the game.
并没有玩过,仅仅为了+1,先给个好评待我日后玩了再来改!
Well, first thing, the idea of this game is not bad, but it's not polished, need ehancement. The grapichs are kinda bad, and the game is buggy and slow.. But for RPG lovers like me, with a big discount u can have some fun for a while. But if the DEV keep upgrading it, this game could be really nice.
One of the more abstract titles to exist on Steam. I have always had a fascination with older-looking games and Castle Madness is no exception. The game has a significant nostalgia-value if you’re into that kind of thing, The Gameplay is a combination of mostly 3D world exploration with 2D Top-bottom battle mechanics. For me personally, it seems like a couple of the classes could be tweaked a little more, but the game itself appears to still be getting actively developed by the producer(s). This isn’t that much like the more well-known RPG’s, but it certainly has a different flavor and mechanics. If you're looking for something new, I'd certainly recommend it :P
Ideas - original combination of grid-based RPG and top-down Gauntlet-like combat - not enough points to invest in all skills, every walkthrough can be radically different Tech - graphic is really ugly (both artistically and technologically) - despite above fact game suffers massive slowdowns, especially at the beginning of combat - crashes due to Adobe projector technology - bugged skills (some of them aren't levelled up despite point investment, for instance mana regeneration) Gameplay - playing with weapons and armor means constant micromanagement of resources, especially when not using exploits like taking the same document over and over again from the same NPC and converting it into gem - not being able to save anywhere is especially nice when killed due to slowdown or crash - you get totally random stuff when buying or forging - game almost constantly closes path to previous levels (for instance to be able to return to the village you have to play several hours, mostly without being able to buy anything) - game is not balanced playing wizard. Random scrolls in pots (you get powerful spell on Level 4, after loading useless text scroll you have found several times already), not being able to buy spells at all, not being able to predict the behaviour of spells when levelling them (for instance trajectory), some spells auto aim nearest enemy which is a pain when trying to kill some other more powerful etc. 2/10
not that good
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
My first dungeon crawler. I like this old-fashioned style (atmosphere of old Sega games). We have two parts of the gameplay. 1st person and tactical vision. It's a nice combination + we have interesting character development. In general, I put 8 out of 10.
What I, guy who play'd many RPG/Dungeon Crawlers, can say about this game. It's good, well, I have like it. It's new and hard. By new I mean that's have interesting gameplay that I haven't seen. At least I haven't seen. You start new character, simple choices like Wizard(You are a wyzyrd Harry) or warrior or what's interesting a werewolf. You land before a village and starting the game. There is help for new comers so don't worry if you think that you will die right a way. In tavern you can ask about tutorial dungeon and you will get handful tips that will help you in future. Further I will tell about music/sounds. Music is nice, in fight what is a hack&slash when you be or you attack a mob, is a music type that you want to fight. In dungeons there are sounds that keep you on edge of fear. I love those sonds the most. Like in true horror, darkness and sounds that makes you feel afraid of what will you meet behind the corner. Hidden passages/secrets/treasures/items and things that you must guess purposes by yourself. For veterans this game will be a some kind of challenge. You will win? You think that you can pass with no problem this game? I dare you to try.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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