
The Dragon's Prophecy is an old-school 2D RPG in the style of the early Final Fantasy and Dragon Quest. The road is long and perilous, and a Dragon waits at every corner.
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Languages: English
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Exactly what it says on the tin: This is a pretty faithful old school RPG in the style of an early Final Fantasy game. Just like the old school RPGs that inspired The Dragon's Prophecy, its developers expect the player to actually explore maps to find where to go next. If you're used to having your hand held in RPGs, you may find it frustrating or confusing. The writing is a little cliche. Characters' motivations don't seem fully fleshed out, and the dialogue seems to be hurrying you along towards a predictable conclusion rather than being nuanced or dynamic. The battle system is a little interesting: In addition to MP (for spells, etc.) you also build up TP which can be expended on other abilities. This adds a bit of variety and makes your non-caster characters (i.e. Magnus) more interesting to play than most melee characters in old school RPGs. (Attack, Attack, Attack, Attack, Attack, ...). As long as you know what you're getting into, this looks like an enjoyable game to play.
you can keep up with what is going on. I also like this type of game.
If you're into simple RPG Maker RPGs, then you probably already know you'll like this. It's a simple loveletter to retro RPGs, from prince protagonist running away from home to save the world to villains preaching about bad things and darkness being cool. Also like old RPGs, it's unforgiving. Many enemies have RNG attacks, and a bad roll of the die can send your party spiraling down. Though this might just be because I played on hard. One unique thing it does is there's a limited number of enemies. All enemies are on the world map, forgoing random battles, and when you fight and defeat them, they stay gone. To put it another way, you can't grind experience. Biggest con to me is the protagonist prince really doesn't get that interesting of a moveset, having the worst of the 4 party members by far. Most the attack moves and buffs you get late-game are very much lackluster.
I love Retro-RPG's. No wonder I started playing with ASCII symbols on my PC (without graphic card..monochrome monitor). But there are some things I don't miss from those early games and that is a world map. I simply no longer have the patience and time to travel back and forth without a plan to finally find my destination (and heaven forbid there are several cities and dungeons and you pause the game for a while). Otherwise, everything is standard here: simple dungeons, enemies that are just about manageable, and a constant hunger for money to buy items and equipment. Oh, and an almost open world...which punishes you if you enter a dungeon that you are not ready for. I have now invested 2 hours of playing time in this game (offline) and now it's over for me
Short and sweet, but fun. No grinding (set, overworld-visible, enemies that don't respawn). Very much an old-school JRPG in that you play a role, as opposed to role play.
Eh... its alright as far as rpg maker games goes. It's just a simple story with a few key locations to go to. I have 6 hours but you can likely finish it a little sooner then that since i went exploring around immediately when i had access to the ship, and over explored as i kept wondering if there was more to find. Location-wise there really is just the initial castle and a random town selling upgraded gear, the shops in those locations also baits you a bit thinking that you'll get more party members since there is heavy armour that you can buy but no one that can equip it. The rest of the locations are dungeons or dungeon-like. There are some areas where you think might be a secret with 1 tile that looks off from the ones around it, but no, no secrets here sadly, everything you can access is shown as is. As for how dungeon's go... eh. there is a few floors in some of them, but you'll always encounter a giant room with a generated maze filled with enemies and chests spotted around. There is a bit of a pattern when it comes to chest colors and their contents but it sometimes breaks off at random. Like some red chests will often have gold but will sometimes have general items in them for example. There are no random encounters, just roaming enemies that initiate a fight when you touch them, they'll also charge after you if you get within line of sight, which makes you think there might be some benefit to skip encounters, but honestly i don't recommend it. These enemies don't respawn so you have a limited amount of them to get exp and gold off of, even if you leave the dungeon and come back they are still gone so you might as well get the experience while you're there. The Encounters themselves are just re-skins of one another. Basically you go to a trial dungeon and find a generic mob that themes to the element and a sylph that often spams aoes. You see this in every trial and even the final dungeon. Honestly it was almost refreshing to go back to the story progressions to find undead lol. Buffing is also weird in that you can apply any buff twice, they use the buff up indicator as the first stack and the buff down indicator is the 2nd stack, i thought there was some weird overflow going on but no, that's just how it shows when you have 2 stacks of a particular buff lol. Bosses are alright, mostly hp sponges as you just wail on them for turns at a time, occasionally reapplying buffs. All of them are susceptible to ailments so you can just silence them and stack armour to take barely anything. All in all and [b]TLDR[/b]... it's just alright. Protagonists are neat, Antagonists are kind of generic ngl but the heroes have to fight through something to get to the dragon i guess. Not particularly hard if you gain all the experience around the world, just annoying. It allowed me to burn some time so thumbs up from me.
Very Well Made and addicting! OH YEAH!!!! Just completed the game. Very solid story line and game play with unique graphics!
WONDERFUL GAME. BRING YOU BACK TO THE 90'S. MAKE MORE LIKE THESE. IF THERE MORE LIKE THESE PLEASE LET ME KNOW
Simple and fun JRPG
Baita jogo.
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