
"The Disappearing of Gensokyo" is a Touhou Project doujin game from MyACG Studio, a Chinese doujin game fan circle. We have re-imagined Touhou as an ARPG, creating this "Danmaku-Shooting-ARPG". We hope this game will be a good experience for those who are both new and knowledgeable of Touhou!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
столкнулся с багом на второй стадии, после которого Цирна зависает с 0 ХП и не дропает амуницию для прохождения квеста...
BOSS太少了
かなりの高難易度でEasyでもなかなか難しいです
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
豪万
only play for the music but overall gameplay is good
난이도가애미가진짜뒤졋네진짜뒤질래이개시발좆같은 시발롬들아이지로했는데왜이렇게어렵냐시발캐릭터빨은존나타는데마리사나주라고이런개시 내가감주전노말가면서좆박아도이렇게화는안냈어이런미친개또라이야!!!!!!!!!!!!!!!!!!!!!!!!!!! 처맞고 쉴틈을안주고왜자꾸즉사기처넣냐고이야개쌰갈왜붐에하나같이개머리카락다타버린수준의개똥쓰래기공격만나가는거고도대체패턴은어떻게피하라는거냐내가시발레오곡할대도 이지랄은안햇는데무슨다크소울이냐임마????????????? 똥싸고 싶다
Cleared the game on Hard. Rating: 3/5 TL:DR fans of twin stick shooters should try this, and Touhou Project fans have a lot to chew on here both gameplay-wise and thematically and should play it through to the end. If you don't care at all about Touhou, though, you're not missing much if you skip it. When this game clicks, it can be a very satisfying bullet hell + twin stick shooter hybrid. The character variety is the main selling point here, supporting a number of different playstyles where each character feels like they have a strong niche...in the stages, that is. There's a nice variety of enemy types, with new ones being introduced basically right up until the last stage. While most stages are linear affairs, they're broken up with enough event-type stages and boss fights to not get stale. The problem is those boss fights, though - it's clear that many of them needed a second design pass that they just didn't get, as the quality there sharply increases as the game goes on. The final boss is the one that feels the most fair, which is really strange. I found myself settling on a single dominant strategy: Marisa + some character that deals high damage at close range (for me this was Byakuren). This didn't make the bosses easy, just manageable. Tenshi - the main character - is basically unusable for a lot of the bosses which feels like a huge oversight. Honestly, I recommend dropping the difficulty to Normal rather than the recommended Hard unless you are already a fan of hard games and don't mind grinding the same boss over and over for a couple hours. Story-wise, tDoG actually is aiming much higher than it first appears; its thematic core is wrestling with how dominant "fanon" is in people's understanding of what Touhou Project even is, and whether that is something to be embraced or rejected - while presenting a lot of nuances in-between. It's no NieR, but I found it to be pretty thought-provoking as someone who has been a Touhou fan since my teens. I was fully invested in the ending choice by the time I got there - pretty impressive for a fan game (seemingly) written by one person. (Unfortunately, the translation also gets rougher and rougher the later in the game you get, which can really take the wind out of the sails of the story if you're sensitive to that sort of thing.) I overall enjoyed the game and am happy I played it, but there's a lot of rough edges and frustrations to be had here. In this case, though, I was more than willing to look past those and see the labor of love beneath.
요우무 땜에 함
不错
做得很好,但是关卡太难了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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