
Help The Death to undo his mess, collect souls between heaven, purgatory and hell. Run, Jump, Hide and Explore!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Tive o prazer de criar as artes da "capa" do jogo, bem como o logo e também ilustrei as conquistas. Apesar disso, eu não acompanhei de perto o desenvolvimento do game e só posso dizer que foi uma grata surpresa. Após passar a fase de tutorial+ a primeira fase (que pra mim poderiam ser uma só) o jogo começa de verdade e as mecânicas mais divertidas aparecem. O jogo não é necessariamente de ação, mas exploração e plataforma com uma dinâmica de cenários que funciona como os mapas de PAC-MAN (vc vai pro lado direito e sai pelo esquerdo etc), o que torna a busca dos alvos bem divertida. Ah e não adianta decorar a localização delas, se vc reiniciar a fase, as vitimas mudam, aumentando o fator replay do game. Os gráficos são em pixel art e vai agradar a galera que curte jogos retrô. E não posso esquecer de falar da trilha sonora que é fantástica e conta com uma dublagem muito divertida na pegada de "banjo e Kazooie". Enfim, joguei aproximadamente 2 horas e só avancei pelas fases do céu e algumas do purgatório, então imagino que não esteja nem na metade do game. Enfim, mais uma pérola indie que espero que muitas pessoas possam dar uma chance e se surpreender. E fico muito feliz em ter participado de pelo menos uma etapa desse projeto.
Great well made simple platformer with nice pixel graphics. https://youtu.be/De6taJ30fcI
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
A cute platformer with a curious theme. The animated pixel art is very polished, and the sound is atmospheric and varied. Worth a try!
Eu não achei que seria tão difícil kkkkk fascinante! Eu amei cada detalhe. Vale muito a pena!
Once again you can expect what Hanoi Studios does the best with this game: An amazing work with the audio, soundtrack and sound design. Besides this, The Death Into Trouble (TDIT) has an unique appeal to what an indie game can offer in terms of original voice acting as well, great job done by "Vozindie" with the voice director Caroli. TDIT is a game to enjoy the journey in three different envrionments: Purgatory, Heaven and Hell. Each one of them having a great variety of monsters and enemies, and I'd love to have a "collector's book" inside of the game containing information about each enemy, its name and maybe a short description of it. I haven't finished the game yet, but I knew it was my duty to write a review of a game I'm so passionate about.
Very cute and funny game! I think hell is the hardest, I couldn't get to level 3, The soundtrack is really good too, recommended.
Minha análise negativa pode mudar, mas no momento a compatibilidade com o controle tem que ser revista. O controle é muito melhor para jogos de plataforma, não é como se esse fosse um 4X ou RTS.
A very fun platform game with a really good soundtrack. Nostalgic pixel art reminiscent of games from the 90's. Highly recommend!
Great story, i like humorous games like this one. Art in retro pixel art style, a good game for those who enjoy pixel art and platform, seeing the level on the map is very interesting. The music has a nice ambiance too, a few hours of fun for an interesting price.
The jump button is often broken where it's most needed, the ladder is even more broken, the point system is stupid + worthless, and the so-called "power-ups" do way too little to actually help the player progress. I wish the maps were done better, or that the main damn objective served more challenge than making the player follow a linear path to exploring everything.... and that's not to say that many features are just utterly useless in the first place. The concept of the game is not bad (could've been better), the art and the music are the only good things I can say about it... but due to the gameplay and execution being very unfriendly in every aspect, it is just not worth getting for the price, perhaps even if it was free. Even rage games have more fairness than... however this is put together. As a huge platformer enjoyer, there is currently no universe or timeline where I can recommend this game. Not in heaven, not even in hell.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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