
This is a maze exploration game that combines Bomberman and Roguelike elements. Players will be accompanied by a tank, pass through various obstacles in the Dark Tower, experience soul-like battles, and try to bring the Dark Tower back to light!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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稍微玩了一下,能看得出游戏的BD设计思路是受黑帝斯的影响,在炸弹人这类游戏中还是比较新颖的,这一点值得鼓励,指出两张卡牌的问题:“雷击”卡牌有时候根本没有对怪物造成伤害;“冰封路径”有时候会导致人物角色卡一下,这张卡牌让我体验很不佳
Bomberman roguelike dungeon crawler. For $0.99? I'd recommend it if it sounds good to you. For people that dislike bomberman, I'd say skip it. For people who don't really like roguelikes, but like bomberman, I think it is worth trying. Personally I like the mechanics in classic bomber man games better, though you don't see this style of game very often. The game is pretty self explanatory, though there is one thing that kept on bothering when playing. So in the game, when you input a direction, the character walks to the next square in that direction. Pretty basic. Though the character can not start walking towards a different square until they get to the center of the square they are walking to. Again pretty basic. What bothered me? If you hit a direction and realized you don't really want to go that way, you can't hit the opposite direction to cancel the movement (and walk back to the square you were on) I am so used to being able to cancel movements and instantaneously start walking back in other games, That not having this feature makes the game feels clunky and unresponsive.
新颖的炸弹人闯关冒险玩法。有随从,有卡牌,画面绚丽。 虽然只是学生毕业设计作品,但是已经超过很多独立人的作品了。未来可期。 金币消失速度过快。 最开始地牢里那个临时效果的炸弹,是临时+1吗,为什么特效是噼里啪啦一大堆。 地牢里提示需要钥匙,希望能增加目前钥匙数量提示。 有时候转身移动的时候有点滞缓。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
为什么不能自定义按键呢,而且不习惯游戏中使用Enter键来对话,建议都改成空格键
建议加个角色背包,我玩到后面根本不知道自己都带了哪些卡牌
游戏内容丰富且多样化,肉鸽的设定可以让每把都体验到不一样的快感,每层不同的背景环境也给我了很大的视觉冲击,希望尽快加入联机模式和对手柄的支持
希望能尽快接入手柄控制,像这种完全没必要用鼠标的游戏如果不加入手柄只能说开发者太懒了
请奖励这条评论,我还差2000点买头像,给我点赞买游戏必打新史低,玩游戏操作如神,好人一生平安,让猫猫给你保平安一帆风顺。
人物移动建议再优化一下,感觉很别扭,还有场景为什么越到后面越卡??
手感和优化欠佳,而且游戏难度不是很平衡,只能说还有待提高吧
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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