
Trapped and isolated in the abandoned town of Little Hope, 4 college students and their teacher must escape the nightmarish apparitions that relentlessly pursue them through an impenetrable fog.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 30 → 2/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.8Kreviews | 74% | — | $2.1M |
| $19.99 | 12.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 246 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terrifying and amazing. I love the jump scares and the multiple ways the story can go. the visuals are awesome (a little buggy at times though) The mosters are horrifying and seeing them throughout the story doesn't decrease the scare factor within the first play through at least. Even revisiting this title after a couple years I find myself falling for the jump scares. Multiplayer is actually so much more fun if you find people to play with because you each have characters you are controlling at different points in the story (speaking from someone who only played with a duo) It makes the immersion 10x more thrilling because you really have no idea what the other is witnessing or the decisions they are making as you navigate your own scenario. Then both your gameplay sequences come together to give you different endings depending on how many/who you manage to save. It is actually a masterpiece of chaos that I recommend you find someone to try it with. A lesson they should have kept for the most recent release imo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
| $19.99 |
| 1.5Kratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 249 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Little Hope is the second entry in The Dark Pictures Anthology, and it's a worthy follow-up. Set across three different time periods, it follows a cast of "recurring" characters, each with doppelgängers that appear throughout the various timelines. In the present day, four college students and their professor find themselves stranded outside the mysterious town of Little Hope after their bus crashes on a fog-shrouded road. As they search for a way out, they uncover dark secrets that connect all three eras; assuming they survive long enough to piece everything together. Going in, I knew exactly what to expect from a Dark Pictures game. These are heavily cinematic, choice-driven experiences with frequent quick-time events and relatively little traditional gameplay. Compared to its predecessor, Man of Medan, Little Hope addresses several of the first game's biggest shortcomings. Most notably, the pacing is significantly improved. Rather than taking its time getting started, it throws you into the mystery early and keeps the momentum going throughout. Aesthetic – 8/10 With settings spanning 17th-century New England, the 1970s, and the present day, Little Hope has a lot of visual ground to cover, and it does so remarkably well. The colonial-era sequences lean heavily into darkness, with most scenes illuminated only by firelight. The result is an unsettling, almost dreamlike atmosphere that perfectly complements the game's themes of paranoia and fear. The 1970s sections are explored less extensively, but they're presented with a hazy, nostalgic quality, almost like fragmented memories. The modern-day timeline is where the game truly shines. Wandering through the abandoned, fog-covered streets of Little Hope feels strangely oppressive. The town itself almost becomes a character, creating the constant impression that you're trapped somewhere between life and death. Throughout my playthrough, I felt as though I was wandering through Purgatory with no clear destination or hope of escape. It's an incredibly effective atmosphere that kept me uneasy from beginning to end. Sound Design – 9/10 Sound plays a massive role in horror, and Little Hope gets most of it right. The dialogue occasionally sounds compressed or oddly stitched together, making certain conversations feel less natural than they should. Thankfully, that's a relatively minor issue. The ambient sound design is excellent, constantly reinforcing the eerie isolation of the town. The soundtrack is another standout, featuring instrumentation that feels appropriate for the colonial setting while seamlessly blending into the modern-day horror. During the more intense encounters, Gregorian chanting swells in the background, adding an almost religious sense of dread that fits the game's themes perfectly. The creature design deserves special mention as well. Without venturing into spoiler territory, the monsters sound every bit as horrifying as they look. Their twisted vocalizations are equal parts grotesque, unsettling, and unforgettable. Story – 7/10 This is where the game loses a few points for me. For the vast majority of the experience, the mystery is compelling. I completely changed my theory about what was happening at least twice during my playthrough, and the game does an excellent job of feeding you just enough information to keep you questioning everything. I doubt many players will correctly predict where the story is headed from the opening hour alone. The ending, however, is a bit more divisive. Supermassive takes a very bold swing with its final twist, and I genuinely respect the ambition behind it. Unfortunately, it didn't land quite as strongly as I'd hoped. By the time the credits rolled, I had imagined several possible endings that I personally found more satisfying. That said, even if the conclusion doesn't fully stick the landing, the journey there remains consistently engaging. Graphics – 8/10 As usual, Supermassive delivers impressive character models and outstanding creature designs. The cast looks believable, and the monsters are genuinely disturbing without feeling overdesigned. The environments are a little less consistent. Some locations are absolutely stunning, particularly when the lighting and fog effects come together. Others, however, feature noticeably low-resolution textures that stand out more than they should. It's never enough to ruin the experience, but it does occasionally pull you out of the moment. Overall, though, Little Hope is still a very attractive game. Final Thoughts: Little Hope builds on the foundation laid by Man of Medan in almost every meaningful way. The pacing is stronger, the atmosphere is more oppressive, the sound design is exceptional, and the mystery does an excellent job of keeping you invested from beginning to end. While the ending may divide players and some technical rough edges remain, the experience as a whole is memorable and genuinely unsettling. If you enjoy narrative-driven horror games where your choices matter, Little Hope is well worth your time. It may not be the strongest entry in The Dark Pictures Anthology, but it's a confident step forward for the series and an easy recommendation for fans of interactive horror. Overall Score: 7.5/10
beep
Mostly good. My biggest gripe is that the immediate outcome of many choices you select did not match my intentions. I felt that many choices had hidden consequences that were not seemingly tied up within the choice - and not in a good way - in an illogical and forced way.
剧情还行,但流程段5小时左右就可以通关,不过这qte是真要命
時間真短就沒了~只好再重玩
Bir quarry olamaz tabi ki ama man of medandan daha çok hoşuma gitti indirimde alınıp oynanabilir
Действительно хорошая история, повествование держит у экрана. Изометрическая картинка в данной части вполне сносная и не портит впечатление от прохождения как это было в предыдущей части. Это было действительно хорошо. Графика приятная, пожалуй озвучка лично мне как то не очень зашла, как будто перевод не совпадает с мимикой в некоторых сценах. Надеюсь следующая часть будет не хуже, ну а эту часть точно стоит купить и пройти. Итог: Игра
非常之不好玩
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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