
In an abandoned medical university, test your intellectual might as you unravel a 20-year-old mystery in this depraved first-person puzzle adventure, doing what it takes to escape your fate as a macabre scientist's human experiment. The ends justify the means in The Crow’s Eye.
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to the University of Medicine & Applied Sciences of Crowswood. I’m William Holtwick, and I’m the head and founder of this university. Each and every one of you has been chosen for your aptitude, intelligence, and excellence. Despite your qualities, don’t you dare think this will be a piece of cake. During your time with us here, you will learn that morals are no more than another burden imposed by society to impede us to advance.
Now, are you ready to change your lives? Do you want to stop being miserable and make the right decision? Today is the day you’ll leave faith, ignorance, and prejudice behind - faith isn’t based on logic or experience. Today, you’ll understand why the end justifies the means.
Here at Crowswood, we value the pursuit of knowledge and the advancement of human life. We seek to exceed what we believe to be humanly possible. Everyone here has a valuable role to play and our faculty is thrilled to be hands-on in your tests and experiments as we head towards the future. How could anyone not want to be a part of this exciting development?
Sounds fun, doesn’t it? Go on, I’ll be watching.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, Italian, Turkish, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego es sencillo pero entretiene, su historia me atrapó bastante y los puzzles en general estan bien, depronto falto aprovechar un poco mas las mecánicas, pero sinceramente creo que tiene cosas para sobresalir entre tanto juego genérico.
7/10 Uno de los pocos juegos donde el bueno no siempre gana...
Although the price of admission is far from unrealistic (at ten bucks it's ultimately decent "value"), and I do want to salute the obvious efforts that went into making this, I don't feel like I can recommend it: not for what it appears to be on the face of it (a horror walking sim) nor for what it actually ends up being (an exposition heavy puzzle platformer). Whether you are searching for the former, and you won't find it here, or are okay for the ladtter and would be better off playing another game, The Crow's Eye kind of falls short of achieving anything, while strangely doing a lot. At first you might be willing to regard the game as an Amnesia or a Layers Of Fear like experience: dark abandonned hallways, notes everywhere, and a voice over ominously spewing exposition as menacingly as a comic book jester. The music is filling the quietness with some eerie vibes (very decent OST at times!), and the dated yet charming graphics are doing a decent job maintaining a sense that something awful is going to end up chasing you through these hallways. (not even a) Spoiler alert: that ain't happening. After being grabbed once by a weird worm, a thing that happened to me twice total in the roughly 7-8hrs it took me to finish the game and that I don't remember getting an explanation for, you're good to sprint, throw objects at walls and play the piano as your heart content without any risk of a titular crow coming to peck you. You'll quickly realize though that the game is turning fast into a weird combination of heavy duty story exposition and puzzle plateformer. And it's having a lot of trouble doing either part of the job. Between the constantly interrupting vilain, who's voice actor seems to have the time of his life playing him, the dozens of pretty well acted audiologs you find laying on the ground and tables in every room, and a sum of written documents that would be more suited for a 40hrs immersive sim than a less than 10hrs puzzle game, the story is RICH. As in "burger with 300gr of beef, bacon and triply fried french fries with mayo, and could you add a sundae and a liter of soda? No sugar please, I'm trying to reduce my sugar intake, please" rich. There is A LOT. Every single document is a full page 5 paragraphs worth of reading, and after a while, I just stopped caring. Reading dev comments on other reviews, I understand there were supposed to be even more documents, but they had to cut it...being brutally honest, I must say "good riddance". To be clear, the issue here is not really the quality of the writing per se; it is not great, but each document and audiolog is serviceable in its own right to either intrigue or carry information while maintaining the tone. The issue is the pacing and the abondance of it all, that gives the impression that the writers couldn't prioritize. That combines with a level design that, although okay-ish to push you to move forward, is painfully inept at telling anything; every visual theme is exhausted by the moment you leave it behind. The layout of the extended University ground is nonsensical. And because it combines with the bagillion pieces of paper that needed to be put somewhere, you end up traversing places that really don't feel like places, and finding documents in the weirdest locations. I couldn't tell you if at some point I ended up in some character's actual office for example; might be the case, but if it were, it's all very poorly telegraphed. Gameplay wise, the game then devolves into two things: exploring to find keys/batteries to help you progress, or to find crafting items for the inexplicably there crafting system (why is it there? Why does it exist? Except to had one more step to finding the map or a lockpick); or the actual crux of the game, solving jumping puzzles. The puzzles are nothing to write home about. They often use the fleemziest metal cubes in gaming history, and rely on an okay jumping physics that rarely completely misses the mark but can occasionally falter when the level design is not serious enough (the push mechanic in particular is always weird to use). Here is the deal. If the game had half the documents, half the length, ditched the nightmare/dreamy sequences (admittedly short in general) and was just the weird dude being mean over the phone while you were jumping around...it wouldn't be a great game, but it'd be tighter and probably a better experience imho. As is, it's the second worst first person horror plateforming game I've played, thankfully far far behind the asinine third sequel to Penumbra, Requiem. I am basically saying they did a better job at this than Frictional; it just so happen that it's agains their worst game, so take that as you wish. TL;DR It's hard to really say it's not "worth" the low price of admission. But it's equally hard to recommend as it falls short of being anything more than mediocre at its best. It is inexplicably filled with ton of work and baffling design choices, an okay horror premise delivered by a weird discount Joker, which gives it some fascinating quality...not much of sale's pitch though.
Fue una experiencia que no esperaba, me sorprendió en algunos momentos ya que es un título potente aunque de apenas 8 horas de duración. Hay bastantes defectos que te sacan del ambiente y la interfaz me recuerda a BioShock (IDK). Está bien para pasar un rato spooky
Me ha gustado muchísimo más de lo que esperaba. Lo recomiendo totalmente
A pretty dull point-and-click escape room game. Nice mise-en-scene, but otherwise the puzzles aren't great.
What a game, it has some BioShock vibes with the art style, great mechanic of crafting bandages and optional map parts, highly enjoyable even though at times I had to use a guide. I used a text guide posted by someone on Steam, copied all the text and pasted it in Obsidian, deleting the text describing the areas I've been through, so that I dont look up each time where is the current place I'm in the guide
honestly, respect the puzzles. i need to come back to this game; i am not very good at puzzle games.
dobra hra
quand il s’agit de jeu d"aventure je me régale le jeu a une bonne jouabilité et intrigue vous transporte c’a nous donne une bonne dose adrénaline je suis au début et pour moi c’est un grand oui vous pouvez y allez les yeux fermer
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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