
The Hyper‑Dungeon awaits! Explore an evershifting labyrinth where classic dungeon‑crawling meets exhilarating action. Challenge yourself in turn-based combat with a real‑time, arcade‑inspired twist and befriend an eccentric cast of dungeon dwellers on the quest for the legendary Sacred Groowl!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure awaits! Descend into a glorious pixel-art labyrinth where classic dungeon crawling clashes with electrifying turn-based combat featuring real-time elements!
Your quest is shaped by your choices, and every character you meet, weapon you wield, or puzzle you solve will change how your adventure plays out. You’ll never experience the same trip twice in the Hyper-Dungeon.
The quest to claim the legendary Scared Groowl will not be an easy feat!
No two runs are the same! The Hyper-Dungeon is a living, breathing challenge that reinvents itself every time you dare to enter. Navigate 50 meticulously designed level archetypes across varied biomes, each presenting the chance to battle unique enemy types, overcome lethal traps, and solve mind-bending puzzles.
Face off against the Hyper‑Dungeon’s fantastical foes in a fast-paced combat system that fuses turn-based decision making with real-time action elements.
You’ll need lightning‑fast reflexes to maximise damage dealt, critical hits, and even perfect parries with the arcade‑inspired Swing Meter. Harness the power of a vast arsenal of powerful weapons, each of which alters your abilities and playstyle.
Choose between three distinct profiles: the combat‑focused Destroyer, the stealthy Explorer, or the lore‑hungry Resolver.
Bolster your abilities with the intuitive crafting system, experiment with skill trees unique to each weapon, and take advantage of a deep character customisation system and build a dungeoneer worthy of the legends!

The Crazy‑Hyper Dungeon Chronicles is a serious challenge, but it’s also packed with sharp dialogue, exceedingly eccentric individuals, and a LOT of pop culture and video game references that will hopefully make you smile as you fight for your life!

Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
divertente e talvolta frustrante nella sua semplice complessità
i feel people are super harsh on this game in my opinion i am having a blast on this game the pixel art is very pretty the music are bangers the gameplay feel very nostalgic and old school the humor is pretty in my style love it plan to do two playtoughs one with the hero and the heroine they remind me link and zelda but more memeable xDDD the combat is pretty cool in my opinion the cool thor looking dude is very awesome i never skip his tutorials cause he seem very cool to hang out with anyway thats my review
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Russian, Japanese, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
通了探索者,我个人很喜欢这款游戏,但是后期战斗难度吃不消还是调成了简单难度,然成就里有狂战士通关需求,不让选难度……总之打打看吧先 另外制作组可以的话也是时候出个成就攻略了吧,好家伙论坛里一条帖子都没有
Классная ламповая игра с острым юмором и отсылками на всем известных персонажей и события. Мне понравилась!
It's... Ok. But in a world which continues to inflict the ongoing terrors of end-stage capitalism and it's trappings upon us, is 'Ok' really 'Good enough' to be an appropriate sink for your precious time? Well, no, clearly it's not, - otherwise it would be. In this game you progress down a series of levels that grow even more dangerous and tedious than the ones that came before, with side elements of crafting, resource gathering and inventory management, combat, stealth, level progression, etc. "But these side-elements are fun!" I hear you cry to which I would reply - "yes, normally, but not so much here." Crafting doesn't really add a lot to the game, really. You find occasional recipes for a few items you create as you progress, but the items really don't change much to how you approach the game or combat. Inventory and resource management seems tedious and boring because you really don't care too much about what you're crafting because it really doesn't make a lot of difference except for health or mana potions. Combat, in particularly, is a slog. The reaction based sliders are fun at first, but once you get used to the limited mechanics the polish wears off. Then once you pick up a particular skill, you can cheese the enemies easily in each combat - and because you just want the combat to end, you'll exploit this method. Whilst this game tries to do a lot, it doesn't do any of it particularly well, and after sinking 4 hours into this game I'm confident that I've seen everything it had to offer 2 hours ago; and would like the excess two hours I spent on it back. A little additional polish, balancing, and character progression options would have made this a bit more palatable and probably annoyed me a little less. 2/5.
Вначале хорошо, потом хорошо, еще хорошо, даже на начавшие надоедать диалоги. Но вот ты на этаже с челом, с которым надо сражаться колкостями. И тебе НЕ ДАЮТ ВАРИАНТОВ ОТБИТЬСЯ. Два варианта ответа ведут к тому, что он по тебе критует (поймать блок не реально, он мгновенно пролетает) и последний вариант просит повторить диалог (я нажимал его раз 10, в надежде, что противник начнет злиться или типа того. Но нет, там даже интонация злодея не меняется, не добавляется другого ответа (надо было нажать 100? 1000? это идиотизм), и ты в итоге все-равно проигрываешь. Может быть надо было вначале обшарить весь этаж и почитать книжки по риторике или типа того? Но подходя к пиксельному человечку - ты не знаешь враг он или нет. А с боя с ним не уйти. Что в итоге делает эту встречу не вариативной - не зная мета информации, где взять ключ к победе, ты 100% умираешь. Это лютый миссгеймдизайн в игре с ломанием 4 стен и прочих отсылок и шуток. После такого поворота не хочется даже заново стартовать, а удалить игру и забыть это поделие. Увы, так все хорошо начиналось.
目前到了31层,剧情方面我完全不了解到底在讲什么故事,除了玩梗就是玩梗(并不是说不能玩梗,但是你这只有梗就很艹蛋,游戏中npc和玩家角色都在非常随意地超游,真的非常非常破坏沉浸感,而且npc们人机感非常重,玩下来没有我想要去了解其背景的角色),一晚上的游戏过程里我的脸上没有露出过笑容。前面几层的“教程”让我以为度过了之后会有一些剧情来深入(毕竟前期体验还是不错的),在教程之后或许我可以发现并发掘游戏的一些玩法,结果,我的对话选项改变不了任何剧情走向,解谜环节也基本没什么让我眼前一亮的地方,战斗更是让人血压飙升(这是我见过为数不多怪物输出比玩家高的游戏,或许是因为玩的矛吧,qte就不多谈了,回合制给我玩累了说是),有一种被按着头玩游戏的感觉,可能真的是我的问题吧~
知道的明白我在玩游戏,不知道的还以为我在看笑话大王,怎么笑起来就不带停的!这游戏的剧情也太搞了吧,真是笑死人了。
Mai pensato che trovare delle pubblicità fosse così divertente
Un videogioco molto ma molto carino che, a ogni livello, mi ha divertito sempre di più e mi ha fatto incollare al PC. Da non amante dei combattimenti a turni ero in dubbio se acquistare o meno il titolo, ma la demo mi tolse ogni dubbio: i combattimenti non erano lenti né noiosi, ma molto più dinamici di quel che pensavo. In più, è un videogioco creato da sviluppatori italiani... (e mettiamocelo anche un po' l'affetto per gli artisti nostrani che mi ha spinto ancor di più all'acquisto) ed eccomi qui, ad averlo completato dopo quasi 15 ore di gioco. L'ironia di cui è saturo non stanca mai e strappa sorrisi e risate ogni volta, che siano nei dialoghi o nelle descrizioni degli oggetti. I personaggi, la maggior parte di loro, è consapevole di essere in un videogame, e questo aggiunge quel tocco di poca serietà che non mi dispiace. Ho già detto che adoro lo stile in pixel? L'ho appena detto. Le note negative sono poche: ho trovato degli errori di battitura innocui (del tipo, per esempio, una parola scritta rapidamente e quindi con lettere al posto "sbalgiato"), ho accusato un singolo crash improvviso e di cui non ho capito l'origine e, infine, ho trovato (per quanto siano stati creati appositamente così) fin troppo lenti gli ultimi livelli, ma comunque necessari dopo molti combattimenti.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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