
You are Alex, a curious journalist who has decided to investigate the mysterious disappearance of the entire staff of Synergy Soft. Six months ago, all the employees went mad at once, staging a bloody massacre. The official version is mass psychosis. But the truth is much more terrifying.
Modeled estimate, not a reported figure. How we estimate →
Media

About
As you progress, you will need to find keys and open locked doors. Solve puzzles and find passages. A first-person game with horror elements. Explore the office and its rooms, collect batteries for your flashlight. Solve puzzles. Darkness can hide many secrets.
You are Alex, a curious journalist who has decided to investigate the mysterious disappearance of the entire staff of Synergy Soft. Six months ago, all the employees went mad at once, staging a bloody massacre. The official version is mass psychosis. But the truth is much more terrifying.
You sneak into the abandoned office, where time has stopped. Desks are smashed, personal belongings and suicide notes are scattered everywhere. You quickly realize that something is wrong here. The air hums with unnatural silence, and the shadows on the walls move on their own.
You must:
Explore the eerie office complex: from standard workrooms to the luxurious director's office, from the underground laboratory to the hidden rooms on the second floor. Each room holds its own secrets and a piece of the overall tragedy.
Uncover a dark secret. Collect notes, audio diaries, and reports to piece together the puzzle of the incident. Find out what the “Silence Protocol” is, who “The Acoustician” was, and how the director's desperate experiment ended.
Key features:
Silence-based gameplay: Manage your fear and noise level. Sometimes the best tactic is to freeze and hold your breath.
Psychological horror: The game plays on your most basic fears—darkness, the unknown, and sounds coming from the void. Screamers are not an end in themselves, but part of a terrifying narrative.
Mysterious surroundings: An office that was once a symbol of success has turned into a labyrinth of fear, where a silent nightmare lurks around every corner.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
да
хорошая игра для игры на вечер особо не страшная полностью окупила свою стоимость советую
Einfach ein haufen Müll,als wäre das Spiel eh nicht schon dunkel genug und langweilig ne man muss auch noch ein Speedrun absolvieren weil Taschenlampe und Feuerzeug gehen ziemlich schnell leer. https://youtu.be/8iSz_gcWVRo
The Cradle, developed by GiBar and published by RoBot, is a first-person psychological horror adventure that places atmosphere and narrative mystery at the center of its design. Rather than relying on combat or action-heavy sequences, the game invites players to step into the role of a journalist investigating a chilling corporate incident. Months prior to the events of the game, the employees of a company reportedly succumbed to a sudden wave of violent madness, resulting in tragedy and disappearance. As the protagonist explores the abandoned corporate building, the story slowly unfolds through environmental clues and fragmented accounts, encouraging players to piece together what truly happened. Gameplay is structured around exploration and puzzle-solving within a detailed office environment. The setting itself plays a major role in the experience. Empty cubicles, overturned furniture, dim corridors, and scattered documents create a sense of quiet devastation. Players move through interconnected rooms, unlocking doors and accessing restricted areas as they gather key items and uncover hidden information. The pacing is deliberately slow, emphasizing careful observation over reflexes. Progression often depends on finding subtle environmental cues or interacting with objects that advance the investigation. A core element of tension in The Cradle comes from its use of lighting and sound. Much of the building is shrouded in darkness, with the player relying on a flashlight to navigate shadowed spaces. Limited visibility intensifies the atmosphere, as players are never entirely sure what might be concealed beyond the light’s reach. Sound design further enhances this unease, with ambient noises, distant echoes, and occasional unexplained disturbances creating psychological discomfort. The horror is largely suggestive rather than explicit, relying on mood and implication instead of constant jump scares or direct threats. The game does not feature traditional enemies or combat mechanics. Instead, its horror emerges from storytelling and environmental tension. Notes, audio logs, and subtle visual anomalies hint at the unraveling mental state of the former employees. The narrative unfolds gradually, encouraging players to connect fragmented pieces of information. This approach aligns the game more closely with atmospheric walking simulators than with survival horror titles that prioritize resource management or enemy encounters. The absence of combat shifts focus entirely onto immersion and narrative discovery. Visually, The Cradle employs a realistic 3D presentation that aims to ground the experience in a believable corporate setting. While not graphically groundbreaking, the environments are detailed enough to maintain immersion. Lighting effects are particularly important, as they shape the emotional tone of each area. The muted color palette reinforces the somber mood, and the careful arrangement of environmental storytelling elements supports the investigative premise. The user interface remains minimal, ensuring that attention stays on exploration rather than intrusive HUD elements. Reception to The Cradle has been mixed, reflecting the divide between players who appreciate slow-burn horror and those expecting more dynamic gameplay. Some players commend its atmospheric design and narrative ambition, finding the investigative approach engaging. Others note that the pacing can feel uneven and that the lack of gameplay variety may limit long-term engagement. The overall experience depends heavily on the player’s tolerance for methodical exploration and subtle storytelling. Ultimately, The Cradle is a compact psychological horror experience that prioritizes mood, mystery, and environmental storytelling over action. It offers a focused journey through an unsettling corporate setting, asking players to uncover a hidden truth through observation and interpretation. While it may not satisfy those seeking high-intensity horror mechanics, it provides a contemplative and atmospheric narrative adventure for players drawn to investigative storytelling within eerie, abandoned spaces. Rating: 6/10
хорошая бродилка, 10 из 10
Некоторые темы не стоит вскрываться. Журналист решил погрузиться в мутную историю и проник в заброшенный офис в поисках правды, но получил большие проблемы. Теперь смельчаку предстоит исследовать локации, собирать батарейки для работы фонарика и решать загадки.
Хоррор-бродилка с внезапным сюжетом. Ожидаешь все что угодно, но не то, что видишь! Свежий взгляд на инди-хоррор!
Это захватывающий психологический хоррор с интересной атмосферой и сюжетом. Исследование мрачного заброшенного офиса, скрытые тайны и умные головоломки держат в напряжении с первых минут. Отличная игра для любителей мистики и хоррор-приключений!
gente, tipo, muito bom assim outlast, que ue vi dos youtubers, tipo, alanzoka, só que eu não sei onde fica o banheiro, tipo, é pra poder fazer xixir no jogo? bom, foi tipo bom mais ou menos o jogo, é... não foi não, perdão.
Just unplayable game with stolen map
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bro, where's My head??? | $678.1 | 50 | 78% | $0.69 |
| unWorded | $679.8 | 54 | 74% | $0.83 |
| 69 Yuki Love | $675.7 | 54 | 87% | $0.99 |
| Gothic Girls | $681 | 110 | 81% | $0.99 |
| Project Lounge | $681 | 110 | 65% | $0.49 |
| Z-End | $683 | 57 | 58% | $0.79 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| No Man's Sky | $230.9M | 412.2K | 85% | $23.99 |
| Sons Of The Forest | $201.1M | 315K | 88% | $29.99 |
| Don't Starve Together | $164.7M | 539.6K | 95% | $14.99 |