
Enter a world where you never know what you will find behind the next door. Wander, think, solve, and be amazed as the impossible becomes possible.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
👍
いやぁぁぁぁぁぁ楽しかった!16 hrs to completion. probably longer than your 平均, but どうでもいいやろ? Spooky Action from a Distance が legit 怖かった. Finale completely destroyed my confidence, then rebuilt it once I could step out of the box. If you're stuck on a problem, here is a hint........もっと頑張れ!!!
You indeed never know what you will find behind each door in this game. It is surprising how open this game becomes after the intro puzzles, in an very interesting way. The mechanics are simple, but their combinations will unravel your brain's potential in some puzzles. I am a bit deep into it so far, still, new combinations and mechanics still surprise me. The way the mechanics interact with the terrain, and how the terrain interacts with each other and with gravity is a lot of fun and can lead to some clever secrets.
Brilliant puzzle game that strikes the perfect balance between simplicity and challenge.
A nice and challanging puzzle game. Set your brain to work :) It's challanging but very rewarding when you figure out a puzzle. Couple of hours in I can add that some puzzles will definitely have you stumped for a while, luckely it seems there are always different puzzles to try, giving you the opportunity to return with fresh eyes to the more difficult ones.
good
A lovely sokoban game! It follows the usual model of having one primary mechanic (rectangles that rotate around activation squares) and a small number of supporting objects that have complex emergent interactions. The game's hub worlds each contains a few lobbies, each with several puzzles loosely themed around similar kind of object interactions. There are also sometimes small puzzles embedded directly within the lobbies. I found the puzzles very crisp and clever! Compared to other sokobans, I'd say this game is light on arranging objects in tight spaces; the focus is on configuring movable objects so that they can rotate to the right place, and on setting up unusual and interesting interactions. I'd say the puzzles are about medium difficulty. I like the simple but readable art style. The verticality of the design stands out to me; the puzzles and hub areas often have objects at different heights, and many of the puzzles involve climbing up or back down again. I still have some late-game puzzles to finish! Reviewing now to boost the game during the current thinky game showcase. Would definitely recommend!
游戏的主要机制是旋转,除此之外只加了两种其它机制,但题目都设计得很精妙,玩着玩着就会[spoiler][strike]让我满脑子都是lift[/strike][/spoiler]发现除了大门不让你转其他什么都可以转转转。游戏目标是拿到方块并回到门口,虽然在这些关卡里没有烤肠挡住你的路但也不太容易。全65关只需要通55关就可以开门了,也就是打完前三部分和最后的finale就可以过关,第四部分虽然只有10关但也很耐玩。我玩到最后一关还没出门就给跳全成就了,虽然以当时的情况是出不去的。不太舒服的地方的话视角比较受限,高度不太好判断。
Nice and tidy puzzle game, explores its mechanics well. I found the difficulty curve well managed, and puzzles that seemed obtuse to me at a given time usually clicked later (in-game and/or out of game time). Some solves are very satisfying to figure out ! Good pick for anyone loving hard (but clearly not impossible) puzzle game :)
what a great game, incredible puzzles. If I had to choose my favorite level, I would say "The Atlas", for me it was the biggest 'aha moment' in the game, got stuck there for quite a long time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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