
Step into the fractured mind of a killer. Alone and unarmed, uncover evidence inside distorted memories as you solve puzzles and confront the horror inside the psyche of the accused.
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Languages: English**languages with full audio support
Engagement
Reviews
https://youtu.be/04KeY63JFY4 Lacking clear clarity of intent for player goals and place in the world the game ends up adrift with loose ideas that lack cohesion.
we love u, dont leave we. hold your game sell plz. 我们爱你,不要离开我们。请保持你的游戏售卖。 we need cn, cloud save. 我们需要中文,云存档。 有掉卡还有点意外。
游戏不错 提示太好 还看不懂中文
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Modeled estimate over time.
Hours played at review time, across 36 reviews with recorded playtime.
This game isn't bad, but it isn't really memorable either. I picked up this game while it was on sale, and I gave it a playthrough today. It was a mid-tier horror experience with a syfi theme that I've seen before in different skins. The story takes place in a totalitarian future where people are treated like numbers. You are playing as a Custodian, an agent of M.O.M. the ruling faction of the country, and you are tasked with diving into the memories of people to find evidence of their crimes so that they could be convicted. That was really the best I got from the whole experience as I lost the trail of the plot about half-way through. This may be due to not getting all the data keys in the game, or missing clues in each section. But the baseline story did not capture my attention enough for me to go back and 100% the game just to get the full picture. If you are going to have hidden endings or "true" endings, the main story you start with should probably be interesting on its own, with those secondary bits being revelations that re-contextualize the original story. But since I didn't know what was going on through most of it, this would be impossible. This was partially because I was never introduced to the person who's head I was in. I got no story on the main protagonist. My directives were sometimes unclear. Ultimately, my girlfriend summarized the experience best: It was walking through corridors and seeing spooky things, but no horror or compelling story to be found. Since I didn't 100% the game, this is a first impression, and there may be others who have finished it who loved the game. I still recommend The Corridor for anyone who has the interest in playing it, as you may have a different experience than I did, and I certainly want to encourage indie developers to improve and continue their craft.
This makes no sense and is not fun.
Στα [+] • Δέν υπάρχουν αδικοχαμένες ψυχές νά σέ παίρνουν στό κυνήγι. • Μπορείς νά κάνεις save σέ όποιο σημείο θέλεις. Στα [-] • Φτάνοντας στό απότομο τέλος του πέφτεις πάνω σ' ένα "To be Continued", άν καί στίς περιγραφές τού παιχνιδιού εμφανίζεται σάν ολοκληρωμένος Τίτλος. • Η δράση μέσα σέ διαρκώς περιορισμένα χρονικά όρια σέ υποχρεώνει σέ πολλαπλές επαναλήψεις. • Υπερβολικά κι ενοχλητικά μαύρα σκοτάδια πού απλά χρησιμεύουν στό νά κρύβουν τή γύμνια τών χώρων. • Ερασιτεχνικής επινόησης γρίφοι, μέ κατάχρηση κωδικών καί αρκετή δόση ασυναρτησίας. Βαθμολογία: 1,5/5 http://adventures-index10.blogspot.com/2014/08/the-corridor-on-behalf-of-dead.html
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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