
The Citadel is a brutal first person shooter, and a love letter to classic games such as Marathon, Doom and Wolfenstein 3d. Descend into the depths of a dark citadel, and fight through 6 Episodes and 30 levels of action packed with 6 challenging bosses. Go forth, Martyr.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll admit im not that good with boomer shooters but I liked this one. Right off the bat, if you like guro or have a gun kink where you enjoy hearing bulleting casings hitting the ground, you should definitely pick this up. Gunplay is decent. It doesnt do anything that crazy but its fun. Theres a nice variety of weapons with some I used way more than others because they are just better. Theres a few I used maybe once in a single level. Level design is cool but a little frustrating with the enemy placements, and this game LOVES its long hallways with 10 different enemies shooting at you with no where to take cover. Its maybe at its absolute worse in the last level where you just have to pray you kill all the enemies you need to be able to take cover. Boss fights were fine. All of them are very spongy with spamming a ton of projectiles. Though most of them went down pretty easily if you just use the shotgun. The actual boss designs themselves are amazing, they strike a right balance between beautiful and grotesque. There is a story here. Its Very cryptic and straight forward at the same time, but also almost non existent. Dont have much to say on it, just experience it yourself. Good game and I liked the Martyrs thighs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прийшов я в цю гру з її сиквелу, а саме Beyond Citadel. І що ж я можу сказати... Навіть не знаю. У The Citadel сюжету дуже мало. А геймплей... ну, у Beyond Citadel він на три голови вищий. Але мені все одно було цікаво, з чого ж усе почалося. Дехто писав, що гра дуже часто вилітає, проте в мене вона вилетіла лише двічі, і то вже ближче до кінця.
this game is weird and if you love weird games then play it gameplay is ♥♥♥♥♥♥♥ fantastic too
I had absolutely no idea what was going on, but I had a blast massacring everything that got in my way
[i]The Citadel[/i] is an odd venture into old school, retro shooter tropes with a very light touch of gun simulation. In the five hours it took me to complete the seven-act story, I had a suitably whelming-but-fun time despite the lack of diverse enemy types and rather monotone level design. Where [i]The Citadel[/i] shines the most is in the actual gunplay. Each weapon does about what you'd expect, harking back to classic staples of the genre (including a hitscan lighting gun style attachment.) Weapons degrade with use, leading to optional jamming that has to be fixed mid-combat, but also leading to less accuracy. Though, admittedly, playing on the normal difficulty, I spent most of my time leaning around corners and hitting headshots from a distance to weaken the number of enemies I see (of which, there are often many, especially in later levels.) This [i]does[/i] take away from the run-and-gun feel that you can absolutely play into. With immediate access to a double jump and a lot of platforms to jump between, the game does lend to a more Quake-esque method of play, if that's your particular jam. The audio is a mixed bag of disturbing and serene, where the death cries of the enemies are a classic sort of brutal, but the music can often be juxtaposed with calm piano keys. There's a satisfying retro quality to the soundscape. There aren't many sounds, but the ones used work very well until you find audio bugs where enemies' footsteps and engines sound much closer than they are or weapon sounds cut out for a moment. Visually, it has indie charm. The art reminds me of a certain era of Flash games from the early 2000's. It's an anime aesthetic that isn't entirely polished, but there's something satisfying about seeing passionate, if not amateur, art being used in a project that's clearly made for the joy of it. There's a certain appeal to it and is sort of reminiscent of Bungie's [i]Oni[/i]. That being said, the developer did make a statement about not being a "guro" artist, which, as far as I know, is stemming from a suggestion that the game sort of fetishizes violence. Frankly, I can see one way or the other: the game itself isn't particularly sexual in nature, but does primarily feature women as its main cast of characters and enemies. Is that enough to say it's designed with malevolence? It's hard to say without real knowledge of the developer, but if the trailer was off-putting for you, it doesn't get any better or worse. There are some cool sections where you can pilot a mechsuit and get a nice power trip as you fly around and utilize stronger weapons and there are some homages to classic shooters like Doom and Wolfenstein hidden throughout the game, including entire secret levels mapped to resemble the genre's forefathers. All-in-all, in an age where the AAA gaming space is getting tougher to love, I can recommend [i]The Citadel[/i] as a fun, if flawed, indie shooter to spend a few hours in. If shooters have an ocean depth of mechanics, features, and stories, this falls on the shallow end but is worth a shot for the price for sure.
LUCHSHE CHEM ULTRAKILL
Honestly one of the most unique if not shortest shooters I've played in a long time. To start there are a couple problems like performance with a ton of enemies on screen or loaded into the level. A 4070 super and decent intel CPU should not be struggling, but I understand with it only being one developer. (more noteworthy their first game on steam) As well as a couple of crashes for seemingly no reason other than Unreal engine nonsense. Otherwise The Citadel is almost perfect. It is a masterclass in visual flair & oppressive atmosphere. It really does come off at first as a almost gooner DOOM clone, and yes at the end of the day you're dismembering anime girls and it seems odd at first. But once you get past those initial quirks the game really opens up in it's visual variety, it has this otherworldly feel to the levels, with some being in cityscapes with the backdrop of what seems like a black hole or a sunless sky, to entire lakes of fire and lava where one move is an instant death, and the music really provides a lot of extra quality to the borderline untextured levels. There was a point in act 4, where we go from a metal backdrop in a cityscape to a melancholic piano piece, directly into this ominous backdrop with no clear instrumentals, it's straight out of resident evil. It's amazing. The combat is hit or miss, the guns are punchy and extremely loud, great variety but really can be bogged down to just spamming the gatling gun over and over to get through everything. It's really kind of overpowered, but the variety holds up if you're less into using the best weapon in the game. Sadly the worst part of the combat has to be movement, it's clunky and has an ice skating feel to it and it ended up making me fall into the death pits I mentioned more often than I want to admit. The story, I'm not really sure. I don't want to spoil this for anyone who reads it, but it's quite something if you're into evangelion or any sort of cyberpunk dystopian funky ♥♥♥♥, it's great. And so far in the second game at the time of me writing this it's gotten a lot better at actually telling a story. Solid 9/10, great for $8 on sale, worth it for the small amount of downsides it comes with.
Это игра очень странная, и это хорошо
fun but it'd be great if it'd stop crashing
Повторю содержание большинства обзоров: Дум с аниме девками, мехами, богатым арсеналом оружия, кровищей, тактикульной стрельбой и высокой динамикой. Всё, бегом, покупать! Настройки графики поправить не забудьте только, а то по дефолту частота обновления 30 герц стоит, из-за чего фпс на дне лежит.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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